Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'boots been diffusing changeling red'.
Other Suggestions:
both been diffusing changelings red
both been defusing changelings red
both been diffusing changeling red
boost been diffusing changelings red
bonus been diffusing channeling red
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Daran Edermath’s Quest Learning about the Red Wizard’s presence at Old Owl Well completes a quest given to the party by Daran Edermath in Phandalin. The characters should meet with Daran in Phandalin to receive their reward of boots of striding and springing.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Daran Edermath’s Quest Learning about the Red Wizard’s presence at Old Owl Well completes a quest given to the party by Daran Edermath in Phandalin. The characters should meet with Daran in Phandalin to receive their reward of boots of striding and springing.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Daran Edermath’s Quest Learning about the Red Wizard’s presence at Old Owl Well completes a quest given to the party by Daran Edermath in Phandalin. The characters should meet with Daran in Phandalin to receive their reward of boots of striding and springing.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Valley to the dragonmarked houses. Kaylessa runs Red Larch’s inn, the Swinging Sword, on behalf of House Ghallanda, and many of the town’s wagonwrights are affiliated with House Lyrandar. The missing
delegation that kicks off the adventure in chapter 3 might be organized by House Kundarak. Include some NPCs of Eberron-specific races. Grund in Red Larch (described in chapter 6) can be a warforged
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Valley to the dragonmarked houses. Kaylessa runs Red Larch’s inn, the Swinging Sword, on behalf of House Ghallanda, and many of the town’s wagonwrights are affiliated with House Lyrandar. The missing
delegation that kicks off the adventure in chapter 3 might be organized by House Kundarak. Include some NPCs of Eberron-specific races. Grund in Red Larch (described in chapter 6) can be a warforged
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Valley to the dragonmarked houses. Kaylessa runs Red Larch’s inn, the Swinging Sword, on behalf of House Ghallanda, and many of the town’s wagonwrights are affiliated with House Lyrandar. The missing
delegation that kicks off the adventure in chapter 3 might be organized by House Kundarak. Include some NPCs of Eberron-specific races. Grund in Red Larch (described in chapter 6) can be a warforged
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on the ground, dressed in black surcoats bearing the emblem of a red axe. Most appear to have died from battle injuries, although some lie in small craters or jumbles of broken rock. Abandoned and
the red axe design as the emblem of Mirabar. Non-native characters recognize it with a successful DC 10 Intelligence (History) check. A successful DC 15 Intelligence (Arcana) check identifies the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
near the kithkin clachan of Burrenton, Spinerock Knoll is home to devotees who worship a cruel Ancient Red Dragon called Knollspine. Though Knollspine hasn’t been seen in years, these devotees
-etched quartz, Velis Vel Grotto is a pilgrimage site to which some changelings journey annually. Whenever a changeling takes on an entirely new form anywhere in Lorwyn, a new rune appears in the grotto to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on the ground, dressed in black surcoats bearing the emblem of a red axe. Most appear to have died from battle injuries, although some lie in small craters or jumbles of broken rock. Abandoned and
the red axe design as the emblem of Mirabar. Non-native characters recognize it with a successful DC 10 Intelligence (History) check. A successful DC 15 Intelligence (Arcana) check identifies the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on the ground, dressed in black surcoats bearing the emblem of a red axe. Most appear to have died from battle injuries, although some lie in small craters or jumbles of broken rock. Abandoned and
the red axe design as the emblem of Mirabar. Non-native characters recognize it with a successful DC 10 Intelligence (History) check. A successful DC 15 Intelligence (Arcana) check identifies the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
near the kithkin clachan of Burrenton, Spinerock Knoll is home to devotees who worship a cruel Ancient Red Dragon called Knollspine. Though Knollspine hasn’t been seen in years, these devotees
-etched quartz, Velis Vel Grotto is a pilgrimage site to which some changelings journey annually. Whenever a changeling takes on an entirely new form anywhere in Lorwyn, a new rune appears in the grotto to
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
near the kithkin clachan of Burrenton, Spinerock Knoll is home to devotees who worship a cruel Ancient Red Dragon called Knollspine. Though Knollspine hasn’t been seen in years, these devotees
-etched quartz, Velis Vel Grotto is a pilgrimage site to which some changelings journey annually. Whenever a changeling takes on an entirely new form anywhere in Lorwyn, a new rune appears in the grotto to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chain shirt, helm, and big boots. He carries a shield on his left arm and a battleaxe in his right hand. The statue has clearly been broken into, roughly, the head and upper torso, lower torso, and
of fine gravel.
The statue is a petrified and long-dead dwarf. On the frame holding it together, a small, neat inscription reads: Petrified Ironstar (?) dwarf,
found 1459 DR in Red Larch West
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chain shirt, helm, and big boots. He carries a shield on his left arm and a battleaxe in his right hand. The statue has clearly been broken into, roughly, the head and upper torso, lower torso, and
of fine gravel.
The statue is a petrified and long-dead dwarf. On the frame holding it together, a small, neat inscription reads: Petrified Ironstar (?) dwarf,
found 1459 DR in Red Larch West
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chain shirt, helm, and big boots. He carries a shield on his left arm and a battleaxe in his right hand. The statue has clearly been broken into, roughly, the head and upper torso, lower torso, and
of fine gravel.
The statue is a petrified and long-dead dwarf. On the frame holding it together, a small, neat inscription reads: Petrified Ironstar (?) dwarf,
found 1459 DR in Red Larch West
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
intruders on sight. Fallen Star. Inside the chest rests the fallen star, laid reverently on a rich, red cloak. The 10-pound star is roughly spherical and about the size of a grapefruit. It’s made of a black
leather boots protrude from a mound of fallen rock.
The corpses of fifteen derro and twelve Humanoid hunters lie on the floor, all casualties of the cave-in. More bodies are buried beneath the rocks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
intruders on sight. Fallen Star. Inside the chest rests the fallen star, laid reverently on a rich, red cloak. The 10-pound star is roughly spherical and about the size of a grapefruit. It’s made of a black
leather boots protrude from a mound of fallen rock.
The corpses of fifteen derro and twelve Humanoid hunters lie on the floor, all casualties of the cave-in. More bodies are buried beneath the rocks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
intruders on sight. Fallen Star. Inside the chest rests the fallen star, laid reverently on a rich, red cloak. The 10-pound star is roughly spherical and about the size of a grapefruit. It’s made of a black
leather boots protrude from a mound of fallen rock.
The corpses of fifteen derro and twelve Humanoid hunters lie on the floor, all casualties of the cave-in. More bodies are buried beneath the rocks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
highly indeed. The clothing, boots, and accessories are all fine, warm, and sturdy, even though few Red Larchers can afford to buy them for everyday wear. The Tarnlars live in a comfortable apartment
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
highly indeed. The clothing, boots, and accessories are all fine, warm, and sturdy, even though few Red Larchers can afford to buy them for everyday wear. The Tarnlars live in a comfortable apartment
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
highly indeed. The clothing, boots, and accessories are all fine, warm, and sturdy, even though few Red Larchers can afford to buy them for everyday wear. The Tarnlars live in a comfortable apartment
Red Larch Locations Here follow brief descriptions of important locations in town. Buildings shown on the map that don’t have a number and a description are houses, sheds, or outbuildings. They
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Ooze Grottos The Red Wizards use the magic of this sector to breed and control oozes. Locations in the Ooze Grottos are identified on map 5.8. Map 5.8: Ooze Grotto Ooze Prod. An ooze prod is a
Oozes. One of the many experiments in the Doomvault is an effort to infuse oozes with intelligence. The Red Wizards have met with some success, though the process requires the sacrifice of many
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Ooze Grottos The Red Wizards use the magic of this sector to breed and control oozes. Locations in the Ooze Grottos are identified on map 5.8. Map 5.8: Ooze Grotto Ooze Prod. An ooze prod is a
Oozes. One of the many experiments in the Doomvault is an effort to infuse oozes with intelligence. The Red Wizards have met with some success, though the process requires the sacrifice of many
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Ooze Grottos The Red Wizards use the magic of this sector to breed and control oozes. Locations in the Ooze Grottos are identified on map 5.8. Map 5.8: Ooze Grotto Ooze Prod. An ooze prod is a
Oozes. One of the many experiments in the Doomvault is an effort to infuse oozes with intelligence. The Red Wizards have met with some success, though the process requires the sacrifice of many
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
equipment lay scattered across the floor.
Altar. A red stone altar covered with small, dirty handprints stands in the northern alcove.
The altar is a 3-foot-tall, 500-pound tapered block of dark red
successful DC 25 Strength (Athletics) check. Nothics. Four nothics lurk here (see below).
Equipment. Low-lying stone shelves along the walls are stuffed with crumbling pairs of dwarven boots. Rusty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
equipment lay scattered across the floor.
Altar. A red stone altar covered with small, dirty handprints stands in the northern alcove.
The altar is a 3-foot-tall, 500-pound tapered block of dark red
successful DC 25 Strength (Athletics) check. Nothics. Four nothics lurk here (see below).
Equipment. Low-lying stone shelves along the walls are stuffed with crumbling pairs of dwarven boots. Rusty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
equipment lay scattered across the floor.
Altar. A red stone altar covered with small, dirty handprints stands in the northern alcove.
The altar is a 3-foot-tall, 500-pound tapered block of dark red
successful DC 25 Strength (Athletics) check. Nothics. Four nothics lurk here (see below).
Equipment. Low-lying stone shelves along the walls are stuffed with crumbling pairs of dwarven boots. Rusty
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
system 23–24 Motorized toothbrush that might have been used 25–26 Tiny robot that shines boots and shoes 27–28 Pressurized red canister with a flexible hose that, when squeezed as an action, sprays a 15
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
system 23–24 Motorized toothbrush that might have been used 25–26 Tiny robot that shines boots and shoes 27–28 Pressurized red canister with a flexible hose that, when squeezed as an action, sprays a 15
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
system 23–24 Motorized toothbrush that might have been used 25–26 Tiny robot that shines boots and shoes 27–28 Pressurized red canister with a flexible hose that, when squeezed as an action, sprays a 15
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Features” sidebar). Droki’s route takes him all around the Whorlstone Tunnels, and he’s too scatterbrained to notice anyone following him. Droki’s route is marked with red arrows on the map of the
screams in fright and knocks his feet together, activating his boots of speed. If a chase ensues, resolve the outcome using the chase rules in chapter 8 of the Dungeon Master’s Guide. Droki has advantage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Features” sidebar). Droki’s route takes him all around the Whorlstone Tunnels, and he’s too scatterbrained to notice anyone following him. Droki’s route is marked with red arrows on the map of the
screams in fright and knocks his feet together, activating his boots of speed. If a chase ensues, resolve the outcome using the chase rules in chapter 8 of the Dungeon Master’s Guide. Droki has advantage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be very high. Good boots are scarce.
— Viari
Treasure. If the characters assist Belle Mare in carrying out a successful mutiny, she rewards them with a red pearl worth 200 gp, as well as a yellow
arrangements are surprisingly common, and there are great opportunities for internal promotion of the dead-sailor’s-boots variety. Also? There are a lot of dead sailor’s boots, and the resale on those can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
knowledge of the sewers to pull off their thievery The Red Jackals Primarily shifters and half-orcs who live in the sewers below Menthis and clash with anyone who invades their territory
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be very high. Good boots are scarce.
— Viari
Treasure. If the characters assist Belle Mare in carrying out a successful mutiny, she rewards them with a red pearl worth 200 gp, as well as a yellow
arrangements are surprisingly common, and there are great opportunities for internal promotion of the dead-sailor’s-boots variety. Also? There are a lot of dead sailor’s boots, and the resale on those can






