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Returning 35 results for 'boon bring diffusing confined rogues'.
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Monsters
Eberron: Rising from the Last War
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
Monsters
Curse of Strahd
it forever. It angers Vladimir that he and his fellow knights are also trapped, but in Vladimir's mind, such is the price of keeping the vampire confined. Even his love for Godfrey is now just a dim
Barovia would fade, allowing the spirits of Vladimir and his knights to enter the afterlife. Nevertheless, Vladimir would rather savor Strahd's torment than bring peace to his fallen order or peace
classes
Player’s Handbook
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Rogue People forget that the entire point of venturing down into a dusty tomb is to bring back the prizes hidden away there. Fighting is for fools. Dead men can’t spend their fortunes.
— Barnabas
Bladecutter
When brute force won’t get the job done, or when magic isn’t available or appropriate, the rogue rises to the fore. With skills tied to stealth, subterfuge, and trickery, rogues can get
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Rogue People forget that the entire point of venturing down into a dusty tomb is to bring back the prizes hidden away there. Fighting is for fools. Dead men can’t spend their fortunes.
— Barnabas
Bladecutter
When brute force won’t get the job done, or when magic isn’t available or appropriate, the rogue rises to the fore. With skills tied to stealth, subterfuge, and trickery, rogues can get
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Rogue People forget that the entire point of venturing down into a dusty tomb is to bring back the prizes hidden away there. Fighting is for fools. Dead men can’t spend their fortunes.
— Barnabas
Bladecutter
When brute force won’t get the job done, or when magic isn’t available or appropriate, the rogue rises to the fore. With skills tied to stealth, subterfuge, and trickery, rogues can get
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Conclusion If the characters kill the thessalhydra, they have successfully completed this adventure. When they chop off the creature’s heads and bring them back to Sir Tristan, he will welcome them
as conquering heroes, shower them with treasure, and grant each one a boon (as long as it is within his power to do so). Additionally, in area 6 of the thessalhydra’s lair they will find coins, gems
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Conclusion If the characters kill the thessalhydra, they have successfully completed this adventure. When they chop off the creature’s heads and bring them back to Sir Tristan, he will welcome them
as conquering heroes, shower them with treasure, and grant each one a boon (as long as it is within his power to do so). Additionally, in area 6 of the thessalhydra’s lair they will find coins, gems
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Conclusion If the characters kill the thessalhydra, they have successfully completed this adventure. When they chop off the creature’s heads and bring them back to Sir Tristan, he will welcome them
as conquering heroes, shower them with treasure, and grant each one a boon (as long as it is within his power to do so). Additionally, in area 6 of the thessalhydra’s lair they will find coins, gems
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Beden-Moon. The journey back to Djaynai is uneventful. How the adventure concludes depends on who the characters return the tomes to. If the characters bring the tomes to Atiba-Pa, he is overjoyed
, declaring the Blackmist Way and the Blackthrone Arts will be a boon to Djaynai’s people and help protect its shores. The People’s Stewards hold a solemn ceremony of honor in Castle Djaynai followed by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Beden-Moon. The journey back to Djaynai is uneventful. How the adventure concludes depends on who the characters return the tomes to. If the characters bring the tomes to Atiba-Pa, he is overjoyed
, declaring the Blackmist Way and the Blackthrone Arts will be a boon to Djaynai’s people and help protect its shores. The People’s Stewards hold a solemn ceremony of honor in Castle Djaynai followed by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Beden-Moon. The journey back to Djaynai is uneventful. How the adventure concludes depends on who the characters return the tomes to. If the characters bring the tomes to Atiba-Pa, he is overjoyed
, declaring the Blackmist Way and the Blackthrone Arts will be a boon to Djaynai’s people and help protect its shores. The People’s Stewards hold a solemn ceremony of honor in Castle Djaynai followed by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the pursuit of knowledge. Bak Mei is a traditional master of the Open Hand, and other members of the order bring knowledge from various traditions. They are united in the belief that the world has
beggars or trappers to avoid attention, or they disguise themselves as traveling rangers, druids, or rogues. Members of the order are responsible for acquiring knowledge through force or thievery
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the pursuit of knowledge. Bak Mei is a traditional master of the Open Hand, and other members of the order bring knowledge from various traditions. They are united in the belief that the world has
beggars or trappers to avoid attention, or they disguise themselves as traveling rangers, druids, or rogues. Members of the order are responsible for acquiring knowledge through force or thievery
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the pursuit of knowledge. Bak Mei is a traditional master of the Open Hand, and other members of the order bring knowledge from various traditions. They are united in the belief that the world has
beggars or trappers to avoid attention, or they disguise themselves as traveling rangers, druids, or rogues. Members of the order are responsible for acquiring knowledge through force or thievery
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
following information to save his skin: Ras Nsi is slowly rotting to death. He doesn’t know the cause of his affliction and has no way to cure it. Before he dies, Ras Nsi wants to bring forth Dendar
Nsi unlock the gate and bring forth the Night Serpent. In return, Ras Nsi defends the Tomb of the Nine Gods. Nine stone puzzle cubes are needed to enter the Tomb of the Nine Gods. Ras Nsi doesn’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
following information to save his skin: Ras Nsi is slowly rotting to death. He doesn’t know the cause of his affliction and has no way to cure it. Before he dies, Ras Nsi wants to bring forth Dendar
Nsi unlock the gate and bring forth the Night Serpent. In return, Ras Nsi defends the Tomb of the Nine Gods. Nine stone puzzle cubes are needed to enter the Tomb of the Nine Gods. Ras Nsi doesn’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
following information to save his skin: Ras Nsi is slowly rotting to death. He doesn’t know the cause of his affliction and has no way to cure it. Before he dies, Ras Nsi wants to bring forth Dendar
Nsi unlock the gate and bring forth the Night Serpent. In return, Ras Nsi defends the Tomb of the Nine Gods. Nine stone puzzle cubes are needed to enter the Tomb of the Nine Gods. Ras Nsi doesn’t
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
, the head chef. Kaga is usually pleasant but formal; today, however, his tone is grave. He shares the following information: “Jacque was wise to bring you to me. I have need of adventurers such as
yourselves, but it’s a matter of the utmost discretion. If you are willing to help, together we will bring joy to all the children of Daggerford. And your reward! You shall dine on the most delicious food
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
, the head chef. Kaga is usually pleasant but formal; today, however, his tone is grave. He shares the following information: “Jacque was wise to bring you to me. I have need of adventurers such as
yourselves, but it’s a matter of the utmost discretion. If you are willing to help, together we will bring joy to all the children of Daggerford. And your reward! You shall dine on the most delicious food
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
, the head chef. Kaga is usually pleasant but formal; today, however, his tone is grave. He shares the following information: “Jacque was wise to bring you to me. I have need of adventurers such as
yourselves, but it’s a matter of the utmost discretion. If you are willing to help, together we will bring joy to all the children of Daggerford. And your reward! You shall dine on the most delicious food
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
When a player roleplays a negative
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
When a player roleplays a negative
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
When a player roleplays a negative
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
confined. Even his love for Godfrey is now just a dim memory shrouded by his hate. Were Vladimir to let go of his hatred, his spirit would find peace and could remember the warmth of love. Were Strahd to
torment than bring peace to his fallen order or peace to the land of Barovia. Gone are the days of honor and valor. Statistics. Vladimir Horngaard has the statistics of a revenant with the following
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rest of the pack is unwilling to challenge Kiril’s authority and face Strahd’s wrath. Kiril won’t let Zuleika hunt, so she’s more or less confined to the den. TRAVEL THROUGH THE MISTS
The werewolves
the Vistani. He periodically allows the werewolves to slip past the misty borders as well, so that they can bring or lure others into his domain. Unlike the Vistani, however, the werewolves can’t come and go as they please.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rest of the pack is unwilling to challenge Kiril’s authority and face Strahd’s wrath. Kiril won’t let Zuleika hunt, so she’s more or less confined to the den. TRAVEL THROUGH THE MISTS
The werewolves
the Vistani. He periodically allows the werewolves to slip past the misty borders as well, so that they can bring or lure others into his domain. Unlike the Vistani, however, the werewolves can’t come and go as they please.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rest of the pack is unwilling to challenge Kiril’s authority and face Strahd’s wrath. Kiril won’t let Zuleika hunt, so she’s more or less confined to the den. TRAVEL THROUGH THE MISTS
The werewolves
the Vistani. He periodically allows the werewolves to slip past the misty borders as well, so that they can bring or lure others into his domain. Unlike the Vistani, however, the werewolves can’t come and go as they please.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
confined. Even his love for Godfrey is now just a dim memory shrouded by his hate. Were Vladimir to let go of his hatred, his spirit would find peace and could remember the warmth of love. Were Strahd to
torment than bring peace to his fallen order or peace to the land of Barovia. Gone are the days of honor and valor. Statistics. Vladimir Horngaard has the statistics of a revenant with the following
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
confined. Even his love for Godfrey is now just a dim memory shrouded by his hate. Were Vladimir to let go of his hatred, his spirit would find peace and could remember the warmth of love. Were Strahd to
torment than bring peace to his fallen order or peace to the land of Barovia. Gone are the days of honor and valor. Statistics. Vladimir Horngaard has the statistics of a revenant with the following
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. The machinations among elves, medusas, kraul, and other creatures rarely bring any significant improvement to the lives of the swarm’s countless members, but often cause disruption and occasionally
adventurous members might enjoy intrigue and politics, or might unwittingly become tangled up in the schemes of the guild’s leaders. Jarad maintains a council of shamans and rogues to serve as a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. The machinations among elves, medusas, kraul, and other creatures rarely bring any significant improvement to the lives of the swarm’s countless members, but often cause disruption and occasionally
adventurous members might enjoy intrigue and politics, or might unwittingly become tangled up in the schemes of the guild’s leaders. Jarad maintains a council of shamans and rogues to serve as a






