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Returning 34 results for 'book spies'.
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Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Elemental Evil. The cultists are planning the widespread death of innocents across this region, and I won’t stand for it.
“My spies infiltrated Nulb, a village near the temple, and stole a record book from
nods in appreciation. She continues: “What I am about to tell you requires the utmost discretion,” the queen says. “My spies have uncovered evidence of several new cults based in the Temple of
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Elemental Evil. The cultists are planning the widespread death of innocents across this region, and I won’t stand for it.
“My spies infiltrated Nulb, a village near the temple, and stole a record book from
nods in appreciation. She continues: “What I am about to tell you requires the utmost discretion,” the queen says. “My spies have uncovered evidence of several new cults based in the Temple of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure in Red Larch Red Larch serves as the starting point for two different adventure narratives in this book. The clues and rumors provided by the NPCs in Red Larch depend on which phase of the
Spies The spies for the elemental cults in Red Larch (Justran Daehl, Ghileeda, and Iraun Thelder) aren’t formidable combatants and are unwilling to fight adventurers. They pass information by slipping
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure in Red Larch Red Larch serves as the starting point for two different adventure narratives in this book. The clues and rumors provided by the NPCs in Red Larch depend on which phase of the
Spies The spies for the elemental cults in Red Larch (Justran Daehl, Ghileeda, and Iraun Thelder) aren’t formidable combatants and are unwilling to fight adventurers. They pass information by slipping
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organizations of the lower towers) in the hands of the Sharn Watch. The Citadel is concerned with forces that threaten the entire city, or even the kingdom. Foreign spies, mad necromancers, and ancient fiends
Blackened Book does, the Citadel keeps a close eye on unusual and talented individuals, and a party of adventurers might be called upon to assist the Citadel in a dangerous mission. Unlike the Sharn Watch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organizations of the lower towers) in the hands of the Sharn Watch. The Citadel is concerned with forces that threaten the entire city, or even the kingdom. Foreign spies, mad necromancers, and ancient fiends
Blackened Book does, the Citadel keeps a close eye on unusual and talented individuals, and a party of adventurers might be called upon to assist the Citadel in a dangerous mission. Unlike the Sharn Watch
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
colonies use cranium rats as spies. The rats invade communities and act as eyes and ears for the colony’s elder brain (appears in this book), transmitting their thoughts when they swarm and are within
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
colonies use cranium rats as spies. The rats invade communities and act as eyes and ears for the colony’s elder brain (appears in this book), transmitting their thoughts when they swarm and are within
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with 1 mage (attitude: 1d12)
5 1d4 doppelganger spies (attitude: 1d8 + 1) posing as servants while they try to glean secrets
6 2 cloud giants (attitude: 1d10 + 2; roll separately for each
(see chapter 4)
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Death Giant Encounters The Death Giant Encounters
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with 1 mage (attitude: 1d12)
5 1d4 doppelganger spies (attitude: 1d8 + 1) posing as servants while they try to glean secrets
6 2 cloud giants (attitude: 1d10 + 2; roll separately for each
(see chapter 4)
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Death Giant Encounters The Death Giant Encounters
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in Sharn. Beyond the permanent population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to Sharn, along with tourists, spies, merchants, and
, and North Market. Lower Dura includes seven distinct districts. This book doesn’t delve deeply into unique features of each district; the broad flavor of a ward is enough to drive an adventure. If
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in Sharn. Beyond the permanent population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to Sharn, along with tourists, spies, merchants, and
, and North Market. Lower Dura includes seven distinct districts. This book doesn’t delve deeply into unique features of each district; the broad flavor of a ward is enough to drive an adventure. If
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to kill every person in a town, just for the sake of claiming from its library an old book containing a map to a lost artifact. The fiends on both sides of the Blood War take the path of least
blood vessels that circulate the conflict throughout the Lower Planes.
Agents of Treachery Both sides in the Blood War employ spies and soldiers drawn from the ranks of other evil creatures of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to kill every person in a town, just for the sake of claiming from its library an old book containing a map to a lost artifact. The fiends on both sides of the Blood War take the path of least
blood vessels that circulate the conflict throughout the Lower Planes.
Agents of Treachery Both sides in the Blood War employ spies and soldiers drawn from the ranks of other evil creatures of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Points of Interest Beyond Saltmarsh are a number of locations that characters can visit. Providing in-depth detail in for all of them is beyond the scope of this book, but enough information is
surreptitiously seeks to hire spies who could investigate him in search of proof. Burle provides a safe resting place before and during expeditions into the Hool Marshes or the Dreadwood. Kiara offers a bounty
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Points of Interest Beyond Saltmarsh are a number of locations that characters can visit. Providing in-depth detail in for all of them is beyond the scope of this book, but enough information is
surreptitiously seeks to hire spies who could investigate him in search of proof. Burle provides a safe resting place before and during expeditions into the Hool Marshes or the Dreadwood. Kiara offers a bounty
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being “spies of the
. Add: Standing behind the chair, holding an open book, is a bear of a man. His breastplate, rapier, silk tunic, and greasy beard glisten in the lamplight. Resting on small rugs to his left and right
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the ruins below the towers, and expeditions leave for Xen’drik every day. At any moment, dozens of sages, spies, and nobles around the city are searching for capable agents to help with their schemes
a few additional benefits: You can store items at the guildhall free of charge. You can book lodging at the guildhall for 5 sp per night. The accommodations are modest, but the guild provides stronger
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being “spies of the
. Add: Standing behind the chair, holding an open book, is a bear of a man. His breastplate, rapier, silk tunic, and greasy beard glisten in the lamplight. Resting on small rugs to his left and right
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the ruins below the towers, and expeditions leave for Xen’drik every day. At any moment, dozens of sages, spies, and nobles around the city are searching for capable agents to help with their schemes
a few additional benefits: You can store items at the guildhall free of charge. You can book lodging at the guildhall for 5 sp per night. The accommodations are modest, but the guild provides stronger
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on a DC 15 Dexterity check using thieves’ tools, or it can be opened with a knock spell or similar magic. Opening the book by any means other than using the proper key causes three specters to appear
within 10 feet of the book and attack its opener. The magic that binds the specters has weakened over time; they can exist on the Material Plane for only 1 minute, after which time they are banished to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on a DC 15 Dexterity check using thieves’ tools, or it can be opened with a knock spell or similar magic. Opening the book by any means other than using the proper key causes three specters to appear
within 10 feet of the book and attack its opener. The magic that binds the specters has weakened over time; they can exist on the Material Plane for only 1 minute, after which time they are banished to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through four tall bay windows that look out on the butterfly garden (area C25). Furnishings include a luxurious armchair and a small side table where an empty wine glass sits atop a small book. A door in
notes in his journal. Journal. The small book on the side table is a journal that Victoro Cassalanter uses to take notes while reading. It mostly contains dry observations on atlases of Faerûn and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through four tall bay windows that look out on the butterfly garden (area C25). Furnishings include a luxurious armchair and a small side table where an empty wine glass sits atop a small book. A door in
notes in his journal. Journal. The small book on the side table is a journal that Victoro Cassalanter uses to take notes while reading. It mostly contains dry observations on atlases of Faerûn and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kitchen, killing rats and eating whatever Gabourey drops on the floor. Slobberchops has no loyalty to the Vanthampur family, and detests Thurstwell and his imp spies. The tressym befriends any character who
alerted to intruders, Thurstwell has locked the puzzle box in the iron chest and tucked the key into his robe pocket. Thurstwell commands several imp spies who enter and leave his room through the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kitchen, killing rats and eating whatever Gabourey drops on the floor. Slobberchops has no loyalty to the Vanthampur family, and detests Thurstwell and his imp spies. The tressym befriends any character who
alerted to intruders, Thurstwell has locked the puzzle box in the iron chest and tucked the key into his robe pocket. Thurstwell commands several imp spies who enter and leave his room through the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
previous owner burned into its umber cover. This book contains the following spells: charm person, find familiar, identify, magic missile, sleep. Spellbook 3 is bound in scaly black reptile hide and
book has black leather covers and sports a tiny, skull-shaped locking mechanism. Flennis has the key to the lock stuck in her hair. A character can also pick the lock with a successful DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
previous owner burned into its umber cover. This book contains the following spells: charm person, find familiar, identify, magic missile, sleep. Spellbook 3 is bound in scaly black reptile hide and
book has black leather covers and sports a tiny, skull-shaped locking mechanism. Flennis has the key to the lock stuck in her hair. A character can also pick the lock with a successful DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
piece of parchment or revert to his normal thickness. In his flattened form, he can slide under doors, roll himself up, or even fold himself into the pages of a book. The butler knows the palace’s
appendix C) who serve Zybilna as messengers and spies Treasure. Iggwilv’s Cauldron is an artifact, albeit one that its rightful owner would never part with. While she is trapped in stasis, Iggwilv can’t stop
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
piece of parchment or revert to his normal thickness. In his flattened form, he can slide under doors, roll himself up, or even fold himself into the pages of a book. The butler knows the palace’s
appendix C) who serve Zybilna as messengers and spies Treasure. Iggwilv’s Cauldron is an artifact, albeit one that its rightful owner would never part with. While she is trapped in stasis, Iggwilv can’t stop
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
illusion
1/day: stinking cloud
Duergar Kavalrachni Kavalrachni are duergar cavalry trained to fight while riding female steeders (in this book) or other Underdark creatures as mounts. Duergar
immediately after it attacks.
Duergar Mind Master Wearing fearsome masks, duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
illusion
1/day: stinking cloud
Duergar Kavalrachni Kavalrachni are duergar cavalry trained to fight while riding female steeders (in this book) or other Underdark creatures as mounts. Duergar
immediately after it attacks.
Duergar Mind Master Wearing fearsome masks, duergar mind masters usually operate as spies, both inside and beyond a duergar stronghold. Their psionically augmented
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts in area 7 or the spies in area 15) here to attack them. Treasure. If the characters continue to trade riddles with Bindle, answering at least one of his own while also asking one or more, the
human man dressed in rich robes sits in an overstuffed chair, reading a book.
The reader is Avalion, a glabrezu in human shape. He greets the characters amiably and offers the hospitality of his study
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts in area 7 or the spies in area 15) here to attack them. Treasure. If the characters continue to trade riddles with Bindle, answering at least one of his own while also asking one or more, the
human man dressed in rich robes sits in an overstuffed chair, reading a book.
The reader is Avalion, a glabrezu in human shape. He greets the characters amiably and offers the hospitality of his study