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Returning 35 results for 'books boon diffusing connect requires'.
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Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Inspire Dance. You
spell using any spell slots you have of the appropriate level.
When you cast the spell, it requires no spell components, and taking damage doesn’t break your Concentration on it.
Sing Out
Monsters
Van Richten’s Guide to Ravenloft
Blazing Boon. All fire damage it deals becomes necrotic damage.
Illumination. The priest sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an
5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). It requires no
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
Magic Items
Lost Laboratory of Kwalish
), but doesn’t gain access to the user’s knowledge, features, or proficiencies.
Freeing a creature trapped inside the armor first requires defeating the armor’s automatic defenses
. Freeing the user first requires defeating the armor’s automatic defenses (as above). A creature in stasis does not make Charisma saving throws to break the armor’s control.
Alternative
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, declaring the Blackmist Way and the Blackthrone Arts will be a boon to Djaynai’s people and help protect its shores. The People’s Stewards hold a solemn ceremony of honor in Castle Djaynai followed by
festivities that spill onto the streets. If the characters bring the books to Djeneba, the Night Reveler leader speaks ecstatically of how they will remake the old ways into new arts, and how any
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, declaring the Blackmist Way and the Blackthrone Arts will be a boon to Djaynai’s people and help protect its shores. The People’s Stewards hold a solemn ceremony of honor in Castle Djaynai followed by
festivities that spill onto the streets. If the characters bring the books to Djeneba, the Night Reveler leader speaks ecstatically of how they will remake the old ways into new arts, and how any
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, declaring the Blackmist Way and the Blackthrone Arts will be a boon to Djaynai’s people and help protect its shores. The People’s Stewards hold a solemn ceremony of honor in Castle Djaynai followed by
festivities that spill onto the streets. If the characters bring the books to Djeneba, the Night Reveler leader speaks ecstatically of how they will remake the old ways into new arts, and how any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Puzzle Books Opening the portal from inside the mansion requires another command word, which Fistandia hid in the form of a puzzle. She created seven books, each with a single gilded letter on its
spine. When placed next to each other in the proper order, they spell the command word, “liberty.” The books bear not only the lettered spines but also the same image of Mordenkainen that graces the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Puzzle Books Opening the portal from inside the mansion requires another command word, which Fistandia hid in the form of a puzzle. She created seven books, each with a single gilded letter on its
spine. When placed next to each other in the proper order, they spell the command word, “liberty.” The books bear not only the lettered spines but also the same image of Mordenkainen that graces the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Puzzle Books Opening the portal from inside the mansion requires another command word, which Fistandia hid in the form of a puzzle. She created seven books, each with a single gilded letter on its
spine. When placed next to each other in the proper order, they spell the command word, “liberty.” The books bear not only the lettered spines but also the same image of Mordenkainen that graces the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
southwest walls. The books are organized by topic.
Pneumatic Tubes. A row of ten pneumatic tubes is fastened to the back wall. Beneath the tubes is a shelf of empty copper canisters.
Spite is holding a
canisters. The books cover subjects of interest to wizards, including spell component harvesting, ruminations on the Weave, biographies of famous wizards and liches, tips for creating realistic illusions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
southwest walls. The books are organized by topic.
Pneumatic Tubes. A row of ten pneumatic tubes is fastened to the back wall. Beneath the tubes is a shelf of empty copper canisters.
Spite is holding a
canisters. The books cover subjects of interest to wizards, including spell component harvesting, ruminations on the Weave, biographies of famous wizards and liches, tips for creating realistic illusions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
southwest walls. The books are organized by topic.
Pneumatic Tubes. A row of ten pneumatic tubes is fastened to the back wall. Beneath the tubes is a shelf of empty copper canisters.
Spite is holding a
canisters. The books cover subjects of interest to wizards, including spell component harvesting, ruminations on the Weave, biographies of famous wizards and liches, tips for creating realistic illusions
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Amberdune Pack, a gang of jackalweres that sells books and scrolls in the markets of Baldur’s Gate. Korvala commanded the gingwatzim to take the form of Mazfroth’s Mighty Digressions, one of the more
valuable books in her collection. This ruse enabled her to sell a copy of the book without giving up the genuine item, which Korvala is loath to part with. The Amberdune Pack remains fiercely loyal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Amberdune Pack, a gang of jackalweres that sells books and scrolls in the markets of Baldur’s Gate. Korvala commanded the gingwatzim to take the form of Mazfroth’s Mighty Digressions, one of the more
valuable books in her collection. This ruse enabled her to sell a copy of the book without giving up the genuine item, which Korvala is loath to part with. The Amberdune Pack remains fiercely loyal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Amberdune Pack, a gang of jackalweres that sells books and scrolls in the markets of Baldur’s Gate. Korvala commanded the gingwatzim to take the form of Mazfroth’s Mighty Digressions, one of the more
valuable books in her collection. This ruse enabled her to sell a copy of the book without giving up the genuine item, which Korvala is loath to part with. The Amberdune Pack remains fiercely loyal
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bond Boon: Rampart’s commanding presence rubs off, and when you’re trying to avoid campus security, your fellow students always help you lie low.
Bond Bane: Library books you need inexplicably go missing at key times, especially those about history. As a result, you can’t pull all-nighters.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
paying for poorer students’ books and other supplies—a fact he tries to keep secret.
Extracurriculars: Future Entrepreneurs of Strixhaven, Strixhaven Star
Job: None
Bond Boon: Whenever you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
paying for poorer students’ books and other supplies—a fact he tries to keep secret.
Extracurriculars: Future Entrepreneurs of Strixhaven, Strixhaven Star
Job: None
Bond Boon: Whenever you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
paying for poorer students’ books and other supplies—a fact he tries to keep secret.
Extracurriculars: Future Entrepreneurs of Strixhaven, Strixhaven Star
Job: None
Bond Boon: Whenever you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bond Boon: Rampart’s commanding presence rubs off, and when you’re trying to avoid campus security, your fellow students always help you lie low.
Bond Bane: Library books you need inexplicably go missing at key times, especially those about history. As a result, you can’t pull all-nighters.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bond Boon: Rampart’s commanding presence rubs off, and when you’re trying to avoid campus security, your fellow students always help you lie low.
Bond Bane: Library books you need inexplicably go missing at key times, especially those about history. As a result, you can’t pull all-nighters.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
system to deliver them to the academy’s students. The assignments involve reading books, completing experiments, and drafting essays on various arcane topics. The headmaster’s chair has an antipathy
the chair. Pneumatic Tubes. The tubes connect to various other locations in Dweomercore and in Muiral’s Gauntlet (level 10). From left to right, the tubes are labeled with their destinations
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
system to deliver them to the academy’s students. The assignments involve reading books, completing experiments, and drafting essays on various arcane topics. The headmaster’s chair has an antipathy
the chair. Pneumatic Tubes. The tubes connect to various other locations in Dweomercore and in Muiral’s Gauntlet (level 10). From left to right, the tubes are labeled with their destinations
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
system to deliver them to the academy’s students. The assignments involve reading books, completing experiments, and drafting essays on various arcane topics. The headmaster’s chair has an antipathy
the chair. Pneumatic Tubes. The tubes connect to various other locations in Dweomercore and in Muiral’s Gauntlet (level 10). From left to right, the tubes are labeled with their destinations
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Inquisitive’s Goggles Wondrous item, uncommon (requires attunement) The lenses of these goggles are carved from Siberys dragonshards. While garish in appearance, these goggles are a boon to any
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Inquisitive’s Goggles Wondrous item, uncommon (requires attunement) The lenses of these goggles are carved from Siberys dragonshards. While garish in appearance, these goggles are a boon to any
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Inquisitive’s Goggles Wondrous item, uncommon (requires attunement) The lenses of these goggles are carved from Siberys dragonshards. While garish in appearance, these goggles are a boon to any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Tunnels and Trenches Trobriand’s bore worm created the tunnels that connect this level to levels 12 and 14. The worm also dug 20-foot-deep trenches through areas 2 and 11 on this level. These
tunnels and trenches have been worn smooth by the worm’s repeated passage. Scaling a tunnel or a trench wall without magic or climbing gear requires a successful DC 20 Strength (Athletics) check. Arching
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Tunnels and Trenches Trobriand’s bore worm created the tunnels that connect this level to levels 12 and 14. The worm also dug 20-foot-deep trenches through areas 2 and 11 on this level. These
tunnels and trenches have been worn smooth by the worm’s repeated passage. Scaling a tunnel or a trench wall without magic or climbing gear requires a successful DC 20 Strength (Athletics) check. Arching
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Tunnels and Trenches Trobriand’s bore worm created the tunnels that connect this level to levels 12 and 14. The worm also dug 20-foot-deep trenches through areas 2 and 11 on this level. These
tunnels and trenches have been worn smooth by the worm’s repeated passage. Scaling a tunnel or a trench wall without magic or climbing gear requires a successful DC 20 Strength (Athletics) check. Arching
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
becomes 1d4 + 6 days and the spell requires no concentration. The summoned elemental never becomes hostile toward the spell’s caster or its companions. To gain these benefits, the caster must provide
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
becomes 1d4 + 6 days and the spell requires no concentration. The summoned elemental never becomes hostile toward the spell’s caster or its companions. To gain these benefits, the caster must provide
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
becomes 1d4 + 6 days and the spell requires no concentration. The summoned elemental never becomes hostile toward the spell’s caster or its companions. To gain these benefits, the caster must provide
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
from a distance. A large, round table with four chairs sits in one corner of the room, with shelves and workbenches arranged along the walls. Books and papers are scattered on the table, along with a
locked wooden chest about the size of a shoebox. Opening the lock requires thieves’ tools and a successful DC 15 Dexterity check. A failed check sets off a magic glyph of warding trap that triggers a






