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Returning 35 results for 'borders binding diffusing came ranging'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
;s petrified flesh came back to life as morkoths: tentacled monstrosities brimming with malice and greed.
Morkoths are driven by greed and selfishness mixed with a yearning for conflict. They hoard
effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear).
Locate Creatures and Objects. The morkoth is aware of any new
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs and Half-Orcs We are hunters in a world of sheep.
— Kalaash’arna, Tharashk inquisitive
Thousands of years before humans came to Khorvaire, the land was dominated by wild orcs and goblinoids
. Three prominent groups of orcs have survived into the present age: The Ghaash’kala are servants of the Silver Flame (which they call Kalok Shash, the “binding flame”), who devote their lives to battling
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
paths forward blocked by the mist, which disorients them and sends them back the way they came. Those who try to fly above the mist never get where they intend to go, their destination always
appearing to be miles away. The outer borders of Prismeer are blocked by similar walls of mist through which no creature can pass without Zybilna’s consent (which she can’t give while frozen in time). Even
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eldeen Reaches Capital: Greenheart Hallmarks: Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend the fields, while tribes of
the Wood—largest of the druid sects—came to the aid of these farmers. Fifty years ago, the people of eastern Aundair seceded and formed the Eldeen Reaches. The Treaty of Thronehold recognized the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
paths forward blocked by the mist, which disorients them and sends them back the way they came. Those who try to fly above the mist never get where they intend to go, their destination always
appearing to be miles away. The outer borders of Prismeer are blocked by similar walls of mist through which no creature can pass without Zybilna’s consent (which she can’t give while frozen in time). Even
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs and Half-Orcs We are hunters in a world of sheep.
— Kalaash’arna, Tharashk inquisitive
Thousands of years before humans came to Khorvaire, the land was dominated by wild orcs and goblinoids
. Three prominent groups of orcs have survived into the present age: The Ghaash’kala are servants of the Silver Flame (which they call Kalok Shash, the “binding flame”), who devote their lives to battling
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs and Half-Orcs We are hunters in a world of sheep.
— Kalaash’arna, Tharashk inquisitive
Thousands of years before humans came to Khorvaire, the land was dominated by wild orcs and goblinoids
. Three prominent groups of orcs have survived into the present age: The Ghaash’kala are servants of the Silver Flame (which they call Kalok Shash, the “binding flame”), who devote their lives to battling
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Eldeen Reaches Capital: The Greenheart Noted for Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend to the fields, while
of the Wood—largest of the druid sects—came to the aid of these farmers. Fifty years ago, the people of eastern Aundair seceded and formed the Eldeen Reaches. The Reaches were recognized as a nation
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Eldeen Reaches Capital: The Greenheart Noted for Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend to the fields, while
of the Wood—largest of the druid sects—came to the aid of these farmers. Fifty years ago, the people of eastern Aundair seceded and formed the Eldeen Reaches. The Reaches were recognized as a nation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eldeen Reaches Capital: Greenheart Hallmarks: Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend the fields, while tribes of
the Wood—largest of the druid sects—came to the aid of these farmers. Fifty years ago, the people of eastern Aundair seceded and formed the Eldeen Reaches. The Treaty of Thronehold recognized the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eldeen Reaches Capital: Greenheart Hallmarks: Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend the fields, while tribes of
the Wood—largest of the druid sects—came to the aid of these farmers. Fifty years ago, the people of eastern Aundair seceded and formed the Eldeen Reaches. The Treaty of Thronehold recognized the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
paths forward blocked by the mist, which disorients them and sends them back the way they came. Those who try to fly above the mist never get where they intend to go, their destination always
appearing to be miles away. The outer borders of Prismeer are blocked by similar walls of mist through which no creature can pass without Zybilna’s consent (which she can’t give while frozen in time). Even
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Eldeen Reaches Capital: The Greenheart Noted for Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend to the fields, while
of the Wood—largest of the druid sects—came to the aid of these farmers. Fifty years ago, the people of eastern Aundair seceded and formed the Eldeen Reaches. The Reaches were recognized as a nation
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures. Wilderness Nomads. Centaur tribes
tents. Centaur migrations span continents and take decades to repeat, so that a centaur tribe might not retread the same path for generations. These long-ranging patterns can lead to conflict when
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures. Wilderness Nomads. Centaur tribes
tents. Centaur migrations span continents and take decades to repeat, so that a centaur tribe might not retread the same path for generations. These long-ranging patterns can lead to conflict when
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the wild, centaurs avoid conflict but fight fiercely when pressed. They roam the vast wilderness, keeping far from borders, laws, and the company of other creatures. Wilderness Nomads. Centaur tribes
tents. Centaur migrations span continents and take decades to repeat, so that a centaur tribe might not retread the same path for generations. These long-ranging patterns can lead to conflict when
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D14. Toadstool Patch Your heart suddenly feels cold, filling you with a sense of loneliness that borders on despair. A haunting, melancholy tune played on a flute reaches out to you from somewhere
toadstool, playing a somber tune on a double flute.
The flutist is a wood elf named Octavian Meliamne, who came to Bavlorna seeking magic that would make him forget his lost loves. A deal was struck
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D14. Toadstool Patch Your heart suddenly feels cold, filling you with a sense of loneliness that borders on despair. A haunting, melancholy tune played on a flute reaches out to you from somewhere
toadstool, playing a somber tune on a double flute.
The flutist is a wood elf named Octavian Meliamne, who came to Bavlorna seeking magic that would make him forget his lost loves. A deal was struck
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D14. Toadstool Patch Your heart suddenly feels cold, filling you with a sense of loneliness that borders on despair. A haunting, melancholy tune played on a flute reaches out to you from somewhere
toadstool, playing a somber tune on a double flute.
The flutist is a wood elf named Octavian Meliamne, who came to Bavlorna seeking magic that would make him forget his lost loves. A deal was struck
Monsters
Fizban's Treasury of Dragons
dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich
the survivors (including the dragonborn ship captain) back to the city they came from.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, including members of the town council. They typically take 1d6 + 1 days to fulfill such a request. The table below includes suggestions for how you came to arrive in Saltmarsh. d6 Origin 1–2 You were
belt, you can achieve fame in Saltmarsh. 5–6 Your family lost their holdings when Keoland’s enemies pushed back the realm’s borders. In compensation, you have been given a writ by the crown to found a new barony. The trouble is, the land you were ceded has been swallowed by the Drowned Forest.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, including members of the town council. They typically take 1d6 + 1 days to fulfill such a request. The table below includes suggestions for how you came to arrive in Saltmarsh. d6 Origin 1–2 You were
belt, you can achieve fame in Saltmarsh. 5–6 Your family lost their holdings when Keoland’s enemies pushed back the realm’s borders. In compensation, you have been given a writ by the crown to found a new barony. The trouble is, the land you were ceded has been swallowed by the Drowned Forest.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, including members of the town council. They typically take 1d6 + 1 days to fulfill such a request. The table below includes suggestions for how you came to arrive in Saltmarsh. d6 Origin 1–2 You were
belt, you can achieve fame in Saltmarsh. 5–6 Your family lost their holdings when Keoland’s enemies pushed back the realm’s borders. In compensation, you have been given a writ by the crown to found a new barony. The trouble is, the land you were ceded has been swallowed by the Drowned Forest.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
whence they came, their bloodlust satisfied. Ranging Scavengers. Their lust for slaughter demands that orcs dwell always within striking distance of new targets. As such, they seldom settle permanently
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
whence they came, their bloodlust satisfied. Ranging Scavengers. Their lust for slaughter demands that orcs dwell always within striking distance of new targets. As such, they seldom settle permanently
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
whence they came, their bloodlust satisfied. Ranging Scavengers. Their lust for slaughter demands that orcs dwell always within striking distance of new targets. As such, they seldom settle permanently
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
holding their lines against the combined forces of Breland and Thrane. And then it all came to an end. Some say that the dead-gray mist began in Metrol, initially flowing out of the royal palaces of
the disaster in time to flee. Others survived because they were already beyond the borders of Cyre; the mist stopped mere feet away from the camps of Cyran soldiers holding sections of the Brelish
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
makeshift dwellings, and business has slowed to a standstill. The makeshift shelters are the new homes of grippli who escaped when the evil yuan-ti came through the village in their search for the earlier
innocent. But then, two tendays afterward, another group of yuan-ti came on the scene. These yuan-ti attacked the village, killed any frogfolk who tried to resist, and captured the grippli who weren’t
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
makeshift dwellings, and business has slowed to a standstill. The makeshift shelters are the new homes of grippli who escaped when the evil yuan-ti came through the village in their search for the earlier
innocent. But then, two tendays afterward, another group of yuan-ti came on the scene. These yuan-ti attacked the village, killed any frogfolk who tried to resist, and captured the grippli who weren’t
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
makeshift dwellings, and business has slowed to a standstill. The makeshift shelters are the new homes of grippli who escaped when the evil yuan-ti came through the village in their search for the earlier
innocent. But then, two tendays afterward, another group of yuan-ti came on the scene. These yuan-ti attacked the village, killed any frogfolk who tried to resist, and captured the grippli who weren’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
holding their lines against the combined forces of Breland and Thrane. And then it all came to an end. Some say that the dead-gray mist began in Metrol, initially flowing out of the royal palaces of
the disaster in time to flee. Others survived because they were already beyond the borders of Cyre; the mist stopped mere feet away from the camps of Cyran soldiers holding sections of the Brelish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
holding their lines against the combined forces of Breland and Thrane. And then it all came to an end. Some say that the dead-gray mist began in Metrol, initially flowing out of the royal palaces of
the disaster in time to flee. Others survived because they were already beyond the borders of Cyre; the mist stopped mere feet away from the camps of Cyran soldiers holding sections of the Brelish
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
feed the camp. The cultists and their allies eat most of it, but some is stored in the cave to feed the hatchlings. The cult has been ranging far and wide on small raids to collect treasure. Greenest
secret that Rezmir plans to hatch a clutch of dragon eggs there. The half-black dragon Rezmir came to the area a few months ago, and she set up the camp. Mondath handles everyday operations. The half
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
feed the camp. The cultists and their allies eat most of it, but some is stored in the cave to feed the hatchlings. The cult has been ranging far and wide on small raids to collect treasure. Greenest
secret that Rezmir plans to hatch a clutch of dragon eggs there. The half-black dragon Rezmir came to the area a few months ago, and she set up the camp. Mondath handles everyday operations. The half
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
feed the camp. The cultists and their allies eat most of it, but some is stored in the cave to feed the hatchlings. The cult has been ranging far and wide on small raids to collect treasure. Greenest
open secret that Rezmir plans to hatch a clutch of dragon eggs there. The half-black dragon Rezmir came to the area a few months ago, and she set up the camp. Mondath handles everyday operations. The






