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Returning 35 results for 'books branches diffusing chain restores'.
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Magic Items
The Book of Many Things
9 ♥️
Leather pouch containing 18 gp
10 ♥️
10 crossbow bolts
3 ♣️
Three book;books, written in Common, about random historical events
4 ♣️
Canvas Tent
gp each
9 ♣️
Lamp
10 ♣️
Chain (10 feet);10 feet of iron chain
3 ♠️
Three spear;spears
4 ♠️
Mirror, Steel;Steel mirror
5 ♠️
15-foot wooden
Monsters
Planescape: Adventures in the Multiverse
the Books of Keeping—ancient tomes detailing the true names of the first yugoloths—report no mention of baernaloths within. Some posit that these enigmatic yugoloths were created by a
one or more of the following effects:
Persistent Anguish. Within 10 miles of a baernaloth’s lair, when a creature casts a spell that either restores hit points or removes the charmed or
Monsters
Waterdeep: Dungeon of the Mad Mage
terrain, polymorph
5th level (3 slots): Bigby's hand, geas, wall of force
6th level (2 slots): chain lightning, globe of invulnerability, programmed illusion
7th level (2 slots): finger of death
feet of him, turning the open space to solid, worked stone or vice versa.
Halaster causes one door or archway within 30 feet of him to disappear and be replaced by a blank wall, or he restores a door
Monsters
Princes of the Apocalypse
, requiring no material components:
At will: gust of wind, invisibility, lightning bolt
2/day each: chain lightning, cloudkill, haste
Legendary Resistance (3/Day). If Yan-C-Bin fails a saving throw, he
touch.
Gale force winds tear across the landscape in a 5-mile radius, whisking away small or light objects, dismantling roofs and fences, tearing branches from trees, and making flight impossible
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
know its cantrips. In its current condition, the lich has a challenge rating of 10 (5,900 XP). A greater restoration spell restores the lich’s memory and all of its spells. Another casting of the spell
restores its normal hit point maximum (135). If the characters restore its memory, the lich gives them the passwords to all the locked doors in the Amber Temple (with the exception of the door into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the room, engaged in a tense debate. Characters who get close to this area without alerting the githyanki hear the two arguing in Gith about which of them is worthier of “Al’chaia’s magic books
carries a potion of greater healing in a crystal vial worn on a thin platinum chain (25 gp) around his neck.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the room, engaged in a tense debate. Characters who get close to this area without alerting the githyanki hear the two arguing in Gith about which of them is worthier of “Al’chaia’s magic books
carries a potion of greater healing in a crystal vial worn on a thin platinum chain (25 gp) around his neck.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of the room, engaged in a tense debate. Characters who get close to this area without alerting the githyanki hear the two arguing in Gith about which of them is worthier of “Al’chaia’s magic books
carries a potion of greater healing in a crystal vial worn on a thin platinum chain (25 gp) around his neck.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
know its cantrips. In its current condition, the lich has a challenge rating of 10 (5,900 XP). A greater restoration spell restores the lich’s memory and all of its spells. Another casting of the spell
restores its normal hit point maximum (135). If the characters restore its memory, the lich gives them the passwords to all the locked doors in the Amber Temple (with the exception of the door into
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
know its cantrips. In its current condition, the lich has a challenge rating of 10 (5,900 XP). A greater restoration spell restores the lich’s memory and all of its spells. Another casting of the spell
restores its normal hit point maximum (135). If the characters restore its memory, the lich gives them the passwords to all the locked doors in the Amber Temple (with the exception of the door into
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
living trees grow naturally out of its fallen remains. Their shapes resemble towers, with candlelit windows twinkling in the gloom and wooden balconies encircling gnarled branches. On one side of the
chapter 2, the hag takes refuge with her sister, Skabatha Nightshade, and spends all her time in the study (area L14), poring through Skabatha’s ritual books for a clever spell to overcome the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
living trees grow naturally out of its fallen remains. Their shapes resemble towers, with candlelit windows twinkling in the gloom and wooden balconies encircling gnarled branches. On one side of the
chapter 2, the hag takes refuge with her sister, Skabatha Nightshade, and spends all her time in the study (area L14), poring through Skabatha’s ritual books for a clever spell to overcome the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
living trees grow naturally out of its fallen remains. Their shapes resemble towers, with candlelit windows twinkling in the gloom and wooden balconies encircling gnarled branches. On one side of the
chapter 2, the hag takes refuge with her sister, Skabatha Nightshade, and spends all her time in the study (area L14), poring through Skabatha’s ritual books for a clever spell to overcome the characters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
19). The bolted door is easy to open from this side. Documents. The books and papers in the room include copious documents, Loren’s business files interspersed with personal papers. Most are ruined by
Mara Silvra, Dalk Dranzorg, Lord Cordon Silvra; dates unknown.” Treasure. In addition to dull business records, the desk holds a key to the lockbox in area 22, a 4-foot-long silver chain necklace
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
19). The bolted door is easy to open from this side. Documents. The books and papers in the room include copious documents, Loren’s business files interspersed with personal papers. Most are ruined by
Mara Silvra, Dalk Dranzorg, Lord Cordon Silvra; dates unknown.” Treasure. In addition to dull business records, the desk holds a key to the lockbox in area 22, a 4-foot-long silver chain necklace
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
19). The bolted door is easy to open from this side. Documents. The books and papers in the room include copious documents, Loren’s business files interspersed with personal papers. Most are ruined by
Mara Silvra, Dalk Dranzorg, Lord Cordon Silvra; dates unknown.” Treasure. In addition to dull business records, the desk holds a key to the lockbox in area 22, a 4-foot-long silver chain necklace
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
safety. The writings are laced with diabolical lore that is anathema to the mortal mind. Characters unable to read magic can’t make any headway in the books. A character who can read magic who examines
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
safety. The writings are laced with diabolical lore that is anathema to the mortal mind. Characters unable to read magic can’t make any headway in the books. A character who can read magic who examines
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
safety. The writings are laced with diabolical lore that is anathema to the mortal mind. Characters unable to read magic can’t make any headway in the books. A character who can read magic who examines
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
safety. The writings are laced with diabolical lore that is anathema to the mortal mind. Characters unable to read magic can’t make any headway in the books. A character who can read magic who examines
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
safety. The writings are laced with diabolical lore that is anathema to the mortal mind. Characters unable to read magic can’t make any headway in the books. A character who can read magic who examines
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
safety. The writings are laced with diabolical lore that is anathema to the mortal mind. Characters unable to read magic can’t make any headway in the books. A character who can read magic who examines
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chain.
Furnishings. Beneath the chandelier lies an elongated, oval dining table with a slate top and spider-like iron legs. Eight cushioned iron chairs surround it. An ornate wooden cabinet stands
behind it.
Bookshelves. Carved into the west, south, and east walls are rows of bookshelves. Five books rest on one of the southern shelves; all the other shelves are bare.
Two of the five books are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
crossbow bolts 3 ♣ Three books, written in Common, about random historical events 4 ♣ Canvas tent 5 ♣ 50 feet of coiled silk rope 6 ♣ Two crowbars 7 ♣ Healer’s kit 8 ♣ Eight gems worth 5 gp each 9
♣ Lamp 10 ♣ 10 feet of iron chain 3 ♠ Three spears 4 ♠ Steel mirror 5 ♠ 15-foot wooden pole 6 ♠ Burlap sack 7 ♠ Two sets of fine clothes 8 ♠ Shovel 9 ♠ Light hammer 10 ♠ Ten arrows The face of each card
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chain.
Furnishings. Beneath the chandelier lies an elongated, oval dining table with a slate top and spider-like iron legs. Eight cushioned iron chairs surround it. An ornate wooden cabinet stands
behind it.
Bookshelves. Carved into the west, south, and east walls are rows of bookshelves. Five books rest on one of the southern shelves; all the other shelves are bare.
Two of the five books are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chain.
Furnishings. Beneath the chandelier lies an elongated, oval dining table with a slate top and spider-like iron legs. Eight cushioned iron chairs surround it. An ornate wooden cabinet stands
behind it.
Bookshelves. Carved into the west, south, and east walls are rows of bookshelves. Five books rest on one of the southern shelves; all the other shelves are bare.
Two of the five books are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
crossbow bolts 3 ♣ Three books, written in Common, about random historical events 4 ♣ Canvas tent 5 ♣ 50 feet of coiled silk rope 6 ♣ Two crowbars 7 ♣ Healer’s kit 8 ♣ Eight gems worth 5 gp each 9
♣ Lamp 10 ♣ 10 feet of iron chain 3 ♠ Three spears 4 ♠ Steel mirror 5 ♠ 15-foot wooden pole 6 ♠ Burlap sack 7 ♠ Two sets of fine clothes 8 ♠ Shovel 9 ♠ Light hammer 10 ♠ Ten arrows The face of each card
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
crossbow bolts 3 ♣ Three books, written in Common, about random historical events 4 ♣ Canvas tent 5 ♣ 50 feet of coiled silk rope 6 ♣ Two crowbars 7 ♣ Healer’s kit 8 ♣ Eight gems worth 5 gp each 9
♣ Lamp 10 ♣ 10 feet of iron chain 3 ♠ Three spears 4 ♠ Steel mirror 5 ♠ 15-foot wooden pole 6 ♠ Burlap sack 7 ♠ Two sets of fine clothes 8 ♠ Shovel 9 ♠ Light hammer 10 ♠ Ten arrows The face of each card
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques
covered with glass vessels and books. Cabinets with glass doors line the walls, and they contain all manner of specimens. Just below the ceiling in the middle of the room, colorful globes circle each other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques
covered with glass vessels and books. Cabinets with glass doors line the walls, and they contain all manner of specimens. Just below the ceiling in the middle of the room, colorful globes circle each other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques
covered with glass vessels and books. Cabinets with glass doors line the walls, and they contain all manner of specimens. Just below the ceiling in the middle of the room, colorful globes circle each other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Athletics) check. The tower’s ground floor smells of old books and has walls lined with floor-to-ceiling bookcases. Wood-framed doors set with small, diamond-shaped panes of glass keep the books secure on
remaining books. The three of them attack intruders at once and gladly throw away their lives for Stonky’s cause. Each wields their heavy broom as a weapon, using the statistics for the cultist’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Athletics) check. The tower’s ground floor smells of old books and has walls lined with floor-to-ceiling bookcases. Wood-framed doors set with small, diamond-shaped panes of glass keep the books secure on
remaining books. The three of them attack intruders at once and gladly throw away their lives for Stonky’s cause. Each wields their heavy broom as a weapon, using the statistics for the cultist’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Athletics) check. The tower’s ground floor smells of old books and has walls lined with floor-to-ceiling bookcases. Wood-framed doors set with small, diamond-shaped panes of glass keep the books secure on
remaining books. The three of them attack intruders at once and gladly throw away their lives for Stonky’s cause. Each wields their heavy broom as a weapon, using the statistics for the cultist’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and small china plates, all covered with dust and rodent droppings. Treasure. The bookshelf holds old and worn books, a small framed watercolor painting of a mountain range (2 gp), and a chunk of raw
screams echoing in her ears. H9. Library Shelves filled with books line the walls of this library, and four wingback chairs sit around a low table in the center of the room. The wide bank of windows in






