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Returning 19 results for 'boon both diffusing claw resides'.
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monsters
Advantage when taking the Hide action.Claw. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft, Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage
", "rollAction":"Claw", "rollDamageType":"Slashing"} Slashing damage.
Fire Breath (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Fire Breath"}. Dexterity Saving Throw: DC 11
Monsters
The Wild Beyond the Witchlight
Boon of Immortality. Skabatha is immune to any effect that would age her, and she can’t die from old age.
Forgetfulness. The first creature that Skabatha sees after she finishes a long rest is
invisible to her. She can’t remember seeing the creature or perceive it using her truesight until the end of her next long rest.Multiattack. Skabatha makes two Claw attacks.
Claw. Melee Weapon
Monsters
Fizban's Treasury of Dragons
wake.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one
", "rollAction":"Bite", "rollDamageType":"psychic"} psychic damage.
Claw. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit
Monsters
Fizban's Treasury of Dragons
makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7
", "rollDamageType":"psychic"} psychic damage.
Claw. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
called infernal blessings. When a character attracts the attention of Hulgaz, she or her servants confront the character and offer a boon. But any boon on offer is fated to make the recipient miserable
. Hulgaz has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Hulgaz makes two Claw attacks and one Intoxicating Sting attack.
Claw. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
+5, Perception +6, Stealth +2
Senses truesight 60 ft., passive Perception 16
Languages Common, Elvish, Infernal, Sylvan
Challenge 8 (3,900 XP) Proficiency Bonus +3
Boon of Immortality
remember seeing the creature or perceive it using her truesight until the end of her next long rest.
Actions
Multiattack. Skabatha makes two Claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
+5, Perception +6, Stealth +2
Senses truesight 60 ft., passive Perception 16
Languages Common, Elvish, Infernal, Sylvan
Challenge 8 (3,900 XP) Proficiency Bonus +3
Boon of Immortality
remember seeing the creature or perceive it using her truesight until the end of her next long rest.
Actions
Multiattack. Skabatha makes two Claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
+5, Perception +6, Stealth +2
Senses truesight 60 ft., passive Perception 16
Languages Common, Elvish, Infernal, Sylvan
Challenge 8 (3,900 XP) Proficiency Bonus +3
Boon of Immortality
remember seeing the creature or perceive it using her truesight until the end of her next long rest.
Actions
Multiattack. Skabatha makes two Claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
called infernal blessings. When a character attracts the attention of Hulgaz, she or her servants confront the character and offer a boon. But any boon on offer is fated to make the recipient miserable
. Hulgaz has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Hulgaz makes two Claw attacks and one Intoxicating Sting attack.
Claw. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
called infernal blessings. When a character attracts the attention of Hulgaz, she or her servants confront the character and offer a boon. But any boon on offer is fated to make the recipient miserable
. Hulgaz has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Hulgaz makes two Claw attacks and one Intoxicating Sting attack.
Claw. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13. Umberlee’s Chosen Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
entirely with a large metal claw, much like a crab’s.
His body is covered with clusters of barnacles, and in his left hand he idly grasps the haft of an exquisite trident, engraved with images of
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13. Umberlee’s Chosen Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
entirely with a large metal claw, much like a crab’s.
His body is covered with clusters of barnacles, and in his left hand he idly grasps the haft of an exquisite trident, engraved with images of
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13. Umberlee’s Chosen Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
entirely with a large metal claw, much like a crab’s.
His body is covered with clusters of barnacles, and in his left hand he idly grasps the haft of an exquisite trident, engraved with images of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
— who is also a true disciple of Keptolo. In most myths, Keptolo resides in the Demonweb Pits alongside Lolth, whom he serves as consort, more than a plaything but much less than an equal. Keptolo is
society. Yet there’s no denying that knowledge of arcane magic could be a great boon to an ambitious female. Zinzerena’s worshipers encourage this pursuit and offer tutelage and tools in exchange for a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
— who is also a true disciple of Keptolo. In most myths, Keptolo resides in the Demonweb Pits alongside Lolth, whom he serves as consort, more than a plaything but much less than an equal. Keptolo is
society. Yet there’s no denying that knowledge of arcane magic could be a great boon to an ambitious female. Zinzerena’s worshipers encourage this pursuit and offer tutelage and tools in exchange for a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
— who is also a true disciple of Keptolo. In most myths, Keptolo resides in the Demonweb Pits alongside Lolth, whom he serves as consort, more than a plaything but much less than an equal. Keptolo is
society. Yet there’s no denying that knowledge of arcane magic could be a great boon to an ambitious female. Zinzerena’s worshipers encourage this pursuit and offer tutelage and tools in exchange for a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see chapter 7), the Abbess of Stone, resides here. She spends little time in her room during the day, preferring to exercise and mediate in the dojo (area M15). At night she retires to this room, but
or the ability to burrow. However, the artificial blades increase its claw damage to 14 (2d8 + 5) slashing damage. The angry, trapped umber hulk eagerly attacks anything it can reach. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see chapter 7), the Abbess of Stone, resides here. She spends little time in her room during the day, preferring to exercise and mediate in the dojo (area M15). At night she retires to this room, but
or the ability to burrow. However, the artificial blades increase its claw damage to 14 (2d8 + 5) slashing damage. The angry, trapped umber hulk eagerly attacks anything it can reach. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see chapter 7), the Abbess of Stone, resides here. She spends little time in her room during the day, preferring to exercise and mediate in the dojo (area M15). At night she retires to this room, but
or the ability to burrow. However, the artificial blades increase its claw damage to 14 (2d8 + 5) slashing damage. The angry, trapped umber hulk eagerly attacks anything it can reach. If the






