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Returning 35 results for 'book before docent compelled remove'.
Magic Items
Dungeon Master’s Guide
again until the next dawn.
Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased.
Vecna watches anyone using this tome and can write cryptic messages in it. These messages typically fade away after they are read.
This book has a desiccated tongue pinned to its front cover. Five of these tomes exist, and it’s unknown which one is the original. The tongue on the first Tome of the Stilled Tongue belonged
races
Lorwyn: First Light
empathic web that lets them sense the feelings of nearby kithkin. Because of this connection, many kithkin trust each other implicitly.
Some kithkin remove themselves from this empathic web
Book of Kith and Kin. They also often entertain many superstitions, particularly related to Lorwyn’s incarnations of nature.
In Shadowmoor
Shadowmoor kithkin are more insular and xenophobic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Paladin Spells 1st Level Bless
Command
Compelled Duel
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor
Heroism
Protection from Evil and
Magic Circle
Remove Curse
Revivify
4th Level Aura of Life
Aura of Purity
Banishment
Death Ward
Locate Creature
Staggering Smite
5th Level Banishing Smite
Circle of Power
Destructive Wave
Dispel Evil and Good
Geas
Raise Dead
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Event 3: Singing Skull The remains of Yowen Pilt, the book seller who brought the book and its curse to Candlekeep, are hidden in a secret compartment in area F4. This event begins when his skull
compelled to hum Shemshime’s rhyme, they sing the words to the tune instead. You become aware that the song is not only in your head. Somewhere nearby, a deep and melodic voice is singing the words.
The
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Conditions Some of the creatures in this book inflict—or are immune to—the following new conditions. Dazed A dazed creature can only do one of the following things on their turn: move, use an action
, or use a bonus action. If a creature becomes dazed during their turn, their turn ends. The cure ailment power, lesser restoration spell, and greater restoration spell remove the dazed condition. At
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, glass, and illusion. The scrivener of the title is an elf named Zyrian, who wrote the book nine hundred years ago. The content of the book suggests that the scrivener was compelled to write the tale, which contains effusive praise for the princess.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased. Vecna watches anyone using this tome. He can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.
this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can’t be used again until the next dawn. While attuned to the book, you can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enchantment — Compelled Duel Enchantment C Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Divine Favor Transmutation
— Dispel Magic Abjuration — Elemental Weapon Transmutation C Magic Circle Abjuration M Remove Curse Abjuration — Revivify Necromancy M Level 4 Paladin Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Once used, this property of the tome can’t be used again until the next dawn. Only you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased
Tome of the Stilled Tongue Wondrous Item, Legendary (Requires Attunement by a Wizard) This book has a desiccated tongue pinned to its front cover. Five of these tomes exist, and it’s unknown which
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one book that looks out of place among the others. It is a hefty, green-covered tome with a withered frog stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the
frog to croak the book’s title in Elvish. This book is volume 3 of an eleven-book series titled Tales from the Gloaming Court. Endelyn stole this book and its companion (in area M17) from her sister
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
above an open eye.
“Welcome to Candlekeep,” says the elf in Common. “A gift is required from those seeking admittance. You must donate a book or scroll that isn’t already in the library’s archives
. Please present your gift for inspection.”
All three monks are neutral good priests of Deneir. (Apply racial traits to their statistics as needed.) The monks study any book or scroll that’s handed to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
minute. While charmed in this way, the creature is under Shemshime’s control and is compelled to sing Shemshime’s rhyme repeatedly while trying to cause physical harm to others. Creatures whose
0 hit points. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature succeeds on the saving throw or the effect ends on it, Shemshime can’t take control of that creature again for 24 hours. Scenes in the Opened Book
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Opening the Book If the characters agree to undertake the quest, Pelk hands them the Book of Cylinders and says: “This book was brought to Candlekeep several years ago. The explorers who found it
claimed it was not a historical text, but a warning. My superiors have authorized me to show it to you.”
Pelk allows the characters to inspect the book. It is surprisingly light, and brief examination
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enchantment — Compelled Duel Enchantment C Cure Wounds Abjuration — Detect Evil and Good Divination C Detect Magic Divination C, R Detect Poison and Disease Divination C, R Divine Favor Transmutation
— Dispel Magic Abjuration — Elemental Weapon Transmutation C Magic Circle Abjuration M Remove Curse Abjuration — Revivify Necromancy M Level 4 Paladin Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
kithkin
often find the land a terrifying place Some kithkin remove themselves from this empathic web temporarily or even permanently for a variety of reasons, often due to trauma suffered during the
villages called clachans and welcome outsiders into their communities. These kithkin collect their cultural heritage in a tome called the Book of Kith and Kin. They also often entertain many
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area. A remove curse spell or similar magic ends the curse on a creature, though it remains susceptible to being cursed again. If cast on the book, the magic suppresses the curse on all creatures for 10 minutes.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
powered not by a Docent, but by a device called a graymatter engine that incorporated part of an artifact—perhaps that’s what you seek? The graymatter engine was said to generate a magical barrier
the following about the third rod piece: “Rumor has it there’s a colossus powered by part of an artifact. Supposedly, if you remove this piece, the colossus will begin a self-destruct sequence, and there’s no way to stop the colossus from detonating in a terrible conflagration.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
What Next? If the characters are alone, they can notify other members of the Avowed about the death. Acolytes remove Buron’s body, seizing the book with a firmness that makes it clear the dwarf
should not have had it in his possession. If asked, the acolytes explain that the book came from the restricted vaults and is not to be viewed by outsiders. Barn Door Inquiries If the characters ask about
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
minions. A paladin might have no qualms about putting a hag coven to the sword, but her conviction falters if she must first fight through a crowd of innocent farmers that the hag has compelled to defend
considers beneath her personal attention. Hags prefer to employ clever, cruel creatures rather than dumb oafs. Servants d8 Servant(s) * See chapter 3 of this book for statistics. 1 1d4 flameskulls 2 1d2
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your movement and action:
draw or sheathe a sword open or close a door withdraw a potion from your backpack pick up a dropped axe take a bauble from a table remove a ring from your finger stuff
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your movement and action:
draw or sheathe a sword open or close a door withdraw a potion from your backpack pick up a dropped axe take a bauble from a table remove a ring from your finger stuff
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
calling out their name and the time of day. 03–04 Two shifters drinking and spoiling for a fight. 05–06 A warforged quietly reads a book called The Machine Manifesto. 07–08 A half-elf sits down, says
, “Beware — the wolf howls at midnight,” and leaves without further comment. 09–10 A gnome watches everyone carefully, writing down observations in a tiny orange book. 11–12 A one-armed Brelish
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
as boggle oil, troll spittle, and various flavors of tree sap. Fantasma Demento’s Codicil of Conundrums is a lavishly illustrated book of fey puzzles and riddles. Answers to the puzzles and riddles are
written in invisible ink. gobliN eht fo hguaL tsaL is a thin, illustrated book describing nilbogs, who are capricious fey spirits that possess goblins, foment chaos in goblinoid society, and use
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Mogis. These minotaurs have more in common with the monsters in the Monster Manual than with the civilized people described in chapter 1 of this book (including their Large size). Most of them use
rites among the Felhide minotaurs involve devouring those who fell in battle, to remove their shame from memory and fuel the survivors’ revenge. Should another scavenger reach a fallen Felhide before the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is their own fear, they have disadvantage on the saving throw. On a failed save, a character is compelled to scream as the illusion terrifies them to the core; on a successful save, the character
that ends a curse rids the character of these nightmares but doesn’t remove levels of exhaustion gained as a result of them.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your
your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.
Copying a Spell into the Book. When you find a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Bedtime Rhyme” later in this book for details). The Hearth From outside, the Hearth appears to be a modest tavern of sturdy construction, with warm light emanating from a pair of small windows on
in a corner of the Hearth’s taproom, reading a book.
A few years ago, the ogre was like many others of his kind—brutish and cruel. He met a halfling adventurer wearing the shiny gold headband and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your
during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.
Copying a Spell into the Book. When you find a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Hand) check. No check is needed to remove the book if the zombie is incapacitated or destroyed. Nylas’s spellbook has covers carved from coffin wood, pages made of stitched humanoid flesh, and
desk. The book affords a rare glimpse into the insane mind of a Shadowdusk family member. In addition to expressing contempt for her peers in Dweomercore, Skrianna rails against the constraints placed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
arcane runes and phrases. The book is titled Arcturia’s Arcane Esoterica: Vol. IX, and it contains the following spells: antimagic field, astral projection, dominate monster, feeblemind, gate, incendiary
phylactery. The phylactery does not detect as magical. If the characters remove the phylactery from this room, the demonic pedestal in area 40b transforms into a nalfeshnee and attacks them. Destroying
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
book and in chapter 7 of the Dungeon Master’s Guide are the obvious starting point. Choosing which items to allow or ban is a matter of personal preference, just as it is for the DM in a standard
remove it from the game once it has been handed out. Naturally, the list of available items is longer for adventures in the higher tiers, and the point cost of those higher-tier items likewise
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from
doors, disarmed traps, and the like. Events beyond the scope of a single adventure are best recorded in a notebook dedicated to your campaign. Whether it’s a physical book or an electronic file, such a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Any creatures meazels draw through the shadows are cursed by the meazels’ baleful magic. The curse acts as a beacon; sorrowsworn (which appear in this book), Undead, and other terrors sense where they
teleportation leads to the nearest unoccupied space.
Any other creature the meazel teleports becomes cursed for 1 hour or until the curse is ended by remove curse or greater restoration. Until this curse ends
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
character within 5 feet of Uni can free her with a successful DC 10 Strength (Athletics) check to remove the Net. Destroying the Net (AC 10; HP 5; Immunity to Bludgeoning, Poison, and Psychic damage) also
the characters question Grump at that point, the bugbear reveals that Kelek used a book to find the nearby portal. The book includes instructions on using a unicorn’s horn to ritually cast a Wish spell
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Add: Standing behind the chair, holding an open book, is a bear of a man. His breastplate, rapier, silk tunic, and greasy beard glisten in the lamplight. Resting on small rugs to his left and right
unlocks the outside door in area N3g, and two keys for the door and the manacles in area N3m. Treasure. The Vallakovich book collection contains old, leather-bound tomes on virtually every subject. Use






