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Returning 35 results for 'bonus bringing diffusing converse reasoned'.
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bonus binding diffusing converse reasoned
bonus bringing diffusing converse reason
Classes
Xanathar's Guide to Everything
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
3rd
Bonus Proficiencies, Fighting Style, Blade Flourish
6th
Extra Attack
14th
Master’s Flourish
Classes
Xanathar's Guide to Everything
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
3rd
Bonus Proficiencies, Fighting Style, Blade Flourish
6th
Extra Attack
14th
Master’s Flourish
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dexterity saving throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its
communication in a mind flayer colony. A creature in telepathic communication with a mindwitness can converse through it to as many as seven other creatures the mindwitness can see, rapidly
Monsters
Locathah Rising
than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw
action to cause one of the following effects; Gar can’t use the same effect two rounds in a row.
Gar may teleport anywhere within the coral mountain, bringing up to five willing creatures with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Harengon Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
this race. Speed. Your walking speed is 30 feet. Hare-Trigger. You can add your proficiency bonus to your initiative rolls. Leporine Senses. You have proficiency in the Perception skill. Lucky Footwork
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Harengon Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
this race. Speed. Your walking speed is 30 feet. Hare-Trigger. You can add your proficiency bonus to your initiative rolls. Leporine Senses. You have proficiency in the Perception skill. Lucky Footwork
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Harengon Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
this race. Speed. Your walking speed is 30 feet. Hare-Trigger. You can add your proficiency bonus to your initiative rolls. Leporine Senses. You have proficiency in the Perception skill. Lucky Footwork
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
a d20 roll of 9 or lower as a 10. Unsettling Words 3rd-level College of Eloquence feature You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
a d20 roll of 9 or lower as a 10. Unsettling Words 3rd-level College of Eloquence feature You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
a d20 roll of 9 or lower as a 10. Unsettling Words 3rd-level College of Eloquence feature You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Nonaton Modron When modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus
(5,900 XP) Proficiency Bonus +4
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Nonaton Modron When modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus
(5,900 XP) Proficiency Bonus +4
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Obsession with Tragedy. Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also
magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-cloakers find terrifying in unexplainable, primal ways. Cloakers might antagonize explorers lost in the Underdark for days, terrorizing and scattering them before attacking. They rarely converse with other
+ 3) Slashing damage.
Bonus Actions
Moan. Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Obsession with Tragedy. Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also
magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Nonaton Modron When modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus
(5,900 XP) Proficiency Bonus +4
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Obsession with Tragedy. Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also
magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
from the Shadowfell and then put them to work as temple sentinels, bodyguards, and punishers of nonbelievers, heretics, and apostates. The method for bringing shadow mastiffs into the world is also
(Perception) checks that rely on hearing or smell.
Shadow Blend. While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
from the Shadowfell and then put them to work as temple sentinels, bodyguards, and punishers of nonbelievers, heretics, and apostates. The method for bringing shadow mastiffs into the world is also
(Perception) checks that rely on hearing or smell.
Shadow Blend. While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for
Senses darkvision 120 ft., passive Perception 16
Languages the languages it knew in life
Challenge 8 (3,900 XP) Proficiency Bonus +3
Regeneration. The nosferatu regains 10 hit points at the start of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for
Senses darkvision 120 ft., passive Perception 16
Languages the languages it knew in life
Challenge 8 (3,900 XP) Proficiency Bonus +3
Regeneration. The nosferatu regains 10 hit points at the start of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-cloakers find terrifying in unexplainable, primal ways. Cloakers might antagonize explorers lost in the Underdark for days, terrorizing and scattering them before attacking. They rarely converse with other
+ 3) Slashing damage.
Bonus Actions
Moan. Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-cloakers find terrifying in unexplainable, primal ways. Cloakers might antagonize explorers lost in the Underdark for days, terrorizing and scattering them before attacking. They rarely converse with other
+ 3) Slashing damage.
Bonus Actions
Moan. Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
means the Brightguard falls!” Among the bystanders is the well-known actor Afsoun Ghorbani. While the characters converse with Artavazda, read the following text: Two white-and-gold-clad Brightguards
were seeking, learn how they plan to use it, and put an end to their threat—preferably by bringing their mysterious leader to justice. The angel then provides directions to the nearby Ruz Bazaar.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
from the Shadowfell and then put them to work as temple sentinels, bodyguards, and punishers of nonbelievers, heretics, and apostates. The method for bringing shadow mastiffs into the world is also
(Perception) checks that rely on hearing or smell.
Shadow Blend. While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for
Senses darkvision 120 ft., passive Perception 16
Languages the languages it knew in life
Challenge 8 (3,900 XP) Proficiency Bonus +3
Regeneration. The nosferatu regains 10 hit points at the start of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
means the Brightguard falls!” Among the bystanders is the well-known actor Afsoun Ghorbani. While the characters converse with Artavazda, read the following text: Two white-and-gold-clad Brightguards
were seeking, learn how they plan to use it, and put an end to their threat—preferably by bringing their mysterious leader to justice. The angel then provides directions to the nearby Ruz Bazaar.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
means the Brightguard falls!” Among the bystanders is the well-known actor Afsoun Ghorbani. While the characters converse with Artavazda, read the following text: Two white-and-gold-clad Brightguards
were seeking, learn how they plan to use it, and put an end to their threat—preferably by bringing their mysterious leader to justice. The angel then provides directions to the nearby Ruz Bazaar.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
impervious to damage. The golem can’t be reasoned with. It enters the altar again only if it perceives no threats on the dais. If it goes berserk, the golem abandons its role as guardian and leaves the dais
double doors casts a Bigby’s hand spell. The shimmering hand created by the spell has 80 hit points and a +6 bonus to initiative. (See the spell description for the hand’s other statistics.) On each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
impervious to damage. The golem can’t be reasoned with. It enters the altar again only if it perceives no threats on the dais. If it goes berserk, the golem abandons its role as guardian and leaves the dais
double doors casts a Bigby’s hand spell. The shimmering hand created by the spell has 80 hit points and a +6 bonus to initiative. (See the spell description for the hand’s other statistics.) On each
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, you gain the ability to converse with beasts and many fey. You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises
nature spirits to influence the world around you. As a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. The spirit creates an aura in a 30-foot
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
yugoloths demand much for their time and loyalty. Whatever promises a yugoloth makes are quickly broken when a better opportunity presents itself. Unlike demons, yugoloths can be reasoned with, but
pleases (unless its summoner is an ultroloth, in which case it acts as an ally of its summoner), and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.






