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Returning 35 results for 'border beating diffusing contingency read'.
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Species
Spelljammer: Adventures in Space
autognome might have an actual beating heart in its chest cavity, while another might be powered by stardust or intricate clockwork gears.
Roll on the Autognome History table or choose an entry that
to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for the Mission Darrett brings the characters word that the Dragon Army has taken one of Kalaman’s border forts. He has the following information: Wheelwatch Outpost stands near the border
with the land of Estwilde. The fort supplies Kalaman’s forces that patrol the border. The fort, which lies twenty-four miles southeast of the city, has been taken by the Dragon Army. Raven has been
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for the Mission Darrett brings the characters word that the Dragon Army has taken one of Kalaman’s border forts. He has the following information: Wheelwatch Outpost stands near the border
with the land of Estwilde. The fort supplies Kalaman’s forces that patrol the border. The fort, which lies twenty-four miles southeast of the city, has been taken by the Dragon Army. Raven has been
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Preparing for the Mission Darrett brings the characters word that the Dragon Army has taken one of Kalaman’s border forts. He has the following information: Wheelwatch Outpost stands near the border
with the land of Estwilde. The fort supplies Kalaman’s forces that patrol the border. The fort, which lies twenty-four miles southeast of the city, has been taken by the Dragon Army. Raven has been
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Even characters who don’t sleep have the dream. If the characters don’t rest at the same time, you might decide that only the first character who rests has the dream. Read the following boxed text only
to the players whose characters experience the dream (preferably out of earshot of those players whose characters didn’t have the dream). If all the characters have the dream, read the boxed text to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Even characters who don’t sleep have the dream. If the characters don’t rest at the same time, you might decide that only the first character who rests has the dream. Read the following boxed text only
to the players whose characters experience the dream (preferably out of earshot of those players whose characters didn’t have the dream). If all the characters have the dream, read the boxed text to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
within a field of oversized toadstools.
If the characters follow the music to its source, read: A slender elf with pale blue skin and black hair sits curled in the shadow of a gray, six-foot-tall
, but when it came time for him to pay up, Octavian refused to give Bavlorna what she wanted in return: Octavian’s still-beating heart. As punishment, Bavlorna took what she wanted by force, switching out
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
within a field of oversized toadstools.
If the characters follow the music to its source, read: A slender elf with pale blue skin and black hair sits curled in the shadow of a gray, six-foot-tall
, but when it came time for him to pay up, Octavian refused to give Bavlorna what she wanted in return: Octavian’s still-beating heart. As punishment, Bavlorna took what she wanted by force, switching out
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Even characters who don’t sleep have the dream. If the characters don’t rest at the same time, you might decide that only the first character who rests has the dream. Read the following boxed text only
to the players whose characters experience the dream (preferably out of earshot of those players whose characters didn’t have the dream). If all the characters have the dream, read the boxed text to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
within a field of oversized toadstools.
If the characters follow the music to its source, read: A slender elf with pale blue skin and black hair sits curled in the shadow of a gray, six-foot-tall
, but when it came time for him to pay up, Octavian refused to give Bavlorna what she wanted in return: Octavian’s still-beating heart. As punishment, Bavlorna took what she wanted by force, switching out
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Skeleton Gate When the characters get close enough to make out the details of the green door, read: This twelve-foot-high, ten-foot-wide door is made of green stone, its surface carved with grinning
emerge from the Border Ethereal and attack them. The hags’ goal is to seize one or more of the skeleton keys, thus preventing the characters from reaching the Soulmonger. If a hag obtains a skeleton key
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Skeleton Gate When the characters get close enough to make out the details of the green door, read: This twelve-foot-high, ten-foot-wide door is made of green stone, its surface carved with grinning
emerge from the Border Ethereal and attack them. The hags’ goal is to seize one or more of the skeleton keys, thus preventing the characters from reaching the Soulmonger. If a hag obtains a skeleton key
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Skeleton Gate When the characters get close enough to make out the details of the green door, read: This twelve-foot-high, ten-foot-wide door is made of green stone, its surface carved with grinning
emerge from the Border Ethereal and attack them. The hags’ goal is to seize one or more of the skeleton keys, thus preventing the characters from reaching the Soulmonger. If a hag obtains a skeleton key
Compendium
- Sources->Dungeons & Dragons->Divine Contention
asks each character to ring the silver bell mounted on the wall. As they do so, they fade from sight and are transported into the Ethereal Plane. Read the following boxed text aloud when a character
mysterious of all, a spiral staircase rises from an archway in the wall that wasn’t present before.
Anyone who rings the bell enters the Border Ethereal as though affected by an etherealness spell. The
Compendium
- Sources->Dungeons & Dragons->Divine Contention
asks each character to ring the silver bell mounted on the wall. As they do so, they fade from sight and are transported into the Ethereal Plane. Read the following boxed text aloud when a character
mysterious of all, a spiral staircase rises from an archway in the wall that wasn’t present before.
Anyone who rings the bell enters the Border Ethereal as though affected by an etherealness spell. The
Compendium
- Sources->Dungeons & Dragons->Divine Contention
asks each character to ring the silver bell mounted on the wall. As they do so, they fade from sight and are transported into the Ethereal Plane. Read the following boxed text aloud when a character
mysterious of all, a spiral staircase rises from an archway in the wall that wasn’t present before.
Anyone who rings the bell enters the Border Ethereal as though affected by an etherealness spell. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
calls for them. If the characters witness the soldiers emerge, read: The beat of a drum erupts from out of the woodwork as all six small doors spring open at once. A troop of cask-shaped tin soldiers
drumbeat can be heard out to a range of 60 feet. All tin soldiers that can hear the beating drum gain a +2 bonus to their damage rolls. If the drum is destroyed, every tin soldier within 60 feet of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
calls for them. If the characters witness the soldiers emerge, read: The beat of a drum erupts from out of the woodwork as all six small doors spring open at once. A troop of cask-shaped tin soldiers
drumbeat can be heard out to a range of 60 feet. All tin soldiers that can hear the beating drum gain a +2 bonus to their damage rolls. If the drum is destroyed, every tin soldier within 60 feet of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
calls for them. If the characters witness the soldiers emerge, read: The beat of a drum erupts from out of the woodwork as all six small doors spring open at once. A troop of cask-shaped tin soldiers
drumbeat can be heard out to a range of 60 feet. All tin soldiers that can hear the beating drum gain a +2 bonus to their damage rolls. If the drum is destroyed, every tin soldier within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
two-headed creatures, and as a guard for the treasure vault (area 38). As the characters approach the entrance to this area, read: A deep voice cries out through the open doorway ahead, quickly
responded to by a second voice.
“So! You come to honor Emmanuel, right head of the Demogorgon!”
“No! You honor Hebediah, left head of Demogorgon!”
When the characters can see into this area, read: This
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
two-headed creatures, and as a guard for the treasure vault (area 38). As the characters approach the entrance to this area, read: A deep voice cries out through the open doorway ahead, quickly
responded to by a second voice.
“So! You come to honor Emmanuel, right head of the Demogorgon!”
“No! You honor Hebediah, left head of Demogorgon!”
When the characters can see into this area, read: This
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
two-headed creatures, and as a guard for the treasure vault (area 38). As the characters approach the entrance to this area, read: A deep voice cries out through the open doorway ahead, quickly
responded to by a second voice.
“So! You come to honor Emmanuel, right head of the Demogorgon!”
“No! You honor Hebediah, left head of Demogorgon!”
When the characters can see into this area, read: This
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ghost of Amun Sa Eventually, the characters come across the ghost of Amun Sa. Read or paraphrase the following text: A solitary man dressed in tattered clothing appears over the crest of a nearby
turns to them and relates his sorrowful tale, as if in a trance. Read or paraphrase the following text: “I am Amun Sa, son of the house of Mo-Pelar. My spirit has walked these sands for time uncounted
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ghost of Amun Sa Eventually, the characters come across the ghost of Amun Sa. Read or paraphrase the following text: A solitary man dressed in tattered clothing appears over the crest of a nearby
turns to them and relates his sorrowful tale, as if in a trance. Read or paraphrase the following text: “I am Amun Sa, son of the house of Mo-Pelar. My spirit has walked these sands for time uncounted
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ghost of Amun Sa Eventually, the characters come across the ghost of Amun Sa. Read or paraphrase the following text: A solitary man dressed in tattered clothing appears over the crest of a nearby
turns to them and relates his sorrowful tale, as if in a trance. Read or paraphrase the following text: “I am Amun Sa, son of the house of Mo-Pelar. My spirit has walked these sands for time uncounted
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, proceed with event 2. Event 2. Yeenoghu’s Champion This event overlaps with the end of the previous event. When it begins, read the following to the players: A chorus of screams rises up as people, sheep
Garoknul leaves the area or dies, proceed with event 3. Event 3. Madness Reigns This event begins as the previous one ends. Read the following boxed text to the players: Five guards wielding spears advance
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, proceed with event 2. Event 2. Yeenoghu’s Champion This event overlaps with the end of the previous event. When it begins, read the following to the players: A chorus of screams rises up as people, sheep
Garoknul leaves the area or dies, proceed with event 3. Event 3. Madness Reigns This event begins as the previous one ends. Read the following boxed text to the players: Five guards wielding spears advance
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, proceed with event 2. Event 2. Yeenoghu’s Champion This event overlaps with the end of the previous event. When it begins, read the following to the players: A chorus of screams rises up as people, sheep
Garoknul leaves the area or dies, proceed with event 3. Event 3. Madness Reigns This event begins as the previous one ends. Read the following boxed text to the players: Five guards wielding spears advance
Compendium
- Sources->Dungeons & Dragons->Divine Contention
gate. When the party arrives on the scene, the battle is already underway. Read the following boxed text aloud: The din of battle echoes from the palisade as you approach. Through the rain, you see
the line, alarm bells ring out across town! Read the following boxed text aloud: A man stumbles through the mud, his eyes wide with terror. You recognize him as Jack Torver, the owner of Leilon’s
Compendium
- Sources->Dungeons & Dragons->Divine Contention
gate. When the party arrives on the scene, the battle is already underway. Read the following boxed text aloud: The din of battle echoes from the palisade as you approach. Through the rain, you see
the line, alarm bells ring out across town! Read the following boxed text aloud: A man stumbles through the mud, his eyes wide with terror. You recognize him as Jack Torver, the owner of Leilon’s
Compendium
- Sources->Dungeons & Dragons->Divine Contention
gate. When the party arrives on the scene, the battle is already underway. Read the following boxed text aloud: The din of battle echoes from the palisade as you approach. Through the rain, you see
the line, alarm bells ring out across town! Read the following boxed text aloud: A man stumbles through the mud, his eyes wide with terror. You recognize him as Jack Torver, the owner of Leilon’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the giant crane flies off, read the following boxed text aloud: Sticky mud squelches beneath your feet. Tangled mangroves grow out of pools of rippling water, half hidden by the thick fog, and purple
is much obliged.” If one or more characters refuse to give up their cherished memories, the brigands threaten the characters with a beating. At this time, the characters can make a DC 13 Charisma
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters are exploring Sylvania, read or paraphrase the following text: A booming, furious voice followed by a peel of thunder cuts through the din of laughter and celebration. Nearby celebrants turn from
Kopoha by beating her at cards and taking her maul as a prize. This defeat exacerbated the worries Kopoha harbors (see the following section). She’s trying to bury her worries by recklessly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters are exploring Sylvania, read or paraphrase the following text: A booming, furious voice followed by a peel of thunder cuts through the din of laughter and celebration. Nearby celebrants turn from
Kopoha by beating her at cards and taking her maul as a prize. This defeat exacerbated the worries Kopoha harbors (see the following section). She’s trying to bury her worries by recklessly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the giant crane flies off, read the following boxed text aloud: Sticky mud squelches beneath your feet. Tangled mangroves grow out of pools of rippling water, half hidden by the thick fog, and purple
is much obliged.” If one or more characters refuse to give up their cherished memories, the brigands threaten the characters with a beating. At this time, the characters can make a DC 13 Charisma






