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Magic Items
Tasha’s Cauldron of Everything
contains the following spells: enlarge/reduce, feather fall, flesh to stone, gaseous form, magic weapon, and polymorph. It functions as a spellbook for you.
While you are holding the book, you can use
Acrid odors cling to this stained, heavy volume. The book’s metal fittings are copper, iron, lead, silver, and gold, some frozen mid-transition from one metal to another. When found, the book
Backgrounds
Guildmasters’ Guide to Ravnica
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
frozen mid-transition from one metal to another. When found, the book contains the following spells: enlarge/reduce, feather fall, flesh to stone, gaseous form, magic weapon, and polymorph. It
functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You
Magic Items
Baldur’s Gate: Descent into Avernus
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
radius and dim light for an additional 15 feet, or reduce its glow to its normal intensity.
Random Properties. The sword has 2 minor beneficial properties, each determined by rolling on the Minor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
held between the bulette-shaped bookends. Eight of the books contain essays pertaining to the eight schools of magic, one book dedicated to each school. The cover and the pages of the ninth book appear
blank. Placing the other books in alphabetical order by school of magic between the bookends causes Halaster’s rune to appear on the cover of the ninth book and spells to appear on its pages. This
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
derelict ship’s logbook. Spotting the Logbook The wreckage is surrounded by a cloud of silvery dust particles that reduce visibility. After pulling alongside the wreck, characters searching for the logbook
this check each round until the logbook is spotted. Retrieving the Logbook The next, more difficult task is obtaining the book. While the debris rests in the ship’s gravity plane, it’s not exactly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, seemingly on the verge of falling apart. The book is evil. Any non-evil creature that touches it or starts its turn with the book in its possession takes 5 (1d10) psychic damage. The book contains the
, witch bolt
2nd level: alter self, arcane lock, cloud of daggers, darkness, enlarge/reduce, invisibility, knock, misty step
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
choice. Spellbook. Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you
or someone casting Identify. The book contains the level 1+ spells you know. Spell Slots. You have four level 1 spell slots and three level 2 spell slots for your level 1+ spells. You regain all
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Bedtime Rhyme” later in this book for details). The Hearth From outside, the Hearth appears to be a modest tavern of sturdy construction, with warm light emanating from a pair of small windows on
in a corner of the Hearth’s taproom, reading a book.
A few years ago, the ogre was like many others of his kind—brutish and cruel. He met a halfling adventurer wearing the shiny gold headband and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spells are added to all of them.) Quandrix Spells Spell Level Spells 1st Entangle, Guiding Bolt 2nd Enlarge/Reduce, Vortex Warp (in this book) 3rd Aura of Vitality, Haste 4th Control Water, Freedom of
Proficiencies: Arcana, Nature Tool Proficiencies: One type of artisan’s tools Languages: One of your choice Equipment: A bottle of black ink, an ink pen, an abacus, a book of arcane theory, a school
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
carpet climb ten feet to the entrance of a rough-hewn chamber. The soft glow of torches beckons you inside.
The Jagged Sanctum is a study, meditation hall, and residence for Bak Mei (see his stat
block later in the adventure). At the center of the chamber is an artificial pool filled with water and covered with floating lilies. The stolen pages from The Book of Inner Alchemy rest on an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
or play groups against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and the grimlocks they rule, the adventurers might try to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of frost-covered white and green tile. A worn carpet leads from the entrance to staircases going up and down. Two doors to the west lead to other rooms. Three giant-sized display cases along the east
characters a chance to surrender and give up the book in exchange for their lives. If the party refuses this offer or if Zikran is unaware that the characters have the book, the genasi archmage and his
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
light activity, such as reading your Book of Shadows and keeping watch. Cloak of Flies Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing
crossbow. Lance of Lethargy Prerequisite: eldritch blast cantrip Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature’s speed by 10 feet until
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
run off if the characters reduce one or both of them to 13 or fewer hit points. S4. South Research Shed One of two small research sheds on the central islet, this building holds supplies and equipment
threat of corruption. Murgaxor’s Journal. If you’re running all four adventures in this book as a campaign, a character spots a small, oilskin-wrapped journal sitting atop a small stump. Water damage
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the Witch Queen left a deadly trap for anyone coveting her knowledge. False Demonomicon. The book on the altar looks like the Demonomicon of Iggwilv, the preeminent treatise on the Abyss and demons
. A character unfamiliar with the book can identify it with a successful DC 20 Intelligence (Arcana) check. However, the book on the altar is a trap: a fake tome containing an unstable seed of Abyssal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
enters the room or starts its turn there must succeed on a DC 13 Dexterity saving throw to avoid colliding with a statue. Reduce the DC by 1 for every three dancing statues that have been destroyed. A
succeed on a DC 16 Intelligence (History) check can recognize one of Iggwilv’s costumes from a woodcut of her that they saw once in a book, where she was identified as “Iggwilv, the Witch Queen of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
specific need for your campaign, or to appeal to a player trying to create a specific kind of character (perhaps one modeled after a character from a novel, TV series, comic book, or movie). The first
expend a number of spell points to create a spell slot of a given level, and then use that slot to cast a spell. You can’t reduce your spell point total to less than 0, and you regain all spent spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(an arcane focus) and a leather-bound spellbook that belong to Marta Moonshadow (see area 5d). The book contains the following spells: chromatic orb, cone of cold, counterspell, detect magic, dispel
magic, enlarge/reduce, fireball, fly, greater invisibility, ice storm, identify, mage armor, magic missile, magic weapon, misty step, polymorph, sending, shield, and suggestion. 20c. Quaggoth Den
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
collection. Treasure. Each rare book is worth 50 gp, and the entire collection is worth 5,000 gp. E10. Audience Chamber High-ranking Zhents who desire an audience with Manshoon come here. The room contains
contains the following features: A plush lavender carpet covers the floor. In one far corner of the room, a low table is set between two purple couches. The table has a thin drawer built into it. In the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Staircase by Nafas (see chapter 1), who could ask them to repay him by completing another adventure in this book. Expanded Ziggurat Features Unless otherwise noted, this tier has the following features
it, Zargon unleashes its wrath on the chapel’s occupants. Slime Carpet. A 10-foot-wide patch of green slime (see the Dungeon Master’s Guide) intersects the pews. The slime doesn’t harm Zargon or its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harpsichord sits in the hall. A crimson carpet runs down the hall toward an open door to the foyer. Light from a crystal chandelier reflects off more than three dozen holy symbols of Siamorphe perched on
through four tall bay windows that look out on the butterfly garden (area C25). Furnishings include a luxurious armchair and a small side table where an empty wine glass sits atop a small book. A door in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
illusion
1/day: stinking cloud
Duergar Kavalrachni Kavalrachni are duergar cavalry trained to fight while riding female steeders (in this book) or other Underdark creatures as mounts. Duergar
) psychic damage while under the effect of Reduce.
Invisibility (Recharge 4–6). The duergar magically turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room. The floor is carpeted in a ragged green shag woven to depict a crashing wave. A low set of book-laden shelves sits against the east wall, and three wooden tables and several chairs fill the rest of
chamber into a library. Any character who has an appropriate background or who succeeds on a DC 14 Intelligence (History or Religion) check recognizes that the carpet depicts the symbol of Procan, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reduce the status of both. Wealth also changes hands between cloud giants when they indulge their obsession for gambling and wagering. Cloud giants don’t engage in betting for enjoyment; it is less a
smiling ones appear in chapter 3 of this book.
Masks of Nobility Ancient depictions of Memnor often showed him wearing a two-faced mask. Because of this, cloud giant nobles seldom show their faces, but
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
piece of parchment or revert to his normal thickness. In his flattened form, he can slide under doors, roll himself up, or even fold himself into the pages of a book. The butler knows the palace’s
enough damage to reduce its height to 50 feet, the tower drops to its original position (so that the floor of area P51 is level with the second floor of the palace), and the beanstalk dies. P18. Banquet
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Parade), serves as the Gatehouse’s resident expert on the negative effects of planar magic. Hailing from the gate-town of Bedlam (detailed in chapter 3 of this book), Althax is a wise and compassionate
perpetually burning mage named Ignus who hovers within. Once a pyromaniacal Wreaker who tried to reduce the Hive to ash, Ignus was imprisoned in flame as a sardonic punishment for his crimes






