Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'borders burning diffusing currently rangers'.
Other Suggestions:
border burning diffusing current range
border burning diffusing currently range
boulders burning diffusing current range
border burning diffusing current ranged
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Idyllglen Features The town of Idyllglen has the following general features. Borders The characters are confined to the part of Idyllglen shown on map 4.2. Beyond the edges of the map, everything is
must make a DC 15 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much damage on a successful one. Burning Buildings The unlabeled buildings on map 4.2 are homes and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eldeen Reaches Capital: Greenheart Hallmarks: Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend the fields, while tribes of
shifters and circles of druids and rangers roam through the woods. These are the Eldeen Reaches. Druids and shifters dwelled in the Towering Wood for thousands of years, but the eastern farmlands of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Eldeen Reaches Capital: The Greenheart Noted for Agriculture, animal husbandry, druidic magic A stretch of fertile farmlands borders a vast, untamed forest. Farmers tend to the fields, while
tribes of shifters and circles of druids and rangers roam the woods. These are the Eldeen Reaches. Druids and shifters have dwelt in the Towering Woods for thousands of years, but the eastern farmlands of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are stored, staging points for scouts and rangers who keep an eye on nearby enemy movements, and defensive fortifications meant to protect passes, bridges, or other key strategic locations. In an
is said to be haunted by the vengeful spirit of a former commander who was slain by their own troops. 3 A tunnel beneath the outpost leads to a sealed portal to Xoriat. 4 The outpost borders the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Intelligence scores or proficiency in Investigation. Warden. The Warden’s focus isn’t so much on the people of the nation, but on the land encompassed within its borders, both cultivated and wild. Sometimes
disasters jeopardizing the nation as a whole. Wardens are often rangers or druids, with proficiency in Nature and Perception. They might come from backgrounds as outlanders or hermits, making them more comfortable in the wilds than in cities or royal courts.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
focus has largely been within the grasslands’ borders, he cautiously explores engaging in trade with the human poleis Ironmanes One collection of leonin prides, the Ironmanes, doesn’t recognize the
, though they generally disdain working for anyone but other leonin. Numerous leonin fighters and rangers count themselves as Ironmanes. Sun Guides True children of Oreskos, the Sun Guides have lived in
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
fireplace.
Once a feast hall, this room is now set aside for cult gatherings and is currently unoccupied. A set of double doors in the north wall pulls open to reveal a stone balcony overlooking the
desert caravan, elves succumbing to a green dragon’s gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
fireplace. Once a feast hall, this room is now set aside for cult gatherings and is currently unoccupied. A set of double doors in the north wall pulls open to reveal a stone balcony overlooking the
caravan, elves succumbing to a green dragon’s gaseous breath weapon, a red dragon burning down what might be the Castle Ward of Waterdeep, and a black and white dragon circling over a cold swamp
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
is a plane of endless fire populated by Celestials and Fiends, who both embody the raw power and versatility of flame. The borders between the Material Plane and Fernia are thin in a manifest zone; the
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Emerald Enclave The Emerald Enclave takes an interest in characters who seek to preserve the balance within Waterdeep (particularly clerics of nature, druids, and rangers). Any such character is
Mielikki named Jeryth Phaulkon. Jeryth, the only member of her family who currently resides at Phaulkonmere, manifests as a disembodied female voice that can be heard by anyone in the villa gardens. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Captured Troglodytes The cracked bones and skulls of small creatures hunted by the troglodytes litter the tunnels leading to this area, marking the borders of territory that once belonged to their
clans. The invading drow from levels 10 and 12 have enslaved the troglodytes that once dwelled here and have traded occupation of this area more than once. The drow of House Auvryndar are currently
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
throne by besting the heir in single combat. Currently, the monarchy is in a state of turmoil. King Anax has died, and his wife, Queen Cymede, has disappeared. An oracle of Keranos, the queen is said
are divided into three types of duty and armed appropriately for the task before them: Alamon. Rugged forces of wanderers patrol Akros’s borders, defending against invasion or attack by monsters that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
door.
The hut is an outhouse, currently empty. Many tracks lead to and from it. C3. Kennel and Sled Storage Six friendly sled dogs (use the wolf statistics) are housed inside this kennel. They bark
abound, and the cultists keep a fire burning in the hearth. Standing outside the door to the speaker’s office (area C9) is a sadistic little klutz (human cultist) named Thoob, whose job is to serve at
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of the Ashen Heirs, and his attendant is an Ashen Heir mage. The characters recognize the mage from the bazaar if either of those Ashen Heirs escaped; otherwise, he’s a stranger. Burning Sand. The
. Navid is an efreeti with the additional ability to cast polymorph (self only) at will. He’s currently wearing his preferred disguise, that of a human man in black and crimson garb. Navid was in line
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
paint or carvings once adorned the sign have been all but worn away. Inside, the place shows the same lack of care. It’s dirty, ill kept, and in need of a thorough cleaning. Or burning. The place is
. Currently, Sharna at the Miner’s Exchange has their trust (see “People of Phandalin”), mostly for her assurances that the mines will soon be more prosperous than ever. If Sharna discovers that the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
some currently recognized regional groupings:
The Cold Lands: Damara, Narfell, Sossal, and Vaasa
The Heartlands: Cormyr, the Dalelands, the Moonsea, and Sembia
The Lands of Intrigue: Amn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
goblin. North and west of the higher bridge, resting in the snow, are three large, wooden cages, currently empty.
The wooden cages were built to hold the polar bears that pull the goblins’ wagons
tower is where Chief Yarb-Gnock stands to address the goblin tribe. No goblins are on it currently, although it sees a fair amount of traffic. A rickety wooden ladder runs from the platform to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
overlooks the forest it borders. A few farms cluster around it, the locals relying on the royal garrison to keep them safe from marauders. Burle’s most distinctive feature is the small copse of trees
keeps the warriors and rangers headquartered here ready to fight at a moment’s notice. She is especially keen to hear news about the Scarlet Brotherhood. Kiara is convinced that the organization poses
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shelter is surprisingly warm, thanks to a small stove and simple lamps burning aromatic whale oil. Carpets are heaped on the floor in thick layers, and tapestries from every culture in Faerûn hang
currently in area 20 of his lair, close to the entrance beneath the scriptorium (area 11). Most of the material stolen from the Hosttower is in the scriptorium, but a few items might be in Arauthator’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Bakunawa. Pangil ng Buwan isn’t currently in control of itself and can’t be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
intense corruption where the bakunawa suffered years of nightmares. A creature that enters that area or starts its turn there is overwhelmed by visions of the burning of Bathalang Puno and must succeed on
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shelter is surprisingly warm, thanks to a small stove and simple lamps burning aromatic whale oil. Carpets are heaped on the floor in thick layers, and tapestries from every culture in Faerûn hang suspended
is currently in area 20 of his lair, close to the entrance beneath the scriptorium (area 11). Most of the material stolen from the Hosttower is in the scriptorium, but a few items might be in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particularly sapphires. Green Dragons. Dwarves and green dragons don’t often interact, and when they do, the dragon doesn’t usually threaten them directly. A typical green dragon has no burning desire
pull off occasional acts of sabotage or guerrilla activity. Though no dwarven fortresses are currently at risk of succumbing to a duergar onslaught, none of them are immune to the treachery that a small group of gray dwarves can commit.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
once sheltered three great elven realms beneath its boughs. Many tribes of wood elves — and a few moon elves — still protect the ruined monuments to their golden age. Few beyond the borders of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the cave and killed. The berserker grabs its weapons (which are always within easy reach) and attacks intruders on sight. If the flame in area Q5 is burning, the berserker can’t drop below 1 hit point
sleeping pallets covered in furs lie on the floor near the northwest wall. A wooden pail is used as a chamber pot, and it is currently empty.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
enters this chamber. The cultists avoid the area. Treasure If any character is currently under the blessing of Hendrel Foebreaker (area F10), the shining apparition of a stern dwarf warrior in golden mail
Undercommon, and is blessed by Imix. The blessing grants the minotaur immunity to fire damage as well as the following additional action option: Burning Breath (Recharge 5–6). The minotaur exhales a cloud
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: A frantic gnoll is picking up papers from the floor to throw into a burning brazier at the center of the room. Beyond the brazier, Sergeant Vilroy is bound at the hands and feet with rope, lying
bloodied and unconscious on a large mattress.
Nur, a Daask gnoll, is burning Garra’s documents as ordered by the half-ogre. Of the documents that remain on the floor, two are of interest. One is a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the party, they can also share this information. The statues are magical, but their power was disrupted when the urns held by two of the statues were removed. They’re currently in areas I4 and I5. Only
stone altar with a flame burning in a depression at its center. Stone double doors lead to the north and south. The door to the north is carved with the image of a frilled, lizard-like creature amid
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
all debris and is currently being scrubbed clean by a single robed figure. Three walls are heavily curtained with draperies of thick black velvet, and the east wall is decorated with a horrible mural
of it. Table. The table, discolored by fire and heat, serves as the ceremonial platform where incense is burned and where larger sacrifices are made by burning rich, costly items in the brazier
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
one of the common room tables, while a young male and female human and an elderly female human sit at another. A fireplace occupies the corner closest to the door, burning brightly, and a chandelier
connected to the “C” Team’s quarters (area 9) contains books, notes, and maps related to their exploits, as well as mundane personal effects. The shared study connected to the inn’s currently empty rooms
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
areas of the dungeon. He cannot aid his rescuers, but he will repay them with service. Third Cell. An elf knight is chained to the wall. He is wounded from torture (currently down to 14 hit points). He
. Bugbear Complex Each of the five areas of the bugbear community has a few torches and braziers burning. Hides and skins decorate walls and floors, while mounds of straw and similar litter serve for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, intact stone door leads out to the east.
The fresco on the west wall depicts an enormous red dragon exhaling fire over a forested landscape. Several burning villages appear in distinct scenes
Attunement to its throne-like helm. Ozzadraz is currently attuned to it. Sarcophagus. The sarcophagus’s creators painted it to look like a red-scaled, bipedal draconic figure wearing black armor and
Compendium
- Sources->Dungeons & Dragons->Divine Contention
allied troops using spears and bows to fend off a horde of ghouls swarming from the darkness. All along the ramparts, burning torches struggle to provide illumination for your forces. As you watch
. From beyond, you hear the roaring of barbarians.
The anchorites of Talos are using a battering ram to demolish the burning gate. Each time they spot a defender on the wall, the barbarians hurl
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a thin, golden mask shaped like a devil’s face (and worth 25 gp to an interested buyer). The censers contain burning incense. A devil mask covers its wearer’s whole face except for the eyes, nostrils
burning cast-iron stoves with piles of wood next to them. Other furnishings include a wooden trestle table where food is prepared, as well as shelves lined with plates, mugs, pots, utensils, and jars of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
a few feet. Inspection reveals the wall has a secret door currently standing ajar. When the door is shut, it is hidden (DC 18 to find). A creature that saw Shabblejaw disappear through the door has
covered in bright green grass and dozens of dead butterflies. The sharp smell of ozone hangs in the air; it’s strongest near scorch marks along the walls.
This chamber is currently empty, but it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor of the grand hall is of reddish-black, highly polished stone. The pillars are carved into the shapes of dwarves, each straining to hold up the figure atop it. Light flickers weirdly from burning
truth, true seeing, darkness, cure wounds cast at 4th level, and symbol). 18. Barracks Currently two fire giants and two fire giant servants (use the hill giant statistics, plus immunity to fire damage






