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Returning 35 results for 'boon brush diffusing connect resort'.
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Classes
Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
Improvement
5
12
4
3
3
2
—
17
+6
Precise Hunter
6
14
4
3
3
3
1
18
+6
Feral Senses
6
14
4
3
3
3
1
19
+6
Epic Boon
6
15
4
3
3
3
2
20
+6
Foe
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
offers the highest-priced services in the city. The Dragon’s Hoard is a Ghallanda resort, where travelers can enjoy the utmost in luxury if they can afford the most expensive amenities. The Celestial
to do that. No bridges or lifts connect Skyway to the rest of the city, so the usual way to reach the floating district is by taking a skycoach or hiring a flying mount.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
offers the highest-priced services in the city. The Dragon’s Hoard is a Ghallanda resort, where travelers can enjoy the utmost in luxury if they can afford the most expensive amenities. The Celestial
to do that. No bridges or lifts connect Skyway to the rest of the city, so the usual way to reach the floating district is by taking a skycoach or hiring a flying mount.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
offers the highest-priced services in the city. The Dragon’s Hoard is a Ghallanda resort, where travelers can enjoy the utmost in luxury if they can afford the most expensive amenities. The Celestial
to do that. No bridges or lifts connect Skyway to the rest of the city, so the usual way to reach the floating district is by taking a skycoach or hiring a flying mount.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
way than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
way than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
way than walking up the main path quickly leads characters into densely tangled brush that is all but impassable, and that doesn’t physically connect to any tower entrance. Characters who cut their way
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
surface of the stone here with a smooth, melted appearance. The lair has the following features: Concealed Entrances. Four sloping tunnels emerge onto the surface among the hills, concealed by brush and
through the ceiling to reach the surface. Secret Doors. Concealed passages connect a number of the tunnels and chambers of the lair. Their secret doors are magical in nature, with the stone at a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
surface of the stone here with a smooth, melted appearance. The lair has the following features: Concealed Entrances. Four sloping tunnels emerge onto the surface among the hills, concealed by brush and
through the ceiling to reach the surface. Secret Doors. Concealed passages connect a number of the tunnels and chambers of the lair. Their secret doors are magical in nature, with the stone at a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
surface of the stone here with a smooth, melted appearance. The lair has the following features: Concealed Entrances. Four sloping tunnels emerge onto the surface among the hills, concealed by brush and
through the ceiling to reach the surface. Secret Doors. Concealed passages connect a number of the tunnels and chambers of the lair. Their secret doors are magical in nature, with the stone at a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
need to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
need to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
need to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
innumerable, but you pursue them with vigor. As operatives for an academy, you seek to unravel the secrets of existence and the deeper riddles beyond. In your work, you brush shoulders with the wisest in
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
innumerable, but you pursue them with vigor. As operatives for an academy, you seek to unravel the secrets of existence and the deeper riddles beyond. In your work, you brush shoulders with the wisest in
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
innumerable, but you pursue them with vigor. As operatives for an academy, you seek to unravel the secrets of existence and the deeper riddles beyond. In your work, you brush shoulders with the wisest in
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
following: Two iron balconies protrude from the side walls of this train car. Iron stairwells connect these balconies to the lower level. Lining the walls on both levels are cell doors made of riveted iron
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
following: Two iron balconies protrude from the side walls of this train car. Iron stairwells connect these balconies to the lower level. Lining the walls on both levels are cell doors made of riveted iron
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
following: Two iron balconies protrude from the side walls of this train car. Iron stairwells connect these balconies to the lower level. Lining the walls on both levels are cell doors made of riveted iron
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Drowned Nations, a flooded expanse of rank, lukewarm reservoirs and the swampy tunnels that connect them. An enormous drain linked to the Elemental Plane of Water rests in the turbid depths. It’s
impromptu forums as desperate factols hope to rekindle interest in outdated ideologies and poach each other’s members. One Pixel Brush Dead factions cling to life in Nowhere, a depressing refuge
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Drowned Nations, a flooded expanse of rank, lukewarm reservoirs and the swampy tunnels that connect them. An enormous drain linked to the Elemental Plane of Water rests in the turbid depths. It’s
impromptu forums as desperate factols hope to rekindle interest in outdated ideologies and poach each other’s members. One Pixel Brush Dead factions cling to life in Nowhere, a depressing refuge
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Drowned Nations, a flooded expanse of rank, lukewarm reservoirs and the swampy tunnels that connect them. An enormous drain linked to the Elemental Plane of Water rests in the turbid depths. It’s
impromptu forums as desperate factols hope to rekindle interest in outdated ideologies and poach each other’s members. One Pixel Brush Dead factions cling to life in Nowhere, a depressing refuge
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
doors open to a large living area. Most of the interior has been demolished to make one open room that’s 20 feet high. The seam along the walls where the second level used to connect is still visible
a green rind, and has doubled in size—is the salable cheese perfect for Kaga’s Stumblenoodles recipe. This is the only one that will grant a magical boon when made into a dish. 8: Storage Room This
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
doors open to a large living area. Most of the interior has been demolished to make one open room that’s 20 feet high. The seam along the walls where the second level used to connect is still visible
a green rind, and has doubled in size—is the salable cheese perfect for Kaga’s Stumblenoodles recipe. This is the only one that will grant a magical boon when made into a dish. 8: Storage Room This
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
doors open to a large living area. Most of the interior has been demolished to make one open room that’s 20 feet high. The seam along the walls where the second level used to connect is still visible
a green rind, and has doubled in size—is the salable cheese perfect for Kaga’s Stumblenoodles recipe. This is the only one that will grant a magical boon when made into a dish. 8: Storage Room This
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kir Sabal An ancient monastery overlooks the jungle from its perch on the cliff of a tall plateau. Stone steps and rickety walkways connect the various buildings, the lowest of which is 500 feet
holding four potions of poison that are easily mistaken for potions of healing. Asharra might resort to these if the characters’ presence in Kir Sabal becomes inconvenient. 4. Dwellings The dwellings
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kir Sabal An ancient monastery overlooks the jungle from its perch on the cliff of a tall plateau. Stone steps and rickety walkways connect the various buildings, the lowest of which is 500 feet
holding four potions of poison that are easily mistaken for potions of healing. Asharra might resort to these if the characters’ presence in Kir Sabal becomes inconvenient. 4. Dwellings The dwellings
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kir Sabal An ancient monastery overlooks the jungle from its perch on the cliff of a tall plateau. Stone steps and rickety walkways connect the various buildings, the lowest of which is 500 feet
holding four potions of poison that are easily mistaken for potions of healing. Asharra might resort to these if the characters’ presence in Kir Sabal becomes inconvenient. 4. Dwellings The dwellings
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
connect their echoes across worlds, then all worlds must exist in a sort of entanglement of causality. This makes the map of possible futures infinitely more complex and tantalizing—and subject to
echoes accept this inexplicable boon without questioning it. Others investigate the mystery and might end up awakening their dragonsight and discovering the nature of the lauths affecting them—perhaps






