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Returning 35 results for 'boon blending diffusing current records'.
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Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Iggwilv is immune to any effect that would age her, and she can’t die from old age.
Legendary Resistance (3/Day). If Iggwilv fails a saving throw, she can choose to
itself on a success.Iggwilv has a long and storied history throughout the multiverse. This adventure presents the legendary figure in her current form.
Baba Yaga’s Daughter. Iggwilv’s
Backgrounds
Sword Coast Adventurer's Guide
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
Backgrounds
Sword Coast Adventurer's Guide
to help those in other places who seek your expertise. You might be one of the few who aid Herald’s Holdfast, helping to catalogue and maintain records of the information that arrives daily from
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Court Functionary Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers
and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Court Functionary Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers
and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Court Functionary Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers
and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Archives Gravenhollow’s records are organized by rooms attuned to the past, the present, or the future. Each level has a random number of rooms, arranged without any apparent system other than the
library’s intuitive ability to direct visitors to where they want to go — or to where the library thinks they need to go. Accessing the Records The library keeps its records on stone and crystal slabs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Archives Gravenhollow’s records are organized by rooms attuned to the past, the present, or the future. Each level has a random number of rooms, arranged without any apparent system other than the
library’s intuitive ability to direct visitors to where they want to go — or to where the library thinks they need to go. Accessing the Records The library keeps its records on stone and crystal slabs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Archives Gravenhollow’s records are organized by rooms attuned to the past, the present, or the future. Each level has a random number of rooms, arranged without any apparent system other than the
library’s intuitive ability to direct visitors to where they want to go — or to where the library thinks they need to go. Accessing the Records The library keeps its records on stone and crystal slabs
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fervent member of the Strixhaven Iron-Lifters Society, she has already started to break long-held records in both powerlifting and weightlifting. When not training or competing (or occasionally studying
-Lifters Society
Job: Strixhaven Stadium equipment assistant
Bond Boon: Whenever you need anything heavy moved, members of the Iron-Lifters Society show up to help you.
Bond Bane: Heavy things show up in inconvenient places, such as in front of your dorm door.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fervent member of the Strixhaven Iron-Lifters Society, she has already started to break long-held records in both powerlifting and weightlifting. When not training or competing (or occasionally studying
-Lifters Society
Job: Strixhaven Stadium equipment assistant
Bond Boon: Whenever you need anything heavy moved, members of the Iron-Lifters Society show up to help you.
Bond Bane: Heavy things show up in inconvenient places, such as in front of your dorm door.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fervent member of the Strixhaven Iron-Lifters Society, she has already started to break long-held records in both powerlifting and weightlifting. When not training or competing (or occasionally studying
-Lifters Society
Job: Strixhaven Stadium equipment assistant
Bond Boon: Whenever you need anything heavy moved, members of the Iron-Lifters Society show up to help you.
Bond Bane: Heavy things show up in inconvenient places, such as in front of your dorm door.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
locked, and each requires a successful DC 25 Dexterity check using thieves’ tools to open. Each room contains shelves and cabinets of Lorehold records that detail the academic progress of current students
shout an alarm, calling the characters “trespassers” as they move to attack. This alerts the two cogwork archivists in the nearby Records Room (area L4), which remain in that area, and causes the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
locked, and each requires a successful DC 25 Dexterity check using thieves’ tools to open. Each room contains shelves and cabinets of Lorehold records that detail the academic progress of current students
shout an alarm, calling the characters “trespassers” as they move to attack. This alerts the two cogwork archivists in the nearby Records Room (area L4), which remain in that area, and causes the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
locked, and each requires a successful DC 25 Dexterity check using thieves’ tools to open. Each room contains shelves and cabinets of Lorehold records that detail the academic progress of current students
shout an alarm, calling the characters “trespassers” as they move to attack. This alerts the two cogwork archivists in the nearby Records Room (area L4), which remain in that area, and causes the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
other places who seek your expertise. You might be one of the few who aid Herald’s Holdfast, helping to catalogue and maintain records of the information that arrives daily from across Faerûn. Skill
quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
other places who seek your expertise. You might be one of the few who aid Herald’s Holdfast, helping to catalogue and maintain records of the information that arrives daily from across Faerûn. Skill
quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
other places who seek your expertise. You might be one of the few who aid Herald’s Holdfast, helping to catalogue and maintain records of the information that arrives daily from across Faerûn. Skill
quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
than one piece
8 Floating in an unstable parallel reality
(SAM BURLEY) Abandoned Temple Adventures An abandoned temple might contain records, special items, and humanoid remains, any
place.
Abandoned Temple Adventures d12 Adventure Goal
1 Retrieve records or a magic item left in the temple.
2 Demolish what’s left of the temple to prevent anyone from retrieving
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6 Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
your next attack roll on the current turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of the current turn. Level 4: Ability
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
than one piece
8 Floating in an unstable parallel reality
(SAM BURLEY) Abandoned Temple Adventures An abandoned temple might contain records, special items, and humanoid remains, any
place.
Abandoned Temple Adventures d12 Adventure Goal
1 Retrieve records or a magic item left in the temple.
2 Demolish what’s left of the temple to prevent anyone from retrieving
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
than one piece
8 Floating in an unstable parallel reality
(SAM BURLEY) Abandoned Temple Adventures An abandoned temple might contain records, special items, and humanoid remains, any
place.
Abandoned Temple Adventures d12 Adventure Goal
1 Retrieve records or a magic item left in the temple.
2 Demolish what’s left of the temple to prevent anyone from retrieving
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6 Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
your next attack roll on the current turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of the current turn. Level 4: Ability
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6 Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
your career, you gain each of your subclass’s features that are of your Rogue level or lower. Level 3: Steady Aim As a Bonus Action, you give yourself Advantage on your next attack roll on the current
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6 Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
your career, you gain each of your subclass’s features that are of your Rogue level or lower. Level 3: Steady Aim As a Bonus Action, you give yourself Advantage on your next attack roll on the current
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6 Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
your career, you gain each of your subclass’s features that are of your Rogue level or lower. Level 3: Steady Aim As a Bonus Action, you give yourself Advantage on your next attack roll on the current
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
18 +6 Elusive 9d6 19 +6 Epic Boon 10d6 20 +6 Stroke of Luck 10d6 Level 1: Expertise You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended
your next attack roll on the current turn. You can use this feature only if you haven’t moved during this turn, and after you use it, your Speed is 0 until the end of the current turn. Level 4: Ability
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
opportunity to call attention to a detail the characters overlooked. Clearly, this character’s subconscious registered the detail as important!
Involve a current villain. This can help build the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
opportunity to call attention to a detail the characters overlooked. Clearly, this character’s subconscious registered the detail as important!
Involve a current villain. This can help build the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
a tout. 2 A stiff-necked Fated tax collector (noble), flanked by two guards, smugly informs the characters they must each pay a “promenade toll” of 1 sp to proceed in their current direction. 3 Out of
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morte’s Planar Parade) brays
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
opportunity to call attention to a detail the characters overlooked. Clearly, this character’s subconscious registered the detail as important!
Involve a current villain. This can help build the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
a tout. 2 A stiff-necked Fated tax collector (noble), flanked by two guards, smugly informs the characters they must each pay a “promenade toll” of 1 sp to proceed in their current direction. 3 Out of
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morte’s Planar Parade) brays
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
a tout. 2 A stiff-necked Fated tax collector (noble), flanked by two guards, smugly informs the characters they must each pay a “promenade toll” of 1 sp to proceed in their current direction. 3 Out of
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morte’s Planar Parade) brays
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
government, but the townsfolk elect someone to serve as townmaster each year. The townmaster serves as a judge in minor disputes and keeps any records that need to be kept. The current townmaster is a male
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
important records. The current townmaster is a human banker named Harbin Wester, a cheerful and well-liked, but timid leader. Completely intimidated by the Redbrands, Harbin initially claims that they’re






