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Returning 21 results for 'borders being diffusing concerned realized'.
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borders being diffusing concerned realize
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
MURDERED ME … TRAPPED … COLD”. Dalk plays for sympathy and hopes to pit the characters against Mara. It’s possible the players have realized who “Garland” is, but at this point he denies it. Mara Silvra
séances or are taking their time exploring, feel free to run this encounter multiple times, allowing the characters to ask more questions. If the borders to the domain are not yet closed, a storm begins brewing at this point.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
MURDERED ME … TRAPPED … COLD”. Dalk plays for sympathy and hopes to pit the characters against Mara. It’s possible the players have realized who “Garland” is, but at this point he denies it. Mara Silvra
séances or are taking their time exploring, feel free to run this encounter multiple times, allowing the characters to ask more questions. If the borders to the domain are not yet closed, a storm begins brewing at this point.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
MURDERED ME … TRAPPED … COLD”. Dalk plays for sympathy and hopes to pit the characters against Mara. It’s possible the players have realized who “Garland” is, but at this point he denies it. Mara Silvra
séances or are taking their time exploring, feel free to run this encounter multiple times, allowing the characters to ask more questions. If the borders to the domain are not yet closed, a storm begins brewing at this point.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
borders, boundaries, and that which is “neither.” Those who undertake journeys, especially dangerous ones, often drop a coin into a fountain or a body of water in apotropaic acknowledgment of the River
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
borders, boundaries, and that which is “neither.” Those who undertake journeys, especially dangerous ones, often drop a coin into a fountain or a body of water in apotropaic acknowledgment of the River
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
borders, boundaries, and that which is “neither.” Those who undertake journeys, especially dangerous ones, often drop a coin into a fountain or a body of water in apotropaic acknowledgment of the River
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hate how much people think they matter in a world that was old before their kind even learned the idea of names.
3 The more the merrier as far as I’m concerned: more to control, more to torture
in peace.
Green Dragon Ideals d6 Ideal
1 Isolation. Territories can be properly established only when all parties respect the borders of their neighbors. (Lawful)
2 Control. All
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hate how much people think they matter in a world that was old before their kind even learned the idea of names.
3 The more the merrier as far as I’m concerned: more to control, more to torture
in peace.
Green Dragon Ideals d6 Ideal
1 Isolation. Territories can be properly established only when all parties respect the borders of their neighbors. (Lawful)
2 Control. All
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hate how much people think they matter in a world that was old before their kind even learned the idea of names.
3 The more the merrier as far as I’m concerned: more to control, more to torture
in peace.
Green Dragon Ideals d6 Ideal
1 Isolation. Territories can be properly established only when all parties respect the borders of their neighbors. (Lawful)
2 Control. All
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
out those who could help me call it forth and master it. 6 I was wild and undisciplined as a youngster, but then I realized the error of my ways. I applied to a monastery and became a monk as a way to
beyond civilization’s borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
out those who could help me call it forth and master it. 6 I was wild and undisciplined as a youngster, but then I realized the error of my ways. I applied to a monastery and became a monk as a way to
beyond civilization’s borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
out those who could help me call it forth and master it. 6 I was wild and undisciplined as a youngster, but then I realized the error of my ways. I applied to a monastery and became a monk as a way to
beyond civilization’s borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
place Aglarond will be in a generation’s time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as “the North” describes an area that includes a number of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
place Aglarond will be in a generation’s time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as “the North” describes an area that includes a number of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
place Aglarond will be in a generation’s time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as “the North” describes an area that includes a number of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
enclave’s meeting places. The Lords’ Alliance The Lords’ Alliance is a shaky compact of aggressive political powers concerned with mutual security and prosperity. Fighters and sorcerers are prevalent among
once sheltered three great elven realms beneath its boughs. Many tribes of wood elves — and a few moon elves — still protect the ruined monuments to their golden age. Few beyond the borders of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
enclave’s meeting places. The Lords’ Alliance The Lords’ Alliance is a shaky compact of aggressive political powers concerned with mutual security and prosperity. Fighters and sorcerers are prevalent among
once sheltered three great elven realms beneath its boughs. Many tribes of wood elves — and a few moon elves — still protect the ruined monuments to their golden age. Few beyond the borders of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
enclave’s meeting places. The Lords’ Alliance The Lords’ Alliance is a shaky compact of aggressive political powers concerned with mutual security and prosperity. Fighters and sorcerers are prevalent among
once sheltered three great elven realms beneath its boughs. Many tribes of wood elves — and a few moon elves — still protect the ruined monuments to their golden age. Few beyond the borders of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. But even where boulder tossing is concerned, artistry is fundamental to the effort. A stone giant hurling a boulder isn’t only performing a feat of strength but is also striving to display consummate
, to serve as guards on the tribe’s most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. But even where boulder tossing is concerned, artistry is fundamental to the effort. A stone giant hurling a boulder isn’t only performing a feat of strength but is also striving to display consummate
, to serve as guards on the tribe’s most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. But even where boulder tossing is concerned, artistry is fundamental to the effort. A stone giant hurling a boulder isn’t only performing a feat of strength but is also striving to display consummate
, to serve as guards on the tribe’s most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least






