Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'border below diffusing continuously remains'.
Other Suggestions:
borders blows diffusing continuously remain
border below diffusing continuous remains
borders balor diffusing continuously remain
borders belong diffusing continuously remain
bonded blows diffusing continuously remain
Monsters
Quests from the Infinite Staircase
next turn. On a failed save, it has the unconscious condition, and on a successful save, the effect ends on it. An unconscious creature is no longer poisoned and remains unconscious for 1 hour, until
:
Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset. No matter how far a creature travels into the mist, the creature finds
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollDamageType":"necrotic"} necrotic damage.
Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border
who come upon Nass’s frozen remains also find her spellbook and the orb she stole from Vellynne.
Familiar. Nass’s magical familiar, a white arctic weasel acclimated to cold weather named
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Border Ethereal, unwilling to depart until its work is complete. (For more information on the Border Ethereal, see the “Ethereal Plane” section in the Dungeon Master’s Guide.) Spirit of Macreadus From
the Border Ethereal, the restless spirit of Macreadus can observe happenings in and around the cabin, but it can’t manifest physically on the Material Plane. Characters can see the restless spirit of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Border Ethereal, unwilling to depart until its work is complete. (For more information on the Border Ethereal, see the “Ethereal Plane” section in the Dungeon Master’s Guide.) Spirit of Macreadus From
the Border Ethereal, the restless spirit of Macreadus can observe happenings in and around the cabin, but it can’t manifest physically on the Material Plane. Characters can see the restless spirit of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Border Ethereal, unwilling to depart until its work is complete. (For more information on the Border Ethereal, see the “Ethereal Plane” section in the Dungeon Master’s Guide.) Spirit of Macreadus From
the Border Ethereal, the restless spirit of Macreadus can observe happenings in and around the cabin, but it can’t manifest physically on the Material Plane. Characters can see the restless spirit of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
trap is broken, all the ghosts in the keep can leave except Gremorly, who remains to haunt the observatory. Side Effects When the characters first arrive at Harrowhall, a thick and unsettling fog covers
the grounds and many of the castle’s rooms. The fog is a side effect of the ritual. As long as Gremorly’s ritual remains in effect, the keep remains cold, foggy, and inhospitable. Trapped Ghosts Three
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
trap is broken, all the ghosts in the keep can leave except Gremorly, who remains to haunt the observatory. Side Effects When the characters first arrive at Harrowhall, a thick and unsettling fog covers
the grounds and many of the castle’s rooms. The fog is a side effect of the ritual. As long as Gremorly’s ritual remains in effect, the keep remains cold, foggy, and inhospitable. Trapped Ghosts Three
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
trap is broken, all the ghosts in the keep can leave except Gremorly, who remains to haunt the observatory. Side Effects When the characters first arrive at Harrowhall, a thick and unsettling fog covers
the grounds and many of the castle’s rooms. The fog is a side effect of the ritual. As long as Gremorly’s ritual remains in effect, the keep remains cold, foggy, and inhospitable. Trapped Ghosts Three
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arekanz’s Donjon Locations In this unreality, before Vecna slew his rival deities and fed their remains to Arekanz, the archlich turned each rival to stone. From where creatures first appear in
Arekanz’s demiplanar donjon, the shattered remains of these deities stand between the party and the unreality’s manifested secret to the east. The following locations are keyed to map 11.4. Dyson Logos
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arekanz’s Donjon Locations In this unreality, before Vecna slew his rival deities and fed their remains to Arekanz, the archlich turned each rival to stone. From where creatures first appear in
Arekanz’s demiplanar donjon, the shattered remains of these deities stand between the party and the unreality’s manifested secret to the east. The following locations are keyed to map 11.4. Dyson Logos
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arekanz’s Donjon Locations In this unreality, before Vecna slew his rival deities and fed their remains to Arekanz, the archlich turned each rival to stone. From where creatures first appear in
Arekanz’s demiplanar donjon, the shattered remains of these deities stand between the party and the unreality’s manifested secret to the east. The following locations are keyed to map 11.4. Dyson Logos
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
island escaped the devastation wrought during the Last War, it remains a hotbed for clandestine activities.
Lyrandar wizards use magic to continuously alter Stormhome’s weather, turning the otherwise
Treaty of Thronehold, but many Aundairians view it as a renegade nation. Extensive use of magic has repaired most of the damage to the cities of Aundair, but the countryside remains scarred by the war
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
island escaped the devastation wrought during the Last War, it remains a hotbed for clandestine activities.
Lyrandar wizards use magic to continuously alter Stormhome’s weather, turning the otherwise
Treaty of Thronehold, but many Aundairians view it as a renegade nation. Extensive use of magic has repaired most of the damage to the cities of Aundair, but the countryside remains scarred by the war
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
island escaped the devastation wrought during the Last War, it remains a hotbed for clandestine activities.
Lyrandar wizards use magic to continuously alter Stormhome’s weather, turning the otherwise
Treaty of Thronehold, but many Aundairians view it as a renegade nation. Extensive use of magic has repaired most of the damage to the cities of Aundair, but the countryside remains scarred by the war
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Haruuc seized the territory he was supposed to protect. The Five Nations were unprepared, and Breland quickly negotiated an alliance with Haruuc to secure the border. Cyre fought the goblins until the
Lhesh Haruuc Sharaat’kor. Haruuc remains a brilliant strategist and tactician, but many wonder whether he can maintain the web of alliances that hold the Ghaal’dar together, and whether he and his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Haruuc seized the territory he was supposed to protect. The Five Nations were unprepared, and Breland quickly negotiated an alliance with Haruuc to secure the border. Cyre fought the goblins until the
Lhesh Haruuc Sharaat’kor. Haruuc remains a brilliant strategist and tactician, but many wonder whether he can maintain the web of alliances that hold the Ghaal’dar together, and whether he and his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Haruuc seized the territory he was supposed to protect. The Five Nations were unprepared, and Breland quickly negotiated an alliance with Haruuc to secure the border. Cyre fought the goblins until the
Lhesh Haruuc Sharaat’kor. Haruuc remains a brilliant strategist and tactician, but many wonder whether he can maintain the web of alliances that hold the Ghaal’dar together, and whether he and his
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the territory he was supposed to protect. The Five Nations were unprepared, and Breland quickly negotiated an alliance with Haruuc to secure the border. Cyre fought the goblins until the Day of
hobgoblin Lhesh Haruuc Sharaat’kor. Haruuc remains a brilliant strategist and tactician, but many wonder if he can maintain the web of alliances that hold the Ghaal’dar together, and whether he or his
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the territory he was supposed to protect. The Five Nations were unprepared, and Breland quickly negotiated an alliance with Haruuc to secure the border. Cyre fought the goblins until the Day of
hobgoblin Lhesh Haruuc Sharaat’kor. Haruuc remains a brilliant strategist and tactician, but many wonder if he can maintain the web of alliances that hold the Ghaal’dar together, and whether he or his
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the territory he was supposed to protect. The Five Nations were unprepared, and Breland quickly negotiated an alliance with Haruuc to secure the border. Cyre fought the goblins until the Day of
hobgoblin Lhesh Haruuc Sharaat’kor. Haruuc remains a brilliant strategist and tactician, but many wonder if he can maintain the web of alliances that hold the Ghaal’dar together, and whether he or his
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dies and is not returned to life, that soul remains trapped within the Domains of Dread until it is reincarnated, a process that can take decades. Individuals who inherit the same soul over generations
another plane. These restrictions apply to all other effects, including magic items and artifacts that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dies and is not returned to life, that soul remains trapped within the Domains of Dread until it is reincarnated, a process that can take decades. Individuals who inherit the same soul over generations
another plane. These restrictions apply to all other effects, including magic items and artifacts that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dies and is not returned to life, that soul remains trapped within the Domains of Dread until it is reincarnated, a process that can take decades. Individuals who inherit the same soul over generations
another plane. These restrictions apply to all other effects, including magic items and artifacts that transport or banish creatures to other planes. Magic that allows transit to the Border Ethereal, such
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Prince Oargev of New Cyre The disaster of the Mourning wiped out much of the population of Cyre, but those living near the western border had time to cross into the Brelish countryside ahead of the
the truth behind the destruction of his country. He regularly seeks information from those who venture into the Mournland, and he funds expeditions into the remains of his once-proud nation, hoping to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Prince Oargev of New Cyre The disaster of the Mourning wiped out much of the population of Cyre, but those living near the western border had time to cross into the Brelish countryside ahead of the
the truth behind the destruction of his country. He regularly seeks information from those who venture into the Mournland, and he funds expeditions into the remains of his once-proud nation, hoping to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland, but if tensions rise with Droaam or Darguun, the fortress can be deployed to reinforce a threatened border. As a Brelish soldier or spy, you might have served aboard Argonth for a time
, considering himself a king in exile. Though resources are scarce, New Cyre remains a symbol of hope for many refugees. It’s also a last stop for those determined to explore the Mournland. Sharn The City
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland, but if tensions rise with Droaam or Darguun, the fortress can be deployed to reinforce a threatened border. As a Brelish soldier or spy, you might have served aboard Argonth for a time
, considering himself a king in exile. Though resources are scarce, New Cyre remains a symbol of hope for many refugees. It’s also a last stop for those determined to explore the Mournland. Sharn The City
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Prince Oargev of New Cyre The disaster of the Mourning wiped out much of the population of Cyre, but those living near the western border had time to cross into the Brelish countryside ahead of the
the truth behind the destruction of his country. He regularly seeks information from those who venture into the Mournland, and he funds expeditions into the remains of his once-proud nation, hoping to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland, but if tensions rise with Droaam or Darguun, the fortress can be deployed to reinforce a threatened border. As a Brelish soldier or spy, you might have served aboard Argonth for a time
, considering himself a king in exile. Though resources are scarce, New Cyre remains a symbol of hope for many refugees. It’s also a last stop for those determined to explore the Mournland. Sharn The City
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
green dragon is terrorizing a forest settlement, murdering and eating someone each night before depositing the grisly remains in the village square.
2 Trolls are attacking trade caravans, stealing
begs for clemency, claiming to have been under the control of a green dragon while on a killing spree.
5 The misty forest at the border of a coastal realm is beginning to grow alarmingly, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
green dragon is terrorizing a forest settlement, murdering and eating someone each night before depositing the grisly remains in the village square.
2 Trolls are attacking trade caravans, stealing
begs for clemency, claiming to have been under the control of a green dragon while on a killing spree.
5 The misty forest at the border of a coastal realm is beginning to grow alarmingly, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
roads leading toward farmlands near the Estwilde border. The characters are ordered to follow the road east and see what they find. Twenty miles east of Kalaman, where the road crosses the Raiding Rill
chapter 3). Reuniting with Cudgel. Cudgel is delighted to see the characters survived the evacuation of Vogler. She explains she and the troops here are all that remains of her mercenary company, the






