Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'borders branches diffusing certain reborn'.
Other Suggestions:
border branches diffusing certain return
burdens branch diffusing certain return
borders branches diffusing certain resort
borders branch diffusing certain reborn
borders branches diffusing certain record
Equipment
Combat
Utility
Whimsy
2
1
4
Dried fruit is plentiful on Obojima but there are certain artisans who know how to preserve and concentrate the flavor and vibrancy of the fruit
in such a way that it borders on mysticism. Although dried fruit can be bought at markets and from farmers from all over Obojima, the best dried fruit for making potions is from fruit trees that grow around the base of Mount Arbora.
Monsters
Quests from the Infinite Staircase
; 3–4, purple blossom; or 5–6, snapper saw. This form determines certain traits in this stat block.
False Appearance. If the horrid plant is motionless at the start of combat, it has
these tendrils to drain the moisture and life force from their prey.
Purple Blossom
The purple blossom is a treelike plant with cup-shaped purple flowers. Tubules within the plant’s branches
Monsters
Van Richten’s Guide to Ravenloft
be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were
Monsters
Van Richten’s Guide to Ravenloft
;that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they
will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide
Monsters
Van Richten’s Guide to Ravenloft
and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
effect of Dr. Mordenheim’s experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn. Brain Swap. Dr
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
effect of Dr. Mordenheim’s experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn. Brain Swap. Dr
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
effect of Dr. Mordenheim’s experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn. Brain Swap. Dr
Monsters
Van Richten’s Guide to Ravenloft
that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom
Monsters
Van Richten’s Guide to Ravenloft
become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they
Monsters
Van Richten’s Guide to Ravenloft
immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be
reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person
Monsters
Van Richten’s Guide to Ravenloft
himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramya’s Powers and Dominion Reborn as a death knight, Ramya desperately tries to hold on to or retake the Sapphire Throne in a cycle of victory and loss with her equally uncompromising siblings
with her siblings Arijani and Reeva. She constantly struggles to quell the rebellion they lead, as detailed in “Treachery in Kalakeri” later in this domain. Closing the Borders. Ramya can close or open
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramya’s Powers and Dominion Reborn as a death knight, Ramya desperately tries to hold on to or retake the Sapphire Throne in a cycle of victory and loss with her equally uncompromising siblings
with her siblings Arijani and Reeva. She constantly struggles to quell the rebellion they lead, as detailed in “Treachery in Kalakeri” later in this domain. Closing the Borders. Ramya can close or open
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramya’s Powers and Dominion Reborn as a death knight, Ramya desperately tries to hold on to or retake the Sapphire Throne in a cycle of victory and loss with her equally uncompromising siblings
with her siblings Arijani and Reeva. She constantly struggles to quell the rebellion they lead, as detailed in “Treachery in Kalakeri” later in this domain. Closing the Borders. Ramya can close or open
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic
sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, died by suspicious means, and were reborn untethered from their true pasts. This makes each character a singularity of existential uncertainty—a being that the laws of the multiverse contort around
previous lives. These impressions are vague and conflicting. Physical Fluctuations. The multiverse isn’t certain who the characters are or where they’re supposed to be. Whenever a character dies, a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
interests in intrigue and magic intensified when she discovered a hidden library beneath the Cerulean Citadel—a repository of insidious magic hearkening back to the rule of certain tyrannical Vasavadan
reborn as an arcanaloth, a state that horrifies her. When frustrated, she vents her rage by instructing her servants to abduct someone she considers beautiful and then overseeing that beauty’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The King’s Dark Lanterns includes more than 500 agents operating within Breland’s borders and roughly one-fifth that number stationed abroad. They often work in teams, and also work closely with the
willing to exercise his considerable power on that agent’s behalf. The King’s Citadel. The Citadel has three branches besides the Dark Lanterns. The King’s Swords are elite special combat forces. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that the dead-gray mists began in the capital city of Metrol and spread out from there. What is known for certain is that within the space of one day the nation of Cyre had been engulfed in a wall of
territory, those living on the borders who were able to flee from the advancing mists, those few who were able to escape the interior through magical means. On Olarune 20, 994 YK, the nation of Cyre ceased to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The King’s Dark Lanterns includes more than 500 agents operating within Breland’s borders and roughly one-fifth that number stationed abroad. They often work in teams, and also work closely with the
willing to exercise his considerable power on that agent’s behalf. The King’s Citadel. The Citadel has three branches besides the Dark Lanterns. The King’s Swords are elite special combat forces. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The King’s Dark Lanterns includes more than 500 agents operating within Breland’s borders and roughly one-fifth that number stationed abroad. They often work in teams, and also work closely with the
willing to exercise his considerable power on that agent’s behalf. The King’s Citadel. The Citadel has three branches besides the Dark Lanterns. The King’s Swords are elite special combat forces. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, died by suspicious means, and were reborn untethered from their true pasts. This makes each character a singularity of existential uncertainty—a being that the laws of the multiverse contort around
previous lives. These impressions are vague and conflicting. Physical Fluctuations. The multiverse isn’t certain who the characters are or where they’re supposed to be. Whenever a character dies, a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, died by suspicious means, and were reborn untethered from their true pasts. This makes each character a singularity of existential uncertainty—a being that the laws of the multiverse contort around
previous lives. These impressions are vague and conflicting. Physical Fluctuations. The multiverse isn’t certain who the characters are or where they’re supposed to be. Whenever a character dies, a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
interests in intrigue and magic intensified when she discovered a hidden library beneath the Cerulean Citadel—a repository of insidious magic hearkening back to the rule of certain tyrannical Vasavadan
reborn as an arcanaloth, a state that horrifies her. When frustrated, she vents her rage by instructing her servants to abduct someone she considers beautiful and then overseeing that beauty’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
interests in intrigue and magic intensified when she discovered a hidden library beneath the Cerulean Citadel—a repository of insidious magic hearkening back to the rule of certain tyrannical Vasavadan
reborn as an arcanaloth, a state that horrifies her. When frustrated, she vents her rage by instructing her servants to abduct someone she considers beautiful and then overseeing that beauty’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that the dead-gray mists began in the capital city of Metrol and spread out from there. What is known for certain is that within the space of one day the nation of Cyre had been engulfed in a wall of
territory, those living on the borders who were able to flee from the advancing mists, those few who were able to escape the interior through magical means. On Olarune 20, 994 YK, the nation of Cyre ceased to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that the dead-gray mists began in the capital city of Metrol and spread out from there. What is known for certain is that within the space of one day the nation of Cyre had been engulfed in a wall of
territory, those living on the borders who were able to flee from the advancing mists, those few who were able to escape the interior through magical means. On Olarune 20, 994 YK, the nation of Cyre ceased to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and halls—all claimed by the cult of Aurnozci—riddle the tree’s rotten interior. Huge
but also keeping the fire in check. Firehive. Aurnozci’s nest hangs from one of Gorewood’s strongest, knobbiest branches, secured by a hundred-foot-thick cord of Aurnozci’s iron-hard silk. The nest
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and halls—all claimed by the cult of Aurnozci—riddle the tree’s rotten interior. Huge
but also keeping the fire in check. Firehive. Aurnozci’s nest hangs from one of Gorewood’s strongest, knobbiest branches, secured by a hundred-foot-thick cord of Aurnozci’s iron-hard silk. The nest






