Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'book been device contest repeat'.
Other Suggestions:
body been divine contact repeat
bond been divine conquest repeat
both been divine conquest repeat
body been divine content repeat
book been divine contact respect
Equipment
communicate remotely with each other through the device. Whenever the charmed Construct takes damage, it can repeat the saving throw, ending the effect on itself on a success.
Disrupt. Constructs of
This small handheld device features a glass pane with a glowing display that responds to your touch.
The controller is powered by an energy cell stored in the device. Placing a full energy cell in
Monsters
Icewind Dale: Rime of the Frostmaiden
(4d8 + 4);{"diceNotation":"4d8+4","rollType":"damage","rollAction":"Mind Blast","rollDamageType":"psychic"} psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end
ceremorph often carries a home-built device that functions as a laser pistol (see “Firearms” in the Dungeon Master’s Guide). This weapon is powered by an energy cell, which enables
Monsters
Icewind Dale: Rime of the Frostmaiden
; 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If the target’s saving throw is successful or
and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that
Monsters
Acquisitions Incorporated
, which must succeed on a DC 13 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has
Charisma checks made as part of a contest with Brahma.Formally a former member of the “B” Team, Brahma Lutier is a gifted cartographer, spy, and troubadour. Tutored in at least the latter of those
Monsters
The Wild Beyond the Witchlight
damage and be frightened of Iggwilv for 1 minute. A target can repeat the save at the end of each of its turns, ending the effect on itself on a success and thereby becoming immune to Iggwilv’s Dark
fey spirit. While possessed, the target must obey Iggwilv’s commands. The target can repeat the saving throw at the end of each of its turns, banishing the fey spirit and ending the effect on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw. Melee Weapon Attack: +15
. Each creature within 30 feet of him that isn’t a devil must succeed on a DC 22 Wisdom saving throw or become frightened of him for 1 minute. A creature can repeat the saving throw at the end of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage", "rollAction":"Poison Quills", "rollDamageType":"poison"} poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat
turtle;dragon turtles (morkoths appear in this book; the others appear in the Monster Manual)—all of these and more can mark mortals as their own and claim them as minions. Unlucky folk might
Monsters
Vecna: Eve of Ruin
minute. On a successful save, the creature takes half as much damage only. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
and dream as he started to write his Book of Vile Darkness.
Vecna forged a kingdom on Oerth, but he grew bored with it after several centuries. He started inflicting suffering on other worlds. In
Monsters
Fizban's Treasury of Dragons
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Monsters
Fizban's Treasury of Dragons
1
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I
and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
contest. Repeat these rolls for every 10 minutes a character participates in the fish catch. After 30 minutes, the contest ends and a winner is determined. Fish to Catch d20 Catch DC Fish 1–3
bait. At the end of each 30-minute contest, participants are given charming but valueless trophies; bragging rights are the real prize at stake. Should characters choose to participate, they find one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description This children’s book is a mechanical curiosity of gnomish design, with a cover made of wood and copper. The front cover bears a faded, hand-painted rendering of a round millstone
. The book is square, eighteen inches along each edge of the cover. A silver music box set into the book’s spine is heavily dented at one end. The book has no pages in the typical sense, but it opens to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
broad range of levels. With a little work, you can run a complete campaign using only this book. Starting with The Sunless Citadel, guide your players through the adventures in the order that they are
presented in this book. Each one provides enough XP that, upon completing the adventure, the characters should be high enough level to advance to the next one. The Yawning Portal, or some other tavern
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
several broken wine bottles, is a mostly incinerated skeleton and a round, frost-covered object about six inches in diameter.
The important features of this room are the charred book, the partially
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
conflict occurs, the item makes a Charisma check contested by the wielder’s Charisma check. If the item wins the contest, it makes one or more of the following demands: The item insists on being carried
takes damage, it can repeat the saving throw, ending the effect on a success. Whether the attempt to control its user succeeds or fails, the item can’t use this power again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
escaping his undead existence. However, he can’t grasp even its basic workings and is frustrated by every delay and malfunction related to the device. FOUNDATIONS OF HORROR
Three years after the 1983
book. With the House on Gryphon Hill, Barovia and Mordent paved the way for Ravenloft to become a vast and varied setting encompassing dozens of Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Domination (3/day). Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the save at the end of
effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holed up in the Black Cabin, where he spent all his time assembling a weather-controlling magical device called the Summer Star, using knowledge he gleaned from a book about Netherese artifacts
. Macreadus’s device was similar in design to a mythallar (see appendix D), but much smaller. Unfortunately for him, it had a serious design flaw. When Macreadus tried to use it three days ago, it malfunctioned
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shoosuva A shoosuva is a hyena-demon gifted by Yeenoghu (appears in this book) to an especially powerful worshiper (typically a fang of Yeenoghu; see the Monster Manual). A shoosuva manifests shortly
is bonded to a particular worshiper of Yeenoghu and fights alongside its master. A gnoll that has been gifted with a shoosuva is second only to a flind (appears in this book) in status within a war
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
villagers beseech the party to defend their families in court.
5 The eligible noble Vladimir Nobriskov hosts a contest for his affections. Participants turn up murdered, victims of Nobriskov’s
lycanthropic hunger.
6 A book-collecting noble seeks the party’s help in finding a rare text called The Revelations of the Prince of Twilight, a tome said to teach the reader to tap into the hidden
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
must make a DC 16 Wisdom (Perception) check, spotting it if successful. The logbook lays amid debris from the captain’s cabin, all of which bobs in the derelict’s gravity plane. The characters repeat
this check each round until the logbook is spotted. Retrieving the Logbook The next, more difficult task is obtaining the book. While the debris rests in the ship’s gravity plane, it’s not exactly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
0 hit points. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature succeeds on the saving throw or the effect ends on it, Shemshime can’t take control of that creature again for 24 hours. Scenes in the Opened Book
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
into clicking and popping noises. Among the words the monodrones repeat are “march,” “Mechanus,” “seventeen” (the number of cycles of the plane of Mechanus that mark the Great Modron March), and “lost
Labyrinth, explaining that a malfunctioning “Orderer” is there. The characters might know the device by its other name: the Maze Engine. Because the device was built on Mechanus, its magical energy
Monsters
Fizban's Treasury of Dragons
inspire your portrayal of distinctive emerald dragon characters.
Emerald Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I repeat
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
portrayal of distinctive emerald dragon characters.
Emerald Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I repeat what others have
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Mindwitness If a beholder is stunned and brought to the brine pool of an elder brain (appears in this book), the beholder can be converted into a mindwitness. This alters some of its eye rays and
make a DC 13 Charisma saving throw. On a failed save, the target has disadvantage on attack rolls for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Bedtime Rhyme” later in this book for details). The Hearth From outside, the Hearth appears to be a modest tavern of sturdy construction, with warm light emanating from a pair of small windows on
extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rival who gets in his way, while also providing Mephistopheles with security against armies that might seek to contest his dominion. Hutijin has amassed enough power to challenge the lord of Cania, but
of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
on the stairs. Now ready for action, he has cast mage armor, stoneskin, and mind blank on himself. He carries a handheld magic device that controls the elemental cannon. This device, shown in the
characters a chance to surrender and give up the book in exchange for their lives. If the party refuses this offer or if Zikran is unaware that the characters have the book, the genasi archmage and his
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(appears in this book). It is said that when Glasya wounded Graz’zt with her sword, the first babaus arose where his blood struck the ground. Their sudden appearance helped rout Glasya and secured Graz’zt’s
it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in his way while also defending Mephistopheles against armies seeking to contest his dominion. Hutijin has amassed enough power to challenge the lord of Cania, but he has never wavered in his support
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) cold damage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-built device that functions as a laser pistol (see “Firearms” in the Dungeon Master’s Guide). This weapon is powered by an energy cell, which enables the weapon to fire 50 shots. After its last shot is
expended, the device becomes inoperable. The energy cell can’t be removed without destroying the weapon. Gnome Ceremorph
Small aberration, any alignment
Armor Class 16 (breastplate)
Hit Points 58
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
necromantic device called the Soulmonger, then hid it in the heart of the tomb. ACERERAK’S TRAITS
Ideal. “Why be a god when I can be a creator of gods?”
Bond. “I build dungeons to trap and slay
creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of these letters rise from the contraption as it revolves. The whole device hums and crackles with lightning.
Rising from the middle of the mechanism is an eighty-foot-tall copper pole made of eight
sift through possible futures to identify the most likely ones. As the contraption turns, it emits smoke in the form of letters that spell out predictions, which Endelyn transcribes in a black book
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a book or on a scroll, a formula is one step rarer than the item it allows a character to create. For example, the formula for a common magic item is uncommon. No formulas exist for legendary items
- perhaps you’re a rogue with the Use Magic Device feature - your spellcasting ability modifier is +0 for the item, and your proficiency bonus does apply. Charges Some magic items have charges that you






