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Returning 35 results for 'bonus both diffusing claiming repairing'.
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Monsters
Candlekeep Mysteries
is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 13, and the spell attack bonus is +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction
like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical
Monsters
Curse of Strahd
Deathly Choir. Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action
claiming her as his wife.
Strahd was upset that the dusk elves had taken Patrina from him. After securing her body and entombing it in the catacombs of Ravenloft, Strahd sent Rahadin to punish the dusk
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the
clockwork has resistance to force, lightning, and thunder damage.
6
Self-Repairing. If the clockwork starts its turn with fewer than half its hit points but at least 1 hit point, it regains 5 hit
Monsters
Icewind Dale: Rime of the Frostmaiden
until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost
followed her fellow wizards to Icewind Dale. She caught up to them in Bryn Shander and made her presence known, claiming she was sent by her master to aid the expedition with her divinations. Egos and
Magic Items
Infernal Machine Rebuild
surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
blank slate. It thus encourages its wielder to engage in constant destruction, claiming that this will allow the creation of a more superior vision from the ruin of what came before.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you’re incapacitated, you die, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you’re incapacitated, you die, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you’re incapacitated, you die, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
menaces such communities.
Oni Troubles 1d4 The Oni Torments People By...
1 Charming people to perform nasty tricks.
2 Claiming a bridge, gate, shrine, or trail and trying to eat
), Darkness, Gaseous Form, Sleep
Bonus Actions
Invisibility. The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus
is wearing or carrying isn’t transformed.
Meeting yourself is the surest way to realize you’re not as charming as you think you are.
—Someone claiming to be
Lorhirin of Fearchor Keep
Compendium
- Sources->Dungeons & Dragons->Monster Manual
menaces such communities.
Oni Troubles 1d4 The Oni Torments People By...
1 Charming people to perform nasty tricks.
2 Claiming a bridge, gate, shrine, or trail and trying to eat
), Darkness, Gaseous Form, Sleep
Bonus Actions
Invisibility. The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus
is wearing or carrying isn’t transformed.
Meeting yourself is the surest way to realize you’re not as charming as you think you are.
—Someone claiming to be
Lorhirin of Fearchor Keep
Compendium
- Sources->Dungeons & Dragons->Monster Manual
menaces such communities.
Oni Troubles 1d4 The Oni Torments People By...
1 Charming people to perform nasty tricks.
2 Claiming a bridge, gate, shrine, or trail and trying to eat
), Darkness, Gaseous Form, Sleep
Bonus Actions
Invisibility. The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus
is wearing or carrying isn’t transformed.
Meeting yourself is the surest way to realize you’re not as charming as you think you are.
—Someone claiming to be
Lorhirin of Fearchor Keep
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your initiative
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your initiative
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your initiative
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics. In combat, the defender shares your
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor, “the banished son” of Annam, creates gargantuas in retaliation for his imprisonment. A third blames Annam, claiming the All-Father of the giants is disgusted with his descendants and seeks to
Perception 13
Languages Giant
Challenge 21 (33,000 XP) Proficiency Bonus +7
Weird Aura. At the start of each of the gargantua’s turns, each creature of the gargantua’s choice within 30 feet of it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor, “the banished son” of Annam, creates gargantuas in retaliation for his imprisonment. A third blames Annam, claiming the All-Father of the giants is disgusted with his descendants and seeks to
Perception 13
Languages Giant
Challenge 21 (33,000 XP) Proficiency Bonus +7
Weird Aura. At the start of each of the gargantua’s turns, each creature of the gargantua’s choice within 30 feet of it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontor, “the banished son” of Annam, creates gargantuas in retaliation for his imprisonment. A third blames Annam, claiming the All-Father of the giants is disgusted with his descendants and seeks to
Perception 13
Languages Giant
Challenge 21 (33,000 XP) Proficiency Bonus +7
Weird Aura. At the start of each of the gargantua’s turns, each creature of the gargantua’s choice within 30 feet of it
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action. If you have the Incapacitated condition, the defender acts on its own and isn’t limited to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action. If you have the Incapacitated condition, the defender acts on its own and isn’t limited to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action. If you have the Incapacitated condition, the defender acts on its own and isn’t limited to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
likely to betray her allies as to help them. She talked Kelek into allowing her to serve as the primary liaison between the League of Malevolence and the Hourglass Coven, claiming her pact with Baba
XP) Proficiency Bonus +2
Special Equipment. Skylla carries an eldritch staff (see appendix A) with 10 charges. The staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
likely to betray her allies as to help them. She talked Kelek into allowing her to serve as the primary liaison between the League of Malevolence and the Hourglass Coven, claiming her pact with Baba
XP) Proficiency Bonus +2
Special Equipment. Skylla carries an eldritch staff (see appendix A) with 10 charges. The staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
blade always appears ruined and rusting, and causes its surroundings to appear reflected in the blade as if in a state of decay. You gain a +2 bonus to attack and damage rolls made with this magic
owner can rebuild the world from a blank slate. It thus encourages its wielder to engage in constant destruction, claiming that this will allow the creation of a more superior vision from the ruin of what came before.






