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Returning 35 results for 'bonus being diffusing currents regarding'.
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Monsters
Mythic Odysseys of Theros
: cone of cold
1/day each: fog cloud, gust of wind, wind wall
Summon Water Weird (Recharges after a Short or Long Rest). As a bonus action, the triton magically summons 1d4;{"diceNotation":"1d4
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Currents Ocean water is moved by wind and tides to create constant river-like flows called currents. Tidal currents are typically the strongest. They’re usually found within 50 miles of shore and at
depths of less than 300 feet. These currents have a speed of 1d6 miles per hour that changes daily. Currents become weaker farther out to sea and deeper in the ocean. These currents have a speed of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Currents Ocean water is moved by wind and tides to create constant river-like flows called currents. Tidal currents are typically the strongest. They’re usually found within 50 miles of shore and at
depths of less than 300 feet. These currents have a speed of 1d6 miles per hour that changes daily. Currents become weaker farther out to sea and deeper in the ocean. These currents have a speed of
Magic Items
Mythic Odysseys of Theros
currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Currents Ocean water is moved by wind and tides to create constant river-like flows called currents. Tidal currents are typically the strongest. They’re usually found within 50 miles of shore and at
depths of less than 300 feet. These currents have a speed of 1d6 miles per hour that changes daily. Currents become weaker farther out to sea and deeper in the ocean. These currents have a speed of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sandbars Waves and currents deposit sand in shallow water near the shoreline. These sandbars form a line that can be between 10 feet and 3 miles in length and width. During high tide, sandbars are
on the Sandbar DCs table. If the ship fails this save, it gets stuck on the sandbar. A ship can become unstuck by using an action to make a Strength check, with a bonus equal to the crew’s quality
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sandbars Waves and currents deposit sand in shallow water near the shoreline. These sandbars form a line that can be between 10 feet and 3 miles in length and width. During high tide, sandbars are
on the Sandbar DCs table. If the ship fails this save, it gets stuck on the sandbar. A ship can become unstuck by using an action to make a Strength check, with a bonus equal to the crew’s quality
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sandbars Waves and currents deposit sand in shallow water near the shoreline. These sandbars form a line that can be between 10 feet and 3 miles in length and width. During high tide, sandbars are
on the Sandbar DCs table. If the ship fails this save, it gets stuck on the sandbar. A ship can become unstuck by using an action to make a Strength check, with a bonus equal to the crew’s quality
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
currents. From the waist up, riverines have skin the color of the waters they protect but are otherwise humanlike in appearance. From the waist down, they can manifest either humanlike legs or churning
(8,400 XP) Proficiency Bonus +4
Amphibious. The riverine can breathe air and water.
Legendary Resistance (3/Day). If the riverine fails a saving throw, it can choose to succeed instead.
Actions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
currents. From the waist up, riverines have skin the color of the waters they protect but are otherwise humanlike in appearance. From the waist down, they can manifest either humanlike legs or churning
(8,400 XP) Proficiency Bonus +4
Amphibious. The riverine can breathe air and water.
Legendary Resistance (3/Day). If the riverine fails a saving throw, it can choose to succeed instead.
Actions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
currents. From the waist up, riverines have skin the color of the waters they protect but are otherwise humanlike in appearance. From the waist down, they can manifest either humanlike legs or churning
(8,400 XP) Proficiency Bonus +4
Amphibious. The riverine can breathe air and water.
Legendary Resistance (3/Day). If the riverine fails a saving throw, it can choose to succeed instead.
Actions
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive Perception 11
Languages Giant, Terran
Challenge 5 (1,800 XP) Proficiency Bonus +3
Air Form
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive Perception 11
Languages Giant, Terran
Challenge 5 (1,800 XP) Proficiency Bonus +3
Air Form
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
terrible responsibilities. Bident of the Deep. Thassa’s signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
terrible responsibilities. Bident of the Deep. Thassa’s signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their ancestors’ passion for artistry, but instead of carving stone, they view their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels
Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained
Senses darkvision 60 ft., passive Perception 11
Languages Giant, Terran
Challenge 5 (1,800 XP) Proficiency Bonus +3
Air Form
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
terrible responsibilities. Bident of the Deep. Thassa’s signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage
Monsters
Fizban's Treasury of Dragons
regularly confers with a plane-hopping archmage regarding the dragon’s ongoing dreams of other worlds and other lives.
4
A drow priestess of Lolth and several yochlol demons have been ordered
retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
work takes 7 days. The hireling gains knowledge regarding some question of ancient history as if they had cast the Legend Lore spell, then shares this knowledge with you the next time you speak with
Xen’drik. While you have this Charm, you know the Giant language. As a Bonus Action, you can expend the Charm to change your Strength score to 25 for 1 hour.
Enlarging the Facility. You can enlarge your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
work takes 7 days. The hireling gains knowledge regarding some question of ancient history as if they had cast the Legend Lore spell, then shares this knowledge with you the next time you speak with
Xen’drik. While you have this Charm, you know the Giant language. As a Bonus Action, you can expend the Charm to change your Strength score to 25 for 1 hour.
Enlarging the Facility. You can enlarge your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
work takes 7 days. The hireling gains knowledge regarding some question of ancient history as if they had cast the Legend Lore spell, then shares this knowledge with you the next time you speak with
Xen’drik. While you have this Charm, you know the Giant language. As a Bonus Action, you can expend the Charm to change your Strength score to 25 for 1 hour.
Enlarging the Facility. You can enlarge your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Disengage or Hide actions as a bonus action on each of its turns.
Actions
Multiattack. The triton makes two urchin-spine shortsword attacks.
Urchin-Spine Shortsword. Melee Weapon Attack: +5 to
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Disengage or Hide actions as a bonus action on each of its turns.
Actions
Multiattack. The triton makes two urchin-spine shortsword attacks.
Urchin-Spine Shortsword. Melee Weapon Attack: +5 to
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Disengage or Hide actions as a bonus action on each of its turns.
Actions
Multiattack. The triton makes two urchin-spine shortsword attacks.
Urchin-Spine Shortsword. Melee Weapon Attack: +5 to
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
need powerful magic dispelled, such as the effects of the more ruinous cards from a Deck of Many Things. Zoology and Herbology. As an archdruid, Euryale knows much regarding primal magic, nature gods
Challenge 18 (20,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If Euryale fails a saving throw, she can choose to succeed instead.
Special Equipment. Euryale carries one half of a pair of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hooks can introduce Asteria into your campaign: Arcane Information. Asteria knows a wealth of information regarding magic items and other arcane artifacts. Characters searching for rare or highly
passive Perception 22
Languages Common, Druidic
Challenge 18 (20,000 XP) Proficiency Bonus +6
Guardian Aura. Whenever a creature of Asteria’s choice within 30 feet of her makes a saving throw
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
need powerful magic dispelled, such as the effects of the more ruinous cards from a Deck of Many Things. Zoology and Herbology. As an archdruid, Euryale knows much regarding primal magic, nature gods
Challenge 18 (20,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If Euryale fails a saving throw, she can choose to succeed instead.
Special Equipment. Euryale carries one half of a pair of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hooks can introduce Asteria into your campaign: Arcane Information. Asteria knows a wealth of information regarding magic items and other arcane artifacts. Characters searching for rare or highly
passive Perception 22
Languages Common, Druidic
Challenge 18 (20,000 XP) Proficiency Bonus +6
Guardian Aura. Whenever a creature of Asteria’s choice within 30 feet of her makes a saving throw
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
need powerful magic dispelled, such as the effects of the more ruinous cards from a Deck of Many Things. Zoology and Herbology. As an archdruid, Euryale knows much regarding primal magic, nature gods
Challenge 18 (20,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If Euryale fails a saving throw, she can choose to succeed instead.
Special Equipment. Euryale carries one half of a pair of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hooks can introduce Asteria into your campaign: Arcane Information. Asteria knows a wealth of information regarding magic items and other arcane artifacts. Characters searching for rare or highly
passive Perception 22
Languages Common, Druidic
Challenge 18 (20,000 XP) Proficiency Bonus +6
Guardian Aura. Whenever a creature of Asteria’s choice within 30 feet of her makes a saving throw
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, but most obsess over secrets and obscene lore regarding the far-flung past and inscrutable future of the multiverse. Many of these rare scholars of the profane seek to manipulate reality on a grand
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Legendary
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, but most obsess over secrets and obscene lore regarding the far-flung past and inscrutable future of the multiverse. Many of these rare scholars of the profane seek to manipulate reality on a grand
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Legendary
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, but most obsess over secrets and obscene lore regarding the far-flung past and inscrutable future of the multiverse. Many of these rare scholars of the profane seek to manipulate reality on a grand
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Legendary
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
below, you can add your proficiency bonus to an ability check to convince a suspicious crowd of your good (or at least non-evil) intentions, encourage franchise hirelings to work faster, or improvise
someone for the first time, their details and a rough sketch are magically stored on a small parchment card in the portfolio keeper. You can access the details of any such stored card as a bonus action
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
below, you can add your proficiency bonus to an ability check to convince a suspicious crowd of your good (or at least non-evil) intentions, encourage franchise hirelings to work faster, or improvise
someone for the first time, their details and a rough sketch are magically stored on a small parchment card in the portfolio keeper. You can access the details of any such stored card as a bonus action






