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Returning 19 results for 'borders burning diffusing contained roving'.
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Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Idyllglen Features The town of Idyllglen has the following general features. Borders The characters are confined to the part of Idyllglen shown on map 4.2. Beyond the edges of the map, everything is
must make a DC 15 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much damage on a successful one. Burning Buildings The unlabeled buildings on map 4.2 are homes and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Transients. The bullywugs are a roving band but they have set up a defensive camp here because they have happened upon a considerable treasure. Rather than risk traveling through the swamp with their
of 325 pp and a helm of underwater action (see appendix B) in which the loose coins are contained. It can be easily discovered nearby after all the bullywugs are dealt with.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
human male kneeling within a circle of burning torchstalk mushrooms in the center of the cave and two ragged figures lurking near a zurkhwood door set into a wall thirty feet distant. The figure in the
.
Filthriddens is contained within a cave roughly 100 feet long and 60 feet wide. The characters enter from a natural tunnel along one of the shorter walls, with another tunnel exiting on the opposite side
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
beginning of Aerdy’s decline marked the high-water mark of Keoland’s expansionist policies, as it held sway from the Pomarj to the borders of Ket. Aided by Celene, rebels in the Ulek region strove to curb
by indigenous folk, one’s mettle is tested by the environment and roving dragons. Old Keoland. The former provinces of Keoland contend against evil monsters from the western mountains, including
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
about the nature of their domains or what lies beyond the Mists. This preoccupation, along with the lack of shared borders or reliable travel, means that mercantile ventures and military conquests
between domains are essentially impossible. Rare individuals do travel between the domains, such as adventurers or roving Vistani families (detailed at the end of this chapter). Others who wish to travel
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
burning brightly on it. Mounted above the bed’s headboard is a wooden sun-shaped holy symbol. This is Donavich’s room and contains nothing of value. E5d. Trapdoor Time and neglect have punched holes
downfall (see area E5f). Fortunes of Ravenloft If your card reading reveals that a treasure is in the undercroft, it’s contained in a moldy, old chest in the southwest corner of the room. The chest is unlocked and not trapped.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
comforts, including silk bedsheets, soft furs from exotic beasts, a bowl of fresh fruit, a censer of burning incense, and a cushioned wicker reading chair. Skrianna’s Diary. Skrianna keeps a diary in her
shrine almost resembles a lantern, designed to be easily transportable. Contained inside is a black basalt statuette of Lolth in her drow form, strung with cobwebs. A detect magic spell reveals an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demons Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil — engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or
shun the sites where a demon has made a kill. The site of a demonic infestation might be fouled by a stench that never abates, by areas of bitter cold or burning heat, or by permanent shadows that mark
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
immediately. Waterfall. The ceiling once contained a canal that channeled water from the third tier to the second. Now the water falls straight into the room, creating the bog. Treasure. Submerged in the
) Orange Elysium Elysian cherry (G24) Red Nine Hells Hellbloom (G17) Sleeping Concoction. The Burning Circle’s sleeping concoction requires two Arcadian lotus blossoms (see “Nature Lovers”). G21
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
P7. P4: East Offering Temple A domed ceiling caps this well-lit room. Burning wall sconces illuminate ancient script along the walls. To the north, a twenty-foot-tall statue of Amun Sa, arms
a DC 15 Intelligence (Investigation) check can tell that the corridor once contained a sleeping gas trap, but the trap was sprung ages ago. P10: Grand Hallway This hallway slopes down at a slight
Equipment
slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash
roaring wave of eldritch fire erupts in a 30-foot Emanation. Each creature in the Emanation has the Burning (3d6 Fire) condition.
91–92
All the heat is suddenly pulled from one random creature
Equipment
slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash when
wave of eldritch fire erupts in a 30-foot Emanation. Each creature in the Emanation has the Burning (3d6 Fire) condition.
91–92
All the heat is suddenly pulled from one random creature
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. These helmed horrors also animate if anyone touches one of the suits of armor. The helmed horrors’ Spell Immunity trait grants them immunity to burning hands, fireball, and scorching ray spells. As a
contained in each figurine can be turned against Charmayne. Specifically, each figurine can be used as a spellcasting focus once before it turns to ash. When used as the focus for a spell that targets
Equipment
and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash when
wave of eldritch fire erupts in a 30-foot Emanation. Each creature in the Emanation has the Burning (3d6 Fire) condition.
91–92
All the heat is suddenly pulled from one random creature
Equipment
slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash
roaring wave of eldritch fire erupts in a 30-foot Emanation. Each creature in the Emanation has the Burning (3d6 Fire) condition.
91–92
All the heat is suddenly pulled from one random
Equipment
slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash
roaring wave of eldritch fire erupts in a 30-foot Emanation. Each creature in the Emanation has the Burning (3d6 Fire) condition.
91–92
All the heat is suddenly pulled from one random creature
Equipment
well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into
wake, a roaring wave of eldritch fire erupts in a 30-foot Emanation. Each creature in the Emanation has the Burning (3d6 Fire) condition.
91–92
All the heat is suddenly pulled from one
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
when the trap is sprung must succeed on a DC 20 Dexterity saving throw or take 10 (4d4) piercing damage and have the poisoned condition for 1 hour. Treasure. Contained within the box is a delicate gold
pillars are spaced throughout this musty room, the ceiling of which is only ten feet high. In the flickering light, you see two massive, rolling constructs roving the space.
The room’s ceiling is 10
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
. Surrounding it are several wood-frame buildings that make up the town, and all is contained within a crumbling wall that’s in desperate need of repair. Winter roses along the wall blossom throughout the






