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Returning 31 results for 'boon bigger diffusing connect retract'.
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Magic Items
Phandelver and Below: The Shattered Obelisk
this way. The tower bristles with muddy knobs that constantly extrude and retract across its surface, as though the tower were breathing through a coating of thick mud.
Each creature in the area where
a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rests upon stone escarpments on either side of the icy River Mirar. Three bridges, named Upstream Span, Dalath’s Span, and Long Span, cross forty feet above the river to connect the two sides of the
maintains its original name as a reflection of its past power — and as a sign that it seeks to restore that power once again. If you want to make Luskan a bigger part of your campaign, more information about the city can be found in the Sword Coast Adventurer’s Guide.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rests upon stone escarpments on either side of the icy River Mirar. Three bridges, named Upstream Span, Dalath’s Span, and Long Span, cross forty feet above the river to connect the two sides of the
maintains its original name as a reflection of its past power — and as a sign that it seeks to restore that power once again. If you want to make Luskan a bigger part of your campaign, more information about the city can be found in the Sword Coast Adventurer’s Guide.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rests upon stone escarpments on either side of the icy River Mirar. Three bridges, named Upstream Span, Dalath’s Span, and Long Span, cross forty feet above the river to connect the two sides of the
maintains its original name as a reflection of its past power — and as a sign that it seeks to restore that power once again. If you want to make Luskan a bigger part of your campaign, more information about the city can be found in the Sword Coast Adventurer’s Guide.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
must be empty to shrink in this way. The tower bristles with muddy knobs that constantly extrude and retract across its surface, as though the tower were breathing through a coating of thick mud. Each
slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
must be empty to shrink in this way. The tower bristles with muddy knobs that constantly extrude and retract across its surface, as though the tower were breathing through a coating of thick mud. Each
slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
must be empty to shrink in this way. The tower bristles with muddy knobs that constantly extrude and retract across its surface, as though the tower were breathing through a coating of thick mud. Each
slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wide walkway connecting the rooms dug into the surrounding wall. Bridges cross the well at regular intervals, and also connect to stairs to the levels above and below. No matter how far down visitors
and space, altering the perceptions and reality of all beings within its walls.
Bigger on the Inside. The notion of space works strangely in Gravenhollow. The interior of the library continually
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wide walkway connecting the rooms dug into the surrounding wall. Bridges cross the well at regular intervals, and also connect to stairs to the levels above and below. No matter how far down visitors
and space, altering the perceptions and reality of all beings within its walls.
Bigger on the Inside. The notion of space works strangely in Gravenhollow. The interior of the library continually
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wide walkway connecting the rooms dug into the surrounding wall. Bridges cross the well at regular intervals, and also connect to stairs to the levels above and below. No matter how far down visitors
and space, altering the perceptions and reality of all beings within its walls.
Bigger on the Inside. The notion of space works strangely in Gravenhollow. The interior of the library continually
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
each tentacle and inject paralytic venom. The grell can partially retract its barbs into its tentacles to handle or manipulate objects it doesn’t want to pierce or tear. Grells have no eyes and floats
creatures they classify as edible, including humanoids. They tend to avoid bigger creatures that they have little hope of carrying away.
A grell will sometimes allow adventurers to wage war on the other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
each tentacle and inject paralytic venom. The grell can partially retract its barbs into its tentacles to handle or manipulate objects it doesn’t want to pierce or tear. Grells have no eyes and floats
creatures they classify as edible, including humanoids. They tend to avoid bigger creatures that they have little hope of carrying away.
A grell will sometimes allow adventurers to wage war on the other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
each tentacle and inject paralytic venom. The grell can partially retract its barbs into its tentacles to handle or manipulate objects it doesn’t want to pierce or tear. Grells have no eyes and floats
creatures they classify as edible, including humanoids. They tend to avoid bigger creatures that they have little hope of carrying away.
A grell will sometimes allow adventurers to wage war on the other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, though a knock spell causes it to retract into the ceiling. While the iron wall is down, pushing the red button has no effect. Red Dial. This dial can be turned to the left or right, and it snaps back
doorways connect area 58 to areas 60 and area 63. Area 59 is cut off, as are exits to areas 61, area 62, and area 67. Configuration 2. An open doorway connects areas 58 and area 63, but a doorway leading
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, though a knock spell causes it to retract into the ceiling. While the iron wall is down, pushing the red button has no effect. Red Dial. This dial can be turned to the left or right, and it snaps back
doorways connect area 58 to areas 60 and area 63. Area 59 is cut off, as are exits to areas 61, area 62, and area 67. Configuration 2. An open doorway connects areas 58 and area 63, but a doorway leading
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, though a knock spell causes it to retract into the ceiling. While the iron wall is down, pushing the red button has no effect. Red Dial. This dial can be turned to the left or right, and it snaps back
doorways connect area 58 to areas 60 and area 63. Area 59 is cut off, as are exits to areas 61, area 62, and area 67. Configuration 2. An open doorway connects areas 58 and area 63, but a doorway leading
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
original construction. They connect different areas of the complex. When the characters see a black gate for the first time, read: A ten-foot-diameter circle of runes and black onyx fragments is set
’ magic. To reach the Phylactery Vault, six black gates must be disrupted. Once those gates are disrupted, any black gate can be forced to connect the Temples of Extraction to the Phylactery Vault, which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
original construction. They connect different areas of the complex. When the characters see a black gate for the first time, read: A ten-foot-diameter circle of runes and black onyx fragments is set
’ magic. To reach the Phylactery Vault, six black gates must be disrupted. Once those gates are disrupted, any black gate can be forced to connect the Temples of Extraction to the Phylactery Vault, which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
original construction. They connect different areas of the complex. When the characters see a black gate for the first time, read: A ten-foot-diameter circle of runes and black onyx fragments is set
’ magic. To reach the Phylactery Vault, six black gates must be disrupted. Once those gates are disrupted, any black gate can be forced to connect the Temples of Extraction to the Phylactery Vault, which
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
. Such documents grant you special status, such as access to forbidden regions or neutral standing in embattled areas. Such identification isn’t always a boon, though. In a land frequently plundered by
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
. Such documents grant you special status, such as access to forbidden regions or neutral standing in embattled areas. Such identification isn’t always a boon, though. In a land frequently plundered by
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
. Such documents grant you special status, such as access to forbidden regions or neutral standing in embattled areas. Such identification isn’t always a boon, though. In a land frequently plundered by
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
doors open to a large living area. Most of the interior has been demolished to make one open room that’s 20 feet high. The seam along the walls where the second level used to connect is still visible
a green rind, and has doubled in size—is the salable cheese perfect for Kaga’s Stumblenoodles recipe. This is the only one that will grant a magical boon when made into a dish. 8: Storage Room This
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
doors open to a large living area. Most of the interior has been demolished to make one open room that’s 20 feet high. The seam along the walls where the second level used to connect is still visible
a green rind, and has doubled in size—is the salable cheese perfect for Kaga’s Stumblenoodles recipe. This is the only one that will grant a magical boon when made into a dish. 8: Storage Room This
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
doors open to a large living area. Most of the interior has been demolished to make one open room that’s 20 feet high. The seam along the walls where the second level used to connect is still visible
a green rind, and has doubled in size—is the salable cheese perfect for Kaga’s Stumblenoodles recipe. This is the only one that will grant a magical boon when made into a dish. 8: Storage Room This
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cowslips, and hyacinths suffuse this vast garden. Ahead, a ring of standing stones rises from the flower beds. Glittering streams divide the garden and connect with a large pond shaded by willows. The garden
scare off the characters. The ettercaps lack the courage to fight anything bigger than a pixie, but they defend themselves if attacked. An ettercap reduced to 22 hit points or fewer tries to flee by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cowslips, and hyacinths suffuse this vast garden. Ahead, a ring of standing stones rises from the flower beds. Glittering streams divide the garden and connect with a large pond shaded by willows. The garden
scare off the characters. The ettercaps lack the courage to fight anything bigger than a pixie, but they defend themselves if attacked. An ettercap reduced to 22 hit points or fewer tries to flee by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cowslips, and hyacinths suffuse this vast garden. Ahead, a ring of standing stones rises from the flower beds. Glittering streams divide the garden and connect with a large pond shaded by willows. The garden
scare off the characters. The ettercaps lack the courage to fight anything bigger than a pixie, but they defend themselves if attacked. An ettercap reduced to 22 hit points or fewer tries to flee by
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
connect their echoes across worlds, then all worlds must exist in a sort of entanglement of causality. This makes the map of possible futures infinitely more complex and tantalizing—and subject to
echoes accept this inexplicable boon without questioning it. Others investigate the mystery and might end up awakening their dragonsight and discovering the nature of the lauths affecting them—perhaps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
connect their echoes across worlds, then all worlds must exist in a sort of entanglement of causality. This makes the map of possible futures infinitely more complex and tantalizing—and subject to
echoes accept this inexplicable boon without questioning it. Others investigate the mystery and might end up awakening their dragonsight and discovering the nature of the lauths affecting them—perhaps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
connect their echoes across worlds, then all worlds must exist in a sort of entanglement of causality. This makes the map of possible futures infinitely more complex and tantalizing—and subject to
echoes accept this inexplicable boon without questioning it. Others investigate the mystery and might end up awakening their dragonsight and discovering the nature of the lauths affecting them—perhaps






