Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 22 results for 'bonus both diffusing contacts renown'.
Other Suggestions:
boss both diffusing contact reborn
bonus both diffusing contains reborn
bonus both diffusing contains renown
bonus boat diffusing contains renown
boss both diffusing contacts reborn
Magic Items
Forgotten Realms: Heroes of Faerûn
saving throw or an attack roll, the spell save DC is 13 and the attack bonus is +5. If your Attunement to the tattoo ends, the tattoo vanishes.
You can also cast the spell once without a spell slot
, Thayan Spell Tattoos can’t be crafted like other magic items. To learn how to ink Thayan Spell Tattoos, you must have a Renown Score of 50+ with the Red Wizards.
To ink a Thayan Spell Tattoo, you
Monsters
Acquisitions Incorporated
Special Equipment. Jim carries a wand of wonder.
Benign Transportation (Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, Jim teleports up to 30 feet to a
Experience,” the legendary mage can often be found in markets and town squares, performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that
Monsters
The Wild Beyond the Witchlight
Superior Invisibility. As a bonus action, Sir Talavar can magically turn invisible until his concentration ends (as if concentrating on a spell). Any equipment Sir Talavar wears or carries is
of its turns to determine its behavior during the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
", "rollType":"recharge", "rollAction":"Tharizdun's Spark"}. As a bonus action, the cultist touches a simple or martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
to. You can’t ever formally advance in rank within another guild, but a high renown score can earn you additional contacts, favors, and other benefits. This option can be useful in an intrigue-heavy
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a contact in town. You can have a maximum number of contacts in town equal to 1 + your Charisma bonus (minimum of 1). The nature of the contacts depends on the chosen tavern. The DM creates a specific
contacts in town. A week of carousing costs 2d10 gp as you lavish money on food and drink for yourself and others. When carousing, pick a single tavern in town to frequent. At the end of the week, you earn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
found in markets and town squares, performing feats of mundane legerdemain. The renown he has earned for these feats is nearly equaled by the reputation that follows him as chief arcanist (and occasional
(Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, Jim teleports up to 30 feet to a space he can see. The space must be unoccupied or occupied by a willing Small or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other spellcaster — contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the original cultist’s personality survives
innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day: circle of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
on their family of contacts to offer support, right wrongs, and rebuild stronger than before. Adult Copper Dragon Huge Dragon (Metallic), Chaotic Good
AC 18 Initiative +11 (21)
HP 184 (16d12 + 80
action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
make an ability check with a set of artisan’s tools using the guild’s equipment, add double your normal proficiency bonus to the check. Resources. You can leverage the guild’s extensive contacts to
experts share contacts, exchange resources such as materials or tools, and leverage their collective influence to affect politics for their benefit. Alternatively, merchants and other business owners
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, she often needs the aid of others to deliver messages, packages, and other communications. Euryale might enlist the characters to deliver something to one of her contacts, offering rare plants or gold
Challenge 18 (20,000 XP) Proficiency Bonus +6
Legendary Resistance (3/Day). If Euryale fails a saving throw, she can choose to succeed instead.
Special Equipment. Euryale carries one half of a pair of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
below, you can add your proficiency bonus to an ability check to convince a suspicious crowd of your good (or at least non-evil) intentions, encourage franchise hirelings to work faster, or improvise
someone for the first time, their details and a rough sketch are magically stored on a small parchment card in the portfolio keeper. You can access the details of any such stored card as a bonus action
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
bonus is 4 + the hag’s Intelligence modifier.
Hag Eye. A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
logbook, and I’ll see to it that you can use the gate as you require. And if you bring Beltha in, I’ll throw in a bonus.”
Aristimus can also offer the following information: Beltha is a githzerai
drains lead to the underground. Beltha has previously met contacts at the Divine Machine tavern. Once their conversation is over, Aristimus wishes the party luck and leaves them to their business
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(Recharge 6). As a bonus action, the cultist touches a simple or martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon must succeed on a DC 15 Wisdom saving throw or
, the cultist has telepathy with a range of 30 feet, and it can teleport as a bonus action up to 30 feet to an unoccupied space it can see. In addition, every creature that starts its turn within 5 feet
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
, Dwarvish, Elvish, thieves’ cant, Undercommon
Challenge 5 (1,800 XP) Proficiency Bonus +3
Antimagic Susceptibility. In an area of antimagic, Prisoner 13’s tattoos and reactions don’t function
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
, Dwarvish, Elvish, thieves’ cant, Undercommon
Challenge 5 (1,800 XP) Proficiency Bonus +3
Antimagic Susceptibility. In an area of antimagic, Prisoner 13’s tattoos and reactions don’t function
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Challenge 1/4 (50 XP) Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
CoupleOfKooks M2: Autopsy Room This sterile
, read, and write Common. Once a tabaxi bard of great renown, Thaeziagnuz has a case of writer’s block. Piles of crinkled obituaries surround the skull’s desk. The cranky demilich is initially
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
after a Short or Long Rest). When the firefist or one creature it can see within 30 feet of it makes an attack roll, the firefist grants a +10 bonus to that roll.
JAMES RYMAN
Frontline Medic The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Request Omin Dran contacts the characters via the franchise documancer’s documancy satchel or some other form of magic. When he does, read the following to detail his request: “Yeah, so I’m going to need
she calls Piercer, which grants her a +1 bonus to her attack and damage rolls. Moguhl flees before the adventurers can kill or capture her, using her Shapechanger trait to escape or to slip her bonds
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Arcana +5, History +5
Senses passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP) Proficiency Bonus +2
Special Equipment. Glasstaff wields a staff of defense
spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: light, mage hand
1/day each: charm person, hold person, magic missile
Bonus
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
and has a +5 bonus to hit with the weapon, which deals 7 (1d8 + 3) piercing damage on a hit, plus an extra 10 (3d6) piercing damage against a sworn enemy. (See chapter 7 of the Dungeon Master’s Guide






