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Returning 35 results for 'boon broader diffusing cause retreats'.
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Magic Items
Acquisitions Incorporated
, which you play back liberally
Whispered Encyclopedia
At rank 2, your whisper jar becomes an uncommon magic item that can tap into the broader lore of Acquisitions Incorporated. As a bonus action
item. As an action, you can cause the jar to function as a wand of enemy detection, whereupon it whispers the direction to foes within range. This property of the whisper jar can’t be used
Monsters
The Wild Beyond the Witchlight
Amphibious. Bavlorna can breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature
within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
feat of their choice for every 30,000 XP the character earns above 355,000 XP. Epic Boon feats are especially appropriate for these bonus feats, but a player can choose any feat for which their level 20 character qualifies.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
feat of their choice for every 30,000 XP the character earns above 355,000 XP. Epic Boon feats are especially appropriate for these bonus feats, but a player can choose any feat for which their level 20 character qualifies.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
feat of their choice for every 30,000 XP the character earns above 355,000 XP. Epic Boon feats are especially appropriate for these bonus feats, but a player can choose any feat for which their level 20 character qualifies.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
feat of their choice for every 30,000 XP the character earns above 355,000 XP. Epic Boon feats are especially appropriate for these bonus feats, but a player can choose any feat for which their level 20 character qualifies.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
feat of their choice for every 30,000 XP the character earns above 355,000 XP. Epic Boon feats are especially appropriate for these bonus feats, but a player can choose any feat for which their level 20 character qualifies.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
feat of their choice for every 30,000 XP the character earns above 355,000 XP. Epic Boon feats are especially appropriate for these bonus feats, but a player can choose any feat for which their level 20 character qualifies.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
another player’s character requires that player’s consent. Additionally, you gain the following traits. Boon Aura. Your allies within 5 feet of you have advantage on saving throws against being
frightened or charmed, provided you aren’t incapacitated. Companion’s Protection. When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to cause the attack to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
another player’s character requires that player’s consent. Additionally, you gain the following traits. Boon Aura. Your allies within 5 feet of you have advantage on saving throws against being
frightened or charmed, provided you aren’t incapacitated. Companion’s Protection. When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to cause the attack to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
another player’s character requires that player’s consent. Additionally, you gain the following traits. Boon Aura. Your allies within 5 feet of you have advantage on saving throws against being
frightened or charmed, provided you aren’t incapacitated. Companion’s Protection. When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to cause the attack to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
navigator’s tools, you can roll a d4 and add the number rolled to the ability check. Storm’s Boon. You have resistance to lightning damage. Headwinds. You know the gust cantrip. Starting at 3rd level, you
object that is neither held nor carried and that weighs no more than 5 pounds. This object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage. You create a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
navigator’s tools, you can roll a d4 and add the number rolled to the ability check. Storm’s Boon. You have resistance to lightning damage. Headwinds. You know the gust cantrip. Starting at 3rd level, you
object that is neither held nor carried and that weighs no more than 5 pounds. This object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage. You create a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
navigator’s tools, you can roll a d4 and add the number rolled to the ability check. Storm’s Boon. You have resistance to lightning damage. Headwinds. You know the gust cantrip. Starting at 3rd level, you
object that is neither held nor carried and that weighs no more than 5 pounds. This object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage. You create a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
retreats. A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening
Attack. When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
retreats. A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening
Attack. When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
retreats. A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening
Attack. When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to cause that attack to hit one creature of your choice, other than the attacker, that you can see
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. Only the following spells will affect these items: telekinesis sends all three items of a set back to their original position; heat metal will cause one item to fall to pieces; disintegrate will destroy
all items of a set; magic weapon will cause a sword to become a plain iron weapon. 27A. Chamber of Hopelessness Any creature unfortunate enough to be teleported here from area 25 is doomed, for its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. Only the following spells will affect these items: telekinesis sends all three items of a set back to their original position; heat metal will cause one item to fall to pieces; disintegrate will destroy
all items of a set; magic weapon will cause a sword to become a plain iron weapon. 27A. Chamber of Hopelessness Any creature unfortunate enough to be teleported here from area 25 is doomed, for its
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Prophecy, however—primarily the dragons of the Chamber and the fiendish Lords of Dust—view each fragment as a tiny piece of a much larger whole. From this broader perspective, one fragment or verse
, destructive fire raging to life after long lying dormant, or perhaps even the hatching of a red dragon’s egg. “Five shall rise to cause a dragon’s fall.” The best way to read this line is as a reference
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. Only the following spells will affect these items: telekinesis sends all three items of a set back to their original position; heat metal will cause one item to fall to pieces; disintegrate will destroy
all items of a set; magic weapon will cause a sword to become a plain iron weapon. 27A. Chamber of Hopelessness Any creature unfortunate enough to be teleported here from area 25 is doomed, for its
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Prophecy, however—primarily the dragons of the Chamber and the fiendish Lords of Dust—view each fragment as a tiny piece of a much larger whole. From this broader perspective, one fragment or verse
, destructive fire raging to life after long lying dormant, or perhaps even the hatching of a red dragon’s egg. “Five shall rise to cause a dragon’s fall.” The best way to read this line is as a reference
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Prophecy, however—primarily the dragons of the Chamber and the fiendish Lords of Dust—view each fragment as a tiny piece of a much larger whole. From this broader perspective, one fragment or verse
, destructive fire raging to life after long lying dormant, or perhaps even the hatching of a red dragon’s egg. “Five shall rise to cause a dragon’s fall.” The best way to read this line is as a reference
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
5 +3 4 15 +5 Persistent Rage 5 +3 4 16 +5 Ability Score Improvement 5 +4 4 17 +6 Improved Brutal Strike 6 +4 4 18 +6 Indomitable Might 6 +4 4 19 +6 Epic Boon 6 +4 4 20 +6 Primal Champion 6 +4 4 Level
type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You have the following effect options. Forceful Blow. The target is pushed 15 feet straight away
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— — 15 +5 — D12 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement D12 4 18 4 3 3 3 2 1 1 1 — 17 +6 — D12 4 19 4 3 3 3 2 1 1 1 1 18 +6 Superior Inspiration D12 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon
, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage. Level 10: Magical Secrets You’ve learned secrets from various magical traditions. Whenever you reach a Bard
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
encompasses fiendish inventiveness and a drive to devise new tools for their mad cause. They are masters of fire and forge, taking captives to work in their infernal foundries. Fire cultists see conquest
reckless attacks with no regard for their own lives, seeking to cause as much damage as possible before falling. They are fearless and would rather die fighting among a mob of enemies than retreat a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
5 +3 4 15 +5 Persistent Rage 5 +3 4 16 +5 Ability Score Improvement 5 +4 4 17 +6 Improved Brutal Strike 6 +4 4 18 +6 Indomitable Might 6 +4 4 19 +6 Epic Boon 6 +4 4 20 +6 Primal Champion 6 +4 4 Level
Disadvantage. If the chosen attack roll hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Boon D12 4 21 4 3 3 3 3 2 1 1 1 20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1 Level 1: Bardic Inspiration You can supernaturally inspire others through words, music, or dance. This inspiration is
. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
regain the ability to do so when you finish a Long Rest. JULIA METZGER A Paladin’s dedication to her
cause manifests as magical might Level 6: Aura of Protection You radiate a protective, unseeable
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
5 +3 4 15 +5 Persistent Rage 5 +3 4 16 +5 Ability Score Improvement 5 +4 4 17 +6 Improved Brutal Strike 6 +4 4 18 +6 Indomitable Might 6 +4 4 19 +6 Epic Boon 6 +4 4 20 +6 Primal Champion 6 +4 4 Level
type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You have the following effect options. Forceful Blow. The target is pushed 15 feet straight away
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
5 +3 4 15 +5 Persistent Rage 5 +3 4 16 +5 Ability Score Improvement 5 +4 4 17 +6 Improved Brutal Strike 6 +4 4 18 +6 Indomitable Might 6 +4 4 19 +6 Epic Boon 6 +4 4 20 +6 Primal Champion 6 +4 4 Level
Disadvantage. If the chosen attack roll hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1 — 17 +6 Subclass feature 3 5 19 4 3 3 3 2 1 1 1 1 18 +6 — 4 5 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1 1 20 +6
with an attack roll using a weapon, you can cause the target to take an extra 1d8 Necrotic or Radiant damage (your choice). Potent Spellcasting. Add your Wisdom modifier to the damage you deal with any
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1 — 17 +6 Subclass feature 3 5 19 4 3 3 3 2 1 1 1 1 18 +6 — 4 5 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 5 21 4 3 3 3 3 2 1 1 1 20 +6
with an attack roll using a weapon, you can cause the target to take an extra 1d8 Necrotic or Radiant damage (your choice). Potent Spellcasting. Add your Wisdom modifier to the damage you deal with any
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
4 3 3 3 1 18 +6 Aura Expansion 3 14 4 3 3 3 1 19 +6 Epic Boon 3 15 4 3 3 3 2 20 +6 Subclass feature 3 15 4 3 3 3 2 Level 1: Lay On Hands Your blessed touch can heal wounds. You have a pool of
regain the ability to do so when you finish a Long Rest. JULIA METZGER A Paladin’s dedication to her
cause manifests as magical might Level 6: Aura of Protection You radiate a protective, unseeable
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
5 +3 4 15 +5 Persistent Rage 5 +3 4 16 +5 Ability Score Improvement 5 +4 4 17 +6 Improved Brutal Strike 6 +4 4 18 +6 Indomitable Might 6 +4 4 19 +6 Epic Boon 6 +4 4 20 +6 Primal Champion 6 +4 4 Level
Disadvantage. If the chosen attack roll hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You






