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Returning 20 results for 'borders blocks diffusing consort repairing'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Strahd’s Torment Eternity is a cruel consort. The following are just a few of the torments Strahd endures: Through endless generations, Tatyana has been reincarnated again and again. Each time Strahd
borders of his domain. His desire for novelty, passion, and conquest matches his thirst for blood. Strahd considers Barovia’s people dull inferiors, even as he resents them for the simple pleasures of hope and companionship they possess.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weapons. An infernal war machine’s engine roars a bass, growling rumble with an undertone of agonized screams as its furnace burns souls for fuel. This appendix includes stat blocks for infernal war machines, rules for running and repairing them, and guidelines for handling chases in Avernus.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
draconians (see appendix B for both stat blocks) oversee ten commoner engineers repairing 30-foot-deep cracks in the city’s streets. If the Dragon Army members spot the characters or the characters attack
four kapak draconians (see appendix B for both stat blocks) have orders to seek out dangerous monsters lurking in the ruins. They’ve just found an Istarian drone (see appendix B) and are preparing to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
surrounding the city of Kalaman in the nation of Solamnia as the War of the Lance first reaches its borders. Details of the world and the perils facing Kalaman are presented through this introduction
Solamnia and their pursuit of a terrifying magical weapon. Beyond these chapters, appendices support the adventure with equipment, magic items, stat blocks, and other resources. A poster map of the continent of Ansalon is included, depicting the regions mentioned throughout and those beyond.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stat Blocks by Creature Type Aberrations Balhannoth
Berbalang
Choker
Star spawn grue
Star spawn hulk
Star spawn larva mage
Star spawn mangler
Star spawn seer
Constructs Bronze scout
Spirit troll
Venom troll
Humanoids Derro
Derro savant
Drow arachnomancer
Drow favored consort
Drow house captain
Drow inquisitor
Drow matron mother
Drow shadowblade
Duergar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stat Blocks by Challenge Rating Challenge 1/8 (25 XP) Young kruthik
Challenge 1/4 (50 XP) Abyssal wretch
Derro
Male steeder
Oblex spawn
Star spawn grue
The Wretched
Tortle
Challenge
Steel predator
Titivilus
Challenge 17 (18,000 XP) Blue abishai
Nagpa
Challenge 18 (20,000 XP) Amnizu
Drow favored consort
Sibriex
Challenge 19 (22,000 XP) Bael
Red abishai
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Stonecarvers’ Hall The Melairkyn dwarves hauled blocks of unworked stone here to be carved into doors, statues, and other forms. 14a. South Entrance A 4-foot-square block of stone has fallen from
blocks, this 8-foot cube is hollow with 3-inch-thick plaster sides. A dwarf within 10 feet of the cube can tell at a glance what it’s made of, as can a character who taps the cube with a hammer or a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
has fallen under the sway of a young shadow dragon, and their obeisance borders on fanaticism.
4 A young shadow dragon shares a lair with a cloaker; the cloaker leaves the dragon alone but hunts
indistinguishable from the dragon’s other grim baubles.
4 An ancient shadow dragon courts Tiamat, enacting the Dragon Queen’s every demand in hopes of gaining her affection—and becoming her first shadow dragon consort.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crew Territories The fact that city’s numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
street shrieks when a specific party member steps on it. The crack runs for blocks, tracing back to Mandorcai’s Mansion.
11 Two drunk sailors invite the characters to join them in singing a well
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Crew Territories The fact that city’s numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
and tells characters that Laraelra Thundreth is hiring bouncers at the Low Lantern. 10 A winding crack in the street shrieks when a specific party member steps on it. The crack runs for blocks, tracing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
(noncombatant) holding a broken toy. A character can brighten the child’s spirits with a successful DC 15 Charisma (Performance) check or by repairing their toy. On a failed check, the characters record despair
Cabal void soother, and an uplifting Mind’s Eye matter smith (see Morte’s Planar Parade for these stat blocks). Their dispute concerns the legitimacy of gods in the grand scheme of the multiverse. Their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
secrecy by Krr’ook. At any given time, Dungrunglung is home to grungs representing all castes and colors. There is only one gold grung (Groak) and one red grung (Krr’ook). For grung stat blocks and more
consort.
Krr’ook (red grung wildling) is a grung priest who fears the king’s instability. She whispers favorable signs and omens in the king’s ear to keep in his good graces. Secretly, Krr’ook
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temples of its many gods, several organizations operate across national borders in pursuit of their goals. Some of these organizations could serve as patrons or allies of adventurers in a Greyhawk
before the Rain of Colorless Fire destroyed the Suloise Empire. Others claim Korenth is a red dragon—a former consort of Tiamat who became trapped in human form. Whatever the true story, the Father of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
it was; the entire land is a scar left by the catastrophe of the Mourning. Mist Wall. The borders of the Mournland are defined by a wall of thick, gray mist that rises thousands of feet into the air
by how much, or you can simply increase it by 1 or 2 as you see fit. Many Mournland creatures have mutations that are purely cosmetic and don’t change their stat blocks. For example, one might have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
counterparts and use tridrone and quadrone stat blocks, with the changes noted in “Replica Modrons” above. It takes the replica modrons 5 rounds to reassemble the station. As they make progress, the hum from
50 gp. Secret Door. A 15-foot-wide secret door is hidden in the wall farthest from the entrance, and contains five concealed slots for charged disks. If the modrons finish repairing the recharging
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Footwear holds a surprising number of secrets. You can learn where someone has recently visited by examining the wear and the dirt that has accumulated on their shoes. Your experience in repairing
specialized knowledge of the methods used to produce glass objects. Components. The tools include a blowpipe, a small marver, blocks, and tweezers. You need a source of heat to work glass. Arcana
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
jammed through one of the doors leading into the forecastle.
The mast blocks the entrance to the navigation room (area Z16). The door to the captain’s quarters (area Z15) is unobstructed but locked
(Persuasion) check. If a character offers to aid her with repairing her prosthetic wing or to reunite her with her crew in the stern segment, this check is made with advantage. On a successful check, Inda
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
stone by stone. If the characters kill three or more giants, the rest flee east along the Loagrann River to their lair in Deadstone Cleft (see chapter 6, “Canyon of the Stone Giants”). Repairing the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-stained building are massive stone blocks that rise into tall, wide chimneys. The din of forge hammers rings out late into most nights. Eldras Tantur (male Turami human thug) has been Red Larch’s
tarpaulins. A crudely hand-lettered sign over the wide main door proclaims this to be “Waelvur’s Wagonworks.” Ilmeth spends most of his time repairing wagons and making heavy-duty wagons and sledges for the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
territory.
Evil lizardfolk venerate and serve black dragons, raiding humanoid settlements for treasure and food to give as tribute and building crude draconic effigies along the borders of their
120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving






