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Returning 35 results for 'boon burning diffusing constructed refugees'.
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Monsters
Mythic Odysseys of Theros
thereafter, the burning target repeats the saving throw. It takes 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Flames of Akros","rollDamageType":"fire"} fire damage on a failed save, and
plinths to place itself before the threat.
Constructed Nature. The colossus of Akros doesn't require air, food, drink, or sleep.Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Eberron: Rising from the Last War
to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
cities, the hatred against warforged and Cyran refugees, the calls for a return to war — all these things bear the mark of Rak Tulkhesh's malign influence.
Minions of Rak Tulkhesh. Any organization that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Boon of the Fire Soul You have immunity to fire damage. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Boon of the Fire Soul You have immunity to fire damage. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Boon of the Fire Soul You have immunity to fire damage. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
, they might pass through some of these ruined settlements, or encounter cult marauders, brigands, refugees, and chromatic dragons bent on destruction. Use your own discretion when choosing how many combat encounters the journey should encompass.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
, they might pass through some of these ruined settlements, or encounter cult marauders, brigands, refugees, and chromatic dragons bent on destruction. Use your own discretion when choosing how many combat encounters the journey should encompass.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
, they might pass through some of these ruined settlements, or encounter cult marauders, brigands, refugees, and chromatic dragons bent on destruction. Use your own discretion when choosing how many combat encounters the journey should encompass.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
, they might pass through some of these ruined settlements, or encounter cult marauders, brigands, refugees, and chromatic dragons bent on destruction. Use your own discretion when choosing how many combat encounters the journey should encompass.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
, they might pass through some of these ruined settlements, or encounter cult marauders, brigands, refugees, and chromatic dragons bent on destruction. Use your own discretion when choosing how many combat encounters the journey should encompass.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Journey to the Nether Mountains The journey from Waterdeep to the Nether Mountains is more than six hundred miles. Otaaryliakkarnos is willing to grant the characters the special boon of flying them
, they might pass through some of these ruined settlements, or encounter cult marauders, brigands, refugees, and chromatic dragons bent on destruction. Use your own discretion when choosing how many combat encounters the journey should encompass.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramulai Thick, sparkling smog chokes the village of Ramulai. The nearby mines yield a host of rare elements useful in magical experimentation, and Hazlik’s apprentices have constructed numerous
alchemical refineries and dangerous laboratories in Ramulai to take advantage of this resource. The waste from these industries fills the Burning River, named for the regularity with which the pollutants
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramulai Thick, sparkling smog chokes the village of Ramulai. The nearby mines yield a host of rare elements useful in magical experimentation, and Hazlik’s apprentices have constructed numerous
alchemical refineries and dangerous laboratories in Ramulai to take advantage of this resource. The waste from these industries fills the Burning River, named for the regularity with which the pollutants
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramulai Thick, sparkling smog chokes the village of Ramulai. The nearby mines yield a host of rare elements useful in magical experimentation, and Hazlik’s apprentices have constructed numerous
alchemical refineries and dangerous laboratories in Ramulai to take advantage of this resource. The waste from these industries fills the Burning River, named for the regularity with which the pollutants
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
of Thronehold provide the Dreaming Dark with countless points of possible infection. Refugees, expatriates, and other displaced people provide the perfect vehicle for the Dreaming Dark to spread its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
of Thronehold provide the Dreaming Dark with countless points of possible infection. Refugees, expatriates, and other displaced people provide the perfect vehicle for the Dreaming Dark to spread its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
of Thronehold provide the Dreaming Dark with countless points of possible infection. Refugees, expatriates, and other displaced people provide the perfect vehicle for the Dreaming Dark to spread its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
home had been destroyed again, but a single golden scale remained. Using the scale, Chiang constructed the Nightingale Bell and dragged it into her occupied city. Tolling it, she wished for a city
insurrectionists. In response, assassins struck Tsien Chiang’s palace. Although she survived, her family did not. Distraught, Chiang climbed to the highest tower of her palace, looked out over her burning
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
home had been destroyed again, but a single golden scale remained. Using the scale, Chiang constructed the Nightingale Bell and dragged it into her occupied city. Tolling it, she wished for a city
insurrectionists. In response, assassins struck Tsien Chiang’s palace. Although she survived, her family did not. Distraught, Chiang climbed to the highest tower of her palace, looked out over her burning
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
home had been destroyed again, but a single golden scale remained. Using the scale, Chiang constructed the Nightingale Bell and dragged it into her occupied city. Tolling it, she wished for a city
insurrectionists. In response, assassins struck Tsien Chiang’s palace. Although she survived, her family did not. Distraught, Chiang climbed to the highest tower of her palace, looked out over her burning
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place itself before the threat. Constructed Nature. The colossus of Akros doesn’t require air, food, drink, or sleep. Colossus of Akros
Gargantuan construct, unaligned
Armor Class 21 (natural armor
thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one.
(ZACK STELLA)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but that discovery has eluded them so far. Constructed Nature. A hellfire engine doesn’t require air, food, drink, or sleep. Hellfire Engine
Huge construct, lawful evil
Armor Class 18 (natural
in burning acid and take 5 (1d10) fire damage plus 9 (2d8) acid damage at the end of their turns. An affected creature or another creature within 5 feet of it can take an action to scrape off the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but that discovery has eluded them so far. Constructed Nature. A hellfire engine doesn’t require air, food, drink, or sleep. Hellfire Engine
Huge construct, lawful evil
Armor Class 18 (natural
in burning acid and take 5 (1d10) fire damage plus 9 (2d8) acid damage at the end of their turns. An affected creature or another creature within 5 feet of it can take an action to scrape off the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place itself before the threat. Constructed Nature. The colossus of Akros doesn’t require air, food, drink, or sleep. Colossus of Akros
Gargantuan construct, unaligned
Armor Class 21 (natural armor
thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one.
(ZACK STELLA)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place itself before the threat. Constructed Nature. The colossus of Akros doesn’t require air, food, drink, or sleep. Colossus of Akros
Gargantuan construct, unaligned
Armor Class 21 (natural armor
thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one.
(ZACK STELLA)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but that discovery has eluded them so far. Constructed Nature. A hellfire engine doesn’t require air, food, drink, or sleep. Hellfire Engine
Huge construct, lawful evil
Armor Class 18 (natural
in burning acid and take 5 (1d10) fire damage plus 9 (2d8) acid damage at the end of their turns. An affected creature or another creature within 5 feet of it can take an action to scrape off the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attack any creatures they come into contact with, lashing out indiscriminately with their corrupted magic. Constructed Nature. A living spell doesn’t require air, food, drink, or sleep. Customizing a
, based on the chosen spell’s level. Living Spell Customization Spell Level Stat Block to Customize 1–2 Living burning hands 3–4 Living lightning bolt 5 Living cloudkill Now make the following
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attack any creatures they come into contact with, lashing out indiscriminately with their corrupted magic. Constructed Nature. A living spell doesn’t require air, food, drink, or sleep. Customizing a
, based on the chosen spell’s level. Living Spell Customization Spell Level Stat Block to Customize 1–2 Living burning hands 3–4 Living lightning bolt 5 Living cloudkill Now make the following
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attack any creatures they come into contact with, lashing out indiscriminately with their corrupted magic. Constructed Nature. A living spell doesn’t require air, food, drink, or sleep. Customizing a
, based on the chosen spell’s level. Living Spell Customization Spell Level Stat Block to Customize 1–2 Living burning hands 3–4 Living lightning bolt 5 Living cloudkill Now make the following






