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Returning 34 results for 'bonus both diffusing comforts ripples'.
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bonus both diffusing comfort ripples
Monsters
Locathah Rising
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Umberlee's Wake"}. Power ripples out in a 60-foot radius sphere from a point within range (150 ft.) as the will of Umberlee affects all in her
than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
that you leave yourself without necessary supplies. 3 Everyone is your friend, or a potential friend. 4 You spend excessively on creature comforts. Winter d4 Winter Personality Trait 1 The worst case
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
that you leave yourself without necessary supplies. 3 Everyone is your friend, or a potential friend. 4 You spend excessively on creature comforts. Winter d4 Winter Personality Trait 1 The worst case
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, only lavish feasts. 4 You stock up on fine food and drink. You hate going without such comforts. d4 Autumn Flaw 1 You trust others without a second thought. 2 You give to others, to the point
that you leave yourself without necessary supplies. 3 Everyone is your friend, or a potential friend. 4 You spend excessively on creature comforts. Winter d4 Winter Personality Trait 1 The worst case
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
two hands. If Gar scores a critical hit with this weapon, the target takes extra necrotic damage equal to half its hit point maximum.
Umberlee’s Wake (Recharge 5–6). Power ripples out in a 60-foot
save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
two hands. If Gar scores a critical hit with this weapon, the target takes extra necrotic damage equal to half its hit point maximum.
Umberlee’s Wake (Recharge 5–6). Power ripples out in a 60-foot
save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
two hands. If Gar scores a critical hit with this weapon, the target takes extra necrotic damage equal to half its hit point maximum.
Umberlee’s Wake (Recharge 5–6). Power ripples out in a 60-foot
save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, telepathy 120 ft.
Challenge 12 (8,400 XP) Proficiency Bonus +4
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has
initiative count 20 (losing initiative ties), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again: Create Comforts. The ki-rin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, telepathy 120 ft.
Challenge 12 (8,400 XP) Proficiency Bonus +4
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has
initiative count 20 (losing initiative ties), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again: Create Comforts. The ki-rin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, telepathy 120 ft.
Challenge 12 (8,400 XP) Proficiency Bonus +4
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has
initiative count 20 (losing initiative ties), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again: Create Comforts. The ki-rin
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
this radius), passive Perception 14
Languages Deep Speech, Grell
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The grell psychic makes one Tentacle attack and one Beak
: confusion, fear
J8: Burbling Intersection Phosphorescent fungus growing throughout this side tunnel ripples with iridescent colors, and the walls glisten with a thin, moist sheen of mucus.
Natural
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
this radius), passive Perception 14
Languages Deep Speech, Grell
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The grell psychic makes one Tentacle attack and one Beak
: confusion, fear
J8: Burbling Intersection Phosphorescent fungus growing throughout this side tunnel ripples with iridescent colors, and the walls glisten with a thin, moist sheen of mucus.
Natural
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
this radius), passive Perception 14
Languages Deep Speech, Grell
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions
Multiattack. The grell psychic makes one Tentacle attack and one Beak
: confusion, fear
J8: Burbling Intersection Phosphorescent fungus growing throughout this side tunnel ripples with iridescent colors, and the walls glisten with a thin, moist sheen of mucus.
Natural
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hides a 2-foot-long golden pin (see “Treasure”) in her hair, and she can use an action to make a melee weapon attack with it. The attack has a +6 bonus to hit, has a reach of 5 feet, targets one
has a +11 bonus to hit with the maul, which has a reach of 10 feet and deals 28 (6d6 + 7) bludgeoning damage on a hit. He can make two attacks with the maul as an action. Zalto’s Prisoner The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hides a 2-foot-long golden pin (see “Treasure”) in her hair, and she can use an action to make a melee weapon attack with it. The attack has a +6 bonus to hit, has a reach of 5 feet, targets one
has a +11 bonus to hit with the maul, which has a reach of 10 feet and deals 28 (6d6 + 7) bludgeoning damage on a hit. He can make two attacks with the maul as an action. Zalto’s Prisoner The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hides a 2-foot-long golden pin (see “Treasure”) in her hair, and she can use an action to make a melee weapon attack with it. The attack has a +6 bonus to hit, has a reach of 5 feet, targets one
has a +11 bonus to hit with the maul, which has a reach of 10 feet and deals 28 (6d6 + 7) bludgeoning damage on a hit. He can make two attacks with the maul as an action. Zalto’s Prisoner The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the ceiling above him.
The digger is a disciple of Ilvaash named Shalfi Lewin. Shalfi is chaotic evil and uses the stat block of an aberrant zealot (see appendix A) but also has a +7 bonus to
Bonus +4
Amphibious. Lowarnizel can breathe both air and water.
Actions
Multiattack. Lowarnizel makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the ceiling above him.
The digger is a disciple of Ilvaash named Shalfi Lewin. Shalfi is chaotic evil and uses the stat block of an aberrant zealot (see appendix A) but also has a +7 bonus to
Bonus +4
Amphibious. Lowarnizel can breathe both air and water.
Actions
Multiattack. Lowarnizel makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the ceiling above him.
The digger is a disciple of Ilvaash named Shalfi Lewin. Shalfi is chaotic evil and uses the stat block of an aberrant zealot (see appendix A) but also has a +7 bonus to
Bonus +4
Amphibious. Lowarnizel can breathe both air and water.
Actions
Multiattack. Lowarnizel makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
. G18: Lake A placid lake fed by a forest stream to the north reflects the colorful sky. Gossamer-winged dragonflies dance among the tall reeds and plants at the shore, and the lake’s surface ripples
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
. G18: Lake A placid lake fed by a forest stream to the north reflects the colorful sky. Gossamer-winged dragonflies dance among the tall reeds and plants at the shore, and the lake’s surface ripples
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
given time, 1d4 friendly leprechauns (see appendix B) are here, enjoying the comforts of their home. Hidden Home. An illusion hides the front door to the tree house at ground level. A character who
. G18: Lake A placid lake fed by a forest stream to the north reflects the colorful sky. Gossamer-winged dragonflies dance among the tall reeds and plants at the shore, and the lake’s surface ripples
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flooded pit. The dark water ripples and splashes strangely, as though something lurks deep within it.
The collapse that occurred here long ago disturbed an underground wellspring, flooding the whole
Perception 9
Languages understands Dwarvish but can’t speak
Challenge 1/2 (100 XP) Proficiency Bonus +2
Sure-Footed. The skeleton has advantage on Strength and Dexterity saving throws made
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flooded pit. The dark water ripples and splashes strangely, as though something lurks deep within it.
The collapse that occurred here long ago disturbed an underground wellspring, flooding the whole
Perception 9
Languages understands Dwarvish but can’t speak
Challenge 1/2 (100 XP) Proficiency Bonus +2
Sure-Footed. The skeleton has advantage on Strength and Dexterity saving throws made
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flooded pit. The dark water ripples and splashes strangely, as though something lurks deep within it.
The collapse that occurred here long ago disturbed an underground wellspring, flooding the whole
Perception 9
Languages understands Dwarvish but can’t speak
Challenge 1/2 (100 XP) Proficiency Bonus +2
Sure-Footed. The skeleton has advantage on Strength and Dexterity saving throws made
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and has a +5 bonus to hit with the weapon, which deals 7 (1d8 + 3) piercing damage on a hit, plus an extra 10 (3d6) piercing damage against a sworn enemy. (See chapter 7 of the Dungeon Master’s Guide
important matters and plan for the tribe’s future. While Halric enjoys the comforts of a king, the rest of the tribe lives in squalor. At various times in the past, visitors were welcome to meet and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and has a +5 bonus to hit with the weapon, which deals 7 (1d8 + 3) piercing damage on a hit, plus an extra 10 (3d6) piercing damage against a sworn enemy. (See chapter 7 of the Dungeon Master’s Guide
important matters and plan for the tribe’s future. While Halric enjoys the comforts of a king, the rest of the tribe lives in squalor. At various times in the past, visitors were welcome to meet and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and has a +5 bonus to hit with the weapon, which deals 7 (1d8 + 3) piercing damage on a hit, plus an extra 10 (3d6) piercing damage against a sworn enemy. (See chapter 7 of the Dungeon Master’s Guide
important matters and plan for the tribe’s future. While Halric enjoys the comforts of a king, the rest of the tribe lives in squalor. At various times in the past, visitors were welcome to meet and






