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Returning 35 results for 'bonus bottle diffusing conviction resisted'.
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Equipment
Ability: Intelligence Utilize: Discern what a glass object held in the past 24 hours (DC 15) Craft: Glass Bottle, Magnifying Glass, Spyglass, Vial
If you have proficiency with a tool, add your
Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that’s used with that check, you have Advantage on the check too.
Magic Items
Fizban's Treasury of Dragons
This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.
Dragon Vessel (Slumbering);Slumbering (Uncommon). As a bonus action, if the vessel is empty, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Efreeti Bottle Wondrous Item, Very Rare When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke
disappears with a flash of harmless fire, and an Efreeti appears in an unoccupied space within 30 feet of you. The first time the bottle is opened, the DM rolls on the following table to determine what
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Efreeti Bottle Wondrous Item, Very Rare When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke
disappears with a flash of harmless fire, and an Efreeti appears in an unoccupied space within 30 feet of you. The first time the bottle is opened, the DM rolls on the following table to determine what
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Efreeti Bottle Wondrous Item, Very Rare When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke
disappears with a flash of harmless fire, and an Efreeti appears in an unoccupied space within 30 feet of you. The first time the bottle is opened, the DM rolls on the following table to determine what
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
unremarkable brass knuckles appear well used if not well loved. They are covered in dings and scratches accompanied by the odd stain. You gain a +3 bonus to attack rolls and damage rolls made with this
is a glass bottle with a blank label on its front. When a potion or other liquid is poured into the bottle, the contents and effects of the liquid will appear, written in Common, on the label. This
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
—such as a table leg, frying pan, or bottle—as a makeshift weapon, see “Improvised Weapons” in the Rules Glossary. Also see those rules if you wield a weapon in an unusual way, such as using a Ranged
weapon to make a melee attack.
Light When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
—such as a table leg, frying pan, or bottle—as a makeshift weapon, see “Improvised Weapons” in the Rules Glossary. Also see those rules if you wield a weapon in an unusual way, such as using a Ranged
weapon to make a melee attack.
Light When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
—such as a table leg, frying pan, or bottle—as a makeshift weapon, see “Improvised Weapons” in the Rules Glossary. Also see those rules if you wield a weapon in an unusual way, such as using a Ranged
weapon to make a melee attack.
Light When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
following skills of your choice: Animal Handling, Insight, Intimidation, or Performance. Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—such as a table leg, frying pan, or bottle—as a makeshift weapon, see “Improvised Weapons” in the rules glossary. Also see those rules if you wield a weapon in an unusual way, such as using a Ranged
weapon to make a melee attack.
Light When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—such as a table leg, frying pan, or bottle—as a makeshift weapon, see “Improvised Weapons” in the rules glossary. Also see those rules if you wield a weapon in an unusual way, such as using a Ranged
weapon to make a melee attack.
Light When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—such as a table leg, frying pan, or bottle—as a makeshift weapon, see “Improvised Weapons” in the rules glossary. Also see those rules if you wield a weapon in an unusual way, such as using a Ranged
weapon to make a melee attack.
Light When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
following skills of your choice: Animal Handling, Insight, Intimidation, or Performance. Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
following skills of your choice: Animal Handling, Insight, Intimidation, or Performance. Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
has a +6 bonus to hit and deals 3 (1d6) psychic damage, as described in the spell. The effect ends if the affected creature deals the imaginary warrior a total amount of damage equal to the creature’s
them is a potion bottle, but an invisible barrier prevents anyone from touching it. A glyph is etched into the side of the pillar just below the bottle. One more time the couatl speaks, its voice now
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Corroded gauntlet with skeletal hand in it 5 Assorted keys 6 Old leather boot 7 Beehive 8 Humanoid teeth I once pulled a whole bottle of fine strawberry liquor from the belly of a maw demon. No clue where
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
Bite
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
has a +6 bonus to hit and deals 3 (1d6) psychic damage, as described in the spell. The effect ends if the affected creature deals the imaginary warrior a total amount of damage equal to the creature’s
them is a potion bottle, but an invisible barrier prevents anyone from touching it. A glyph is etched into the side of the pillar just below the bottle. One more time the couatl speaks, its voice now
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Corroded gauntlet with skeletal hand in it 5 Assorted keys 6 Old leather boot 7 Beehive 8 Humanoid teeth I once pulled a whole bottle of fine strawberry liquor from the belly of a maw demon. No clue where
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
Bite
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Corroded gauntlet with skeletal hand in it 5 Assorted keys 6 Old leather boot 7 Beehive 8 Humanoid teeth I once pulled a whole bottle of fine strawberry liquor from the belly of a maw demon. No clue where
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1 (200 XP) Proficiency Bonus +2
Actions
Bite
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
has a +6 bonus to hit and deals 3 (1d6) psychic damage, as described in the spell. The effect ends if the affected creature deals the imaginary warrior a total amount of damage equal to the creature’s
them is a potion bottle, but an invisible barrier prevents anyone from touching it. A glyph is etched into the side of the pillar just below the bottle. One more time the couatl speaks, its voice now
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Euryale’s story and unwavering conviction. These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They gather and
) Proficiency Bonus +6
Devotion’s Call (1/Day). The medusa can cast the Resurrection spell, requiring no material components and using Wisdom as the spellcasting ability.
Legendary Resistance (4/Day
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Euryale’s story and unwavering conviction. These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They gather and
) Proficiency Bonus +6
Devotion’s Call (1/Day). The medusa can cast the Resurrection spell, requiring no material components and using Wisdom as the spellcasting ability.
Legendary Resistance (4/Day
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Euryale’s story and unwavering conviction. These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They gather and
) Proficiency Bonus +6
Devotion’s Call (1/Day). The medusa can cast the Resurrection spell, requiring no material components and using Wisdom as the spellcasting ability.
Legendary Resistance (4/Day
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglar’s Pack 42 lb. 16 GP Caltrops 2 lb. 1 GP Candle — 1 CP Case, Crossbow Bolt 1 lb. 1 GP Case, Map or Scroll 1 lb. 1 GP Chain 10 lb. 5 GP Chest
Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
2 lb. 1 GP Barrel 70 lb. 2 GP Basket 2 lb. 4 SP Bedroll 7 lb. 1 GP Bell — 1 GP Blanket 3 lb. 5 SP Block and Tackle 5 lb. 1 GP Book 5 lb. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglar’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglar’s Pack 42 lb. 16 GP Caltrops 2 lb. 1 GP Candle — 1 CP Case, Crossbow Bolt 1 lb. 1 GP Case, Map or Scroll 1 lb. 1 GP Chain 10 lb. 5 GP Chest
Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglar’s Pack 42 lb. 16 GP Caltrops 2 lb. 1 GP Candle — 1 CP Case, Crossbow Bolt 1 lb. 1 GP Case, Map or Scroll 1 lb. 1 GP Chain 10 lb. 5 GP Chest
Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
2 lb. 1 GP Barrel 70 lb. 2 GP Basket 2 lb. 4 SP Bedroll 7 lb. 1 GP Bell — 1 GP Blanket 3 lb. 5 SP Block and Tackle 5 lb. 1 GP Book 5 lb. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglar’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
2 lb. 1 GP Barrel 70 lb. 2 GP Basket 2 lb. 4 SP Bedroll 7 lb. 1 GP Bell — 1 GP Blanket 3 lb. 5 SP Block and Tackle 5 lb. 1 GP Book 5 lb. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglar’s
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Arcana +6, Nature +6
Senses passive Perception 12
Languages Common, Sylvan, and any one language
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. The witch makes two Poison
damage plus 21 (6d6) poison damage.
Polymorph Concoction (1/Day). The witch hurls a bottle of liquid at a point up to 20 feet away from itself, which shatters into a cloud of magical smoke that fills a
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Arcana +6, Nature +6
Senses passive Perception 12
Languages Common, Sylvan, and any one language
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. The witch makes two Poison
damage plus 21 (6d6) poison damage.
Polymorph Concoction (1/Day). The witch hurls a bottle of liquid at a point up to 20 feet away from itself, which shatters into a cloud of magical smoke that fills a
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Arcana +6, Nature +6
Senses passive Perception 12
Languages Common, Sylvan, and any one language
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. The witch makes two Poison
damage plus 21 (6d6) poison damage.
Polymorph Concoction (1/Day). The witch hurls a bottle of liquid at a point up to 20 feet away from itself, which shatters into a cloud of magical smoke that fills a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Vessel Wondrous Item, Rarity Varies (Requires Attunement) This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. Slumbering (Uncommon). As a bonus action, if
weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Vessel Wondrous Item, Rarity Varies (Requires Attunement) This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. Slumbering (Uncommon). As a bonus action, if
weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s






