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Classes
Player’s Handbook
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Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over
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Beast Spells
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Epic Boon
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Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Feats This section’s feats are organized by category—Origin, General, or Epic Boon—and alphabetized in each category. All the feats are listed alphabetically in the Feat List table. Feat List Feat
Category Bloodlust General Bomber General Boon of Blazing Dawn Epic Boon Boon of Looming Shadows Epic Boon Boon of Misty Escape Epic Boon Cloying Mists General Delicious Pain General Light Bringer
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, you have these special traits. Giant Ancestry. You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a number of
space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost Giant). When
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Goliath, you have these special traits. Giant Ancestry. You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a
unoccupied space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and wishes to give them a boon to aid their fight against this scourge of her forest, but she wishes to test their strength of character first. She will not help those who do not help others. If the
, up to when the party reaches the pool (area 1). Because the webs are moist, they do not burn away easily. The direct application of fire destroys webs, but fire doesn’t spread among them. A character
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
are seeking the dragon, and wishes to give them a boon to aid their fight against this scourge of her forest, but she wishes to test their strength of character first. She will not help those who do not
and difficult terrain, up to when the party reaches the pool (area 1). Because the webs are moist, they do not burn away easily. The direct application of fire destroys webs, but fire doesn’t spread
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of fire and eager to show the cult’s enemies firsthand what it feels like to burn. They light things aflame to honor elemental fire and just for entertainment, but they don’t always think ahead about
try to douse the power of elemental fire. Melee combatants who draw too close face fires that can dance across the flamewrath’s skin and burn attackers. Flamewrath
Medium humanoid (human), chaotic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
peacefully, they can point the way to Entémoch’s Boon (see “Blingdenstone Outskirts” later in this chapter). Fiendish Giant Spiders Former servants of the drow, these spiders burn with baleful energy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is most concerned for her children. Bertram’s heir and oldest child, at twenty-three, Watson (a scout) is brave, honest, and forthright. He takes more after his mother than his father or grandfather
had seen to the family, Wiggan spoke of legends of fire witches that once were said to roam these hills. They fear a fire witch has returned. The Nettlebees feel powerless against the fire witch and fear she might soon burn down their ranch. Watson and Jayne are desperate about avoiding that outcome.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
what has transpired. Agony the ghost took possession of him long enough to deliver its rebuke, then vanished and took refuge in the Last Breath’s cargo hold. Gargenhale encourages the characters to
(area 14), the ghost tries to possess one of them. It uses its host to smash one of the kegs of alchemist’s fire, starting a blaze in the cargo hold. If this fire is allowed to burn for 1 minute, it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Nightshade’s minions (see Where’s Skabatha? and “Skabatha’s Minions” earlier in the chapter). She suggests that they lure Granny Nightshade into the oven and burn her up. Oven. This oven is large enough to cook
has lost interest in Elkhorn and is not concerned if he starves to death. The children toss him scraps of food to keep him alive. Elkhorn happily joins the characters if he is freed from the cell
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
entryway to the inner sanctum delivers a fiery rebuke to intruders. Trigger. Anyone who steps on the mosaic causes fire to erupt from it. Those who openly wear holy symbols of Pyremius don’t trigger this
failed save, or half as much damage on a successful one. Countermeasures. A successful DC 15 Wisdom (Perception) check reveals the presence of ash and faint burn marks in the area affected by this trap
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
alcoves for treasure. Nervous Obo’laka is concerned that the bones in the northern alcoves might rise up and attack. Shrewd Papazotl suspects that the atropal might be vulnerable to radiant damage and that
the south balcony. Hateful pinpricks of white light burn in its eye sockets, and a two-foot-diameter sphere of utter darkness floats in the air beside it.
Acererak (see appendix D) rolls initiative
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enough to alert the room’s occupant. Read the following when the characters enter: This room is lit by a pair of tall wrought-iron candlesticks in the northeast and southeast corners. Nine candles burn
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
activities of dragonmarked families and heirs. Prophetic Dragonsight. Most agents of the Chamber assume the Draconic Prophecy is concerned only with the unfolding of possible futures on Eberron. A
echoes accept this inexplicable boon without questioning it. Others investigate the mystery and might end up awakening their dragonsight and discovering the nature of the lauths affecting them—perhaps
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
evidence lying about. His eidetic memory allows him to burn any notices and reports he receives after reading them, though at times he can be careless and leave partially burned scraps of paper in his
netted him enough loot to open a business. The increased presence of law enforcement in Saltmarsh has him on edge, and he is concerned that his involvement in the heist will emerge. In the meantime, he
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is
mounted in crude sconces burn fitfully around this chamber, filling the air with a haze. A double row of marble columns carved with entwining dragons runs the length of the hall.
As long as the torches






