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Returning 16 results for 'border both diffusing container restores'.
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Monsters
Quests from the Infinite Staircase
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Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset. No matter how far a creature travels into the mist, the creature finds
itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Features The Eternal Garden has the following features: Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset
. No matter how far a creature travels into the mist, the creature finds itself back where it entered the border, returning to the garden. Eternal Summer. The climate in the garden is a perpetual, lovely
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Effects table. Water removed from the fountain and stored in a container retains its magical properties, and a different effect occurs each time someone drinks from the container. Under the scrutiny of a
spell restores the creature’s original sex, as does another drink from the fountain that yields this same result. 4 The creature drinking the water gains 2d10 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Features The Eternal Garden has the following features: Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset
. No matter how far a creature travels into the mist, the creature finds itself back where it entered the border, returning to the garden. Eternal Summer. The climate in the garden is a perpetual, lovely
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Features The Eternal Garden has the following features: Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset
. No matter how far a creature travels into the mist, the creature finds itself back where it entered the border, returning to the garden. Eternal Summer. The climate in the garden is a perpetual, lovely
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Effects table. Water removed from the fountain and stored in a container retains its magical properties, and a different effect occurs each time someone drinks from the container. Under the scrutiny of a
spell restores the creature’s original sex, as does another drink from the fountain that yields this same result. 4 The creature drinking the water gains 2d10 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Effects table. Water removed from the fountain and stored in a container retains its magical properties, and a different effect occurs each time someone drinks from the container. Under the scrutiny of a
spell restores the creature’s original sex, as does another drink from the fountain that yields this same result. 4 The creature drinking the water gains 2d10 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Handbook, Moonshea druids most often belong to the Circle of the Land (Coast, Forest, and Mountain). Moonwells The water of a moonwell, drunk directly from cupped hands, restores 1d8 hit points, plus the
conferring the benefits of a lesser restoration spell. Moonwell water placed in a container or taken more than 30 feet away from the well no longer has any of these properties; it is simply water. On
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Handbook, Moonshea druids most often belong to the Circle of the Land (Coast, Forest, and Mountain). Moonwells The water of a moonwell, drunk directly from cupped hands, restores 1d8 hit points, plus the
conferring the benefits of a lesser restoration spell. Moonwell water placed in a container or taken more than 30 feet away from the well no longer has any of these properties; it is simply water. On
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Handbook, Moonshea druids most often belong to the Circle of the Land (Coast, Forest, and Mountain). Moonwells The water of a moonwell, drunk directly from cupped hands, restores 1d8 hit points, plus the
conferring the benefits of a lesser restoration spell. Moonwell water placed in a container or taken more than 30 feet away from the well no longer has any of these properties; it is simply water. On
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
Mournland. Effects might shift from day to day or even hour to hour. Environmental Effects d8 Effect 1 Healing spells are impeded here. Any spell that restores hit points does so as if it were
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
Mournland. Effects might shift from day to day or even hour to hour. Environmental Effects d8 Effect 1 Healing spells are impeded here. Any spell that restores hit points does so as if it were
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland, but the worst effects of the mist are confined to the border region. Glowing Chasm. The northern part of the Mournland is dominated by a great crack in the ground that emits a cold purple light
Mournland. Effects might shift from day to day or even hour to hour. Environmental Effects d8 Effect 1 Healing spells are impeded here. Any spell that restores hit points does so as if it were
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
polished floor of red and black hornblende seems to flow between the thin pillars of obsidian that border this area. Each of these pillars radiates an aura of mild fear in a 2-foot radius, and if one is
between the divans has a glyph of warding on the inside of the lid, so if anyone other than Eclavdra opens it, the glyph casts insect plague (spell save DC 14). The container holds three spell scrolls
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
polished floor of red and black hornblende seems to flow between the thin pillars of obsidian that border this area. Each of these pillars radiates an aura of mild fear in a 2-foot radius, and if one is
between the divans has a glyph of warding on the inside of the lid, so if anyone other than Eclavdra opens it, the glyph casts insect plague (spell save DC 14). The container holds three spell scrolls
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
polished floor of red and black hornblende seems to flow between the thin pillars of obsidian that border this area. Each of these pillars radiates an aura of mild fear in a 2-foot radius, and if one is
between the divans has a glyph of warding on the inside of the lid, so if anyone other than Eclavdra opens it, the glyph casts insect plague (spell save DC 14). The container holds three spell scrolls






