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Magic Items
Tasha’s Cauldron of Everything
contains the following spells: enlarge/reduce, feather fall, flesh to stone, gaseous form, magic weapon, and polymorph. It functions as a spellbook for you.
While you are holding the book, you can use
Acrid odors cling to this stained, heavy volume. The book’s metal fittings are copper, iron, lead, silver, and gold, some frozen mid-transition from one metal to another. When found, the book
Backgrounds
Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have the item. The Winter Survival Gear table provides costs for cold weather clothing, crampons, and snowshoes, which can be added to the list of things that characters can buy in Ten-Towns. Winter
Survival Gear Item Cost Weight
Clothing, cold weather 10 gp 5 lb.
Crampons (2) 2 gp 1/4 lb.
Snowshoes 2 gp 4 lb.
Cold Weather Clothing This outfit consists of a heavy fur
Backgrounds
Guildmasters’ Guide to Ravnica
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
Magic Items
Baldur’s Gate: Descent into Avernus
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
radius and dim light for an additional 15 feet, or reduce its glow to its normal intensity.
Random Properties. The sword has 2 minor beneficial properties, each determined by rolling on the Minor
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
frozen mid-transition from one metal to another. When found, the book contains the following spells: enlarge/reduce, feather fall, flesh to stone, gaseous form, magic weapon, and polymorph. It
functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3N. Rezmir’s Sleeping Chamber A large bed, two wardrobes, a standing mirror, and an armor stand with a spare suit of scale mail armor dominate the room. One of the wardrobes is filled with clothing
Dragon Mask. Because Rezmir is a half-dragon, it’s unlikely that her clothing or armor will fit anyone else. The wardrobe containing the cult regalia is trapped. The trap can be detected with a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3N. Rezmir’s Sleeping Chamber A large bed, two wardrobes, a standing mirror, and an armor stand with a spare suit of scale mail armor dominate the room. One of the wardrobes is filled with clothing
Dragon Mask. Because Rezmir is a half-dragon, it’s unlikely that her clothing or armor will fit anyone else. The wardrobe containing the cult regalia is trapped. The trap can be detected with a successful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like
reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
held between the bulette-shaped bookends. Eight of the books contain essays pertaining to the eight schools of magic, one book dedicated to each school. The cover and the pages of the ninth book appear
blank. Placing the other books in alphabetical order by school of magic between the bookends causes Halaster’s rune to appear on the cover of the ninth book and spells to appear on its pages. This
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The Price of Beauty is bound in soft green leather, eight inches wide and fourteen inches tall, and set with golden clasps. The book gives off the unmistakable scent of lilies. Set
into its cover is a polished oval mirror with a delicate gold frame styled like locks of hair, which appear to spill down around the face of anyone who looks into the mirror. The book is filled with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
benefit from its AC only if you take the full time to don it. Doff. This is the time it takes to take off the item. If you have help removing armor, reduce this time by half. Category Don Doff Light
when an adventurer tries to wear it as a disguise.
Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit an armorsmith
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mythical romance, and the city has an active literary community with many book clubs. Port Nyanzaru’s most successful novelists and playwrights concoct stirring tales about legendary heroes who pursue their
location of Omu, but a book of lore might mention the city and describe it as it was during its height. 11. Family Rooms The merchant prince’s children, spouses, and other close family members live in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
domed canopy now sits askew.
Short steps ring the gazebo, leading to a raised floor where bullywugs dressed in shabby clothing lounge on pillows. Among them, a harpist sends forth delicate notes
leather-bound book open across his lap and is mouthing the words he reads on the pages. Without looking up, he says, “Have you no herald to announce your presence before King Gullop the Nineteenth?” He
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
derelict ship’s logbook. Spotting the Logbook The wreckage is surrounded by a cloud of silvery dust particles that reduce visibility. After pulling alongside the wreck, characters searching for the logbook
this check each round until the logbook is spotted. Retrieving the Logbook The next, more difficult task is obtaining the book. While the debris rests in the ship’s gravity plane, it’s not exactly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
2–3 A trinket (see “Trinkets” in chapter 5 of the Player’s Handbook) 4 An article of clothing 5 A piece of jewelry 6 An arcane book or formulary 7 A written story, song, poem, or secret 8 A tattoo or other body marking
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, seemingly on the verge of falling apart. The book is evil. Any non-evil creature that touches it or starts its turn with the book in its possession takes 5 (1d10) psychic damage. The book contains the
, witch bolt
2nd level: alter self, arcane lock, cloud of daggers, darkness, enlarge/reduce, invisibility, knock, misty step
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Attack on the Great Library After delivering The Book of Inner Alchemy to the characters, an embarrassed member of the Avowed informs them that critical pages from the tome are missing. “My apologies
, seekers, but The Book of Inner Alchemy has been vandalized. This manual is said to grant untold power over life and death to anyone who can master its secrets … and last night, someone had the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
waiting for them in the hands of a Harper agent in Waterdeep. That night, Frume sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that
they change their appearance as much as they can in simple ways, to reduce the odds of anyone they might have met at the cult camp recognizing them. The trip downriver to Baldur’s Gate is uneventful
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
waiting for them in the hands of a Harper agent in Waterdeep. That night, Frume sees that the characters are all equipped with new clothing and gear, and even new weapons if they want. He suggests that
they change their appearance as much as they can in simple ways, to reduce the odds of anyone they might have met at the cult camp recognizing them. The trip downriver to Baldur’s Gate is uneventful
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
messenger). After Prudence notifies him of the cauldron, Naerth sets into motion a plan to steal it. He dispatches three human thugs in cold weather clothing to meet with Prudence at the Town Hall as
"). Any tracks they make in the snow are obliterated after 1d4 hours by blowing wind. Although they are lawful evil, the Zhents have strict orders not to kill anyone. Enemies they reduce to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
choice. Spellbook. Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you
or someone casting Identify. The book contains the level 1+ spells you know. Spell Slots. You have four level 1 spell slots and three level 2 spell slots for your level 1+ spells. You regain all
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Persuasion, Survival Languages: Two of your choice (Abyssal, Celestial, or Infernal recommended) Equipment: A ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set
, while always hot, doesn’t burn skin, fur, scales, or clothing 5 A feather that sheds dim light in a 5-foot radius 6 A ring made from a chain link that, once donned, won’t come off without pulling painfully hard
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Bedtime Rhyme” later in this book for details). The Hearth From outside, the Hearth appears to be a modest tavern of sturdy construction, with warm light emanating from a pair of small windows on
in a corner of the Hearth’s taproom, reading a book.
A few years ago, the ogre was like many others of his kind—brutish and cruel. He met a halfling adventurer wearing the shiny gold headband and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lectern with an open book resting on it.
Tapestry. A tapestry covering the east wall shows a tentacled creature from nightmare stuffing a number of naked, terrified humanoids into its black maw
language. The grells try to grapple and subdue intruders on sight. Treasure. The chest of drawers contains torn-up scraps of clothing. In the bottom drawer is an unlocked coffer containing 300 gp, a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
spells are added to all of them.) Quandrix Spells Spell Level Spells 1st Entangle, Guiding Bolt 2nd Enlarge/Reduce, Vortex Warp (in this book) 3rd Aura of Vitality, Haste 4th Control Water, Freedom of
Proficiencies: Arcana, Nature Tool Proficiencies: One type of artisan’s tools Languages: One of your choice Equipment: A bottle of black ink, an ink pen, an abacus, a book of arcane theory, a school
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
don’t intervene. If the characters aren’t present, it takes the duergar 10 minutes to subdue the rioting prisoners. If the characters return to the prison yard after obtaining the Book of Vile
. The iron chests are unlocked. Each chest contains ten spare sets of plain, dwarf-sized clothing. One chest also holds a small black pouch containing two eight-sided obsidian dice (50 gp) and a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). The trunks contain the staff’s clothing and uniforms. N3g. Kitchen A cook wearing a white apron over a black smock busies himself in this warm, well-appointed kitchen. A staircase in one corner
of the dolls, apart from their clothing, look the same. They all look like Ireena Kolyana. The burgomaster’s monstrous henchman, Izek Strazni (see appendix D), sleeps here at night. During the day, he
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
or play groups against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and the grimlocks they rule, the adventurers might try to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
light activity, such as reading your Book of Shadows and keeping watch. Cloak of Flies Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing
crossbow. Lance of Lethargy Prerequisite: eldritch blast cantrip Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature’s speed by 10 feet until
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
addition to nonmagical gear and clothing, the store also contains the magic items from the “Magic Items” section of chapter 2. B6. Biblioplex Café One wall of this area is covered with a mural made from a
effects made from sheets, blankets, wooden frames, tin plates, and illusion magic. (This preparation erupts into chaos during “That Trunk Has Teeth!” later in this chapter.) B9. Book Garden In these
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
run off if the characters reduce one or both of them to 13 or fewer hit points. S4. South Research Shed One of two small research sheds on the central islet, this building holds supplies and equipment
threat of corruption. Murgaxor’s Journal. If you’re running all four adventures in this book as a campaign, a character spots a small, oilskin-wrapped journal sitting atop a small stump. Water damage
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(Perception) check notices some skeletons have matching emblems on their clothing or gear, perhaps indicating the bearers belonged to the same organization. If you have decided the dead adventurers belonged
he still knows how to hunt.) Treasure. Gremorly slept in the southernmost bedroom. A diary on the bedside table details his life and wicked agenda. Several references to a book titled Exploring Arcanum
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Underdark fungus). The book contains the following spells: alter self, cloudkill, comprehend languages, detect magic, Evard’s black tentacles, fabricate, fly, greater invisibility, lightning bolt
higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23. Armor and clothing you are wearing and weapons you are carrying magically increase in size to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
several broken wine bottles, is a mostly incinerated skeleton and a round, frost-covered object about six inches in diameter.
The important features of this room are the charred book, the partially






