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Returning 14 results for 'boon barren diffusing contiguous related'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
halfling houses helped enable the spread of humanity across the continent. With its powers related to food and shelter, the Mark of Hospitality was a boon to the early halfling nomads, but now it allows
House Ghallanda to run the best inns, hostels, and taverns in the land. Similarly, the Mark of Healing has always been a boon to both nomads and settlers facing dangerous wilds, and House Jorasco still
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy The curriculum of Witherbloom College focuses on various sciences, revolving around the life sciences. Biology, ecology, botany, chemistry, and related sciences combine with
, using concoctions of noxious ingredients for withering magic Decay 2 Bleed doctor, drain the essence of living creatures to fuel sinister spells Decay 3 Boon witch, brewing drafts to empower the living
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
is. While a manifest zone that prevents aging could be otherwise considered quite a boon, these zones can be quite small, and often tied to deadly cold that makes it difficult to live there. It’s
Risian ice can be used as a Spellcasting Focus for spells related to ice or water, and it’s a powerful component for creating magical effects related to cold or stasis. While it can develop in both
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
; whether that NPC confers Beloved Inspiration; and that NPC’s Bond Boon or Bond Bane, whichever is applicable. Report Cards. This section includes places to track the results of each Exam
combine with the adventures in this book to enhance the flavor of life at a university of magic.
If you find these rules aren’t the best fit for your group, you can run this book’s adventures without those rules, simply narrating the effects of related encounters without using rules to resolve them.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-related, secrets are an important component of gaining leverage over others. Moreover, your successful franchise will eventually have many secrets of its own that you desperately need to keep quiet
passion — or, better yet, your skill at manipulating the passions of others — can be a huge boon to the operation of a successful franchise. Tymora Luck is a lady tonight! And, as it turns out, every
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, agreeing to exchange his soul for a boon that enables him to escape to safety. With nothing to do in his tomb other than answer distant entreaties from the Material Plane, Levistus has attracted the
agents, offering them superior strength and great physical prowess in return for their allegiance. A Frozen Wasteland Every other layer of the Nine Hells has a function related to warfare, industry
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-known region located near a ruined castle with monster-filled dungeons Bandit Kingdoms, the Four to six bandit lords Feuding kingdoms ruled by greedy bandit lords with private armies Barren Wastes, the
, they prefer more rugged gear of leather and hide. The North Kingdoms Three kingdoms of related peoples occupy the Thillonrian Peninsula in the northeast of the Flanaess—a beautiful subarctic landscape of
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
patterns; while many use standard stat blocks, sentient beasts might use the statistics for Valenar beasts from Eberron: Rising from the Last War (though these aren’t in any way related to the Tairnadal
is the Winter Citadel, seat of the Prince of Frost. This martial spire appears in a barren region of Karrnath. It’s closely allied with the winter fey of the Moon Court. The Baronies Each barony is a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Such documents grant you special status, such as access to forbidden regions or neutral standing in embattled areas. Such identification isn’t always a boon, though. In a land frequently plundered by
), your primary interests involve aiding your contact in their research. Alternatively, you might work to further the academy’s efforts in another way, perhaps related to security or funding. The Academy
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
for countless generations. They are comfortable in close and barren environments, and may find vast open spaces to be disorienting. Living in Darkness. Tied to their subterranean origins, the dar are
actually related, it’s a formal affectation. Depending on their purpose in the wider world, it’s common for dar to use a “traveling name” among gath’dar—a general term for non-Dhakaani, without the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
for countless generations. They are comfortable in close and barren environments, and may find vast open spaces to be disorienting. Living in Darkness. Tied to their subterranean origins, the dar are
actually related, it’s a formal affectation. Depending on their purpose in the wider world, it’s common for dar to use a “traveling name” among gath’dar—a general term for non-Dhakaani, without the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
to turn citizens of Sharn into gargoyles; it could be an experiment, or simply a form of art. But these actions will be related to the sphere of the daelkyr that causes it, whether that's oozes
made from a leathery material that bonds to the wearer's body. Symbiont items that grant sight-related abilities will often demand to see certain things; the wearer will simply have a sense that the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, the participant is divine in name only. At your discretion, the winner might gain additional minor abilities related to their portfolio, such as controlling dust mites or understanding sloths. The
Guide) penned by Shemeshka. Star. The participant gains a boon of luck (see the Dungeon Master’s Guide). Stein. The participant wins a drink at the Ice Lounge (area F8). Sword. The participant wins a +1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
careful manipulation. Adventure Hooks. Eberron: Rising from the Last War contains abundant ideas for adventures related to the Chamber’s activities on Eberron. The Chamber Adventure Hooks table here
echoes accept this inexplicable boon without questioning it. Others investigate the mystery and might end up awakening their dragonsight and discovering the nature of the lauths affecting them—perhaps






