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Returning 35 results for 'born banking defusing contested rules'.
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races
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to
Mutations table for ideas, or create your own. These secondary mutations are disturbing, but they don’t change the rules of how that character is played or grant mechanical benefits. For example
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Backgrounds
Ghosts of Saltmarsh
You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village
might not.
D6
IDEAL
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its rules — now
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
close ties to the Mror Holds and their loyalty to the house over any particular nation. In addition to providing all manner of security, House Kundarak dominates Khorvaire’s banking industry. As a
dragonmarked house, it is obliged to remain neutral in the politics of all nations, including its homeland. As a result, Clan Kundarak is no longer represented on the Iron Council that rules the Mror
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
close ties to the Mror Holds and their loyalty to the house over any particular nation. In addition to providing all manner of security, House Kundarak dominates Khorvaire’s banking industry. As a
dragonmarked house, it is obliged to remain neutral in the politics of all nations, including its homeland. As a result, Clan Kundarak is no longer represented on the Iron Council that rules the Mror
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
close ties to the Mror Holds and their loyalty to the house over any particular nation. In addition to providing all manner of security, House Kundarak dominates Khorvaire’s banking industry. As a
dragonmarked house, it is obliged to remain neutral in the politics of all nations, including its homeland. As a result, Clan Kundarak is no longer represented on the Iron Council that rules the Mror
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
Bodyguards, mercenaries Shadow Phiarlan
Thuranni
Elf
Elf
Entertainment, espionage
Entertainment, assassination
Storm Lyrandar Half-elf Air and sea transportation Warding Kundarak Dwarf Banking, storage, prisons
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
Bodyguards, mercenaries Shadow Phiarlan
Thuranni
Elf
Elf
Entertainment, espionage
Entertainment, assassination
Storm Lyrandar Half-elf Air and sea transportation Warding Kundarak Dwarf Banking, storage, prisons
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
unfulfillment, Ominifis Hereward “Omin” Dran saw a business opportunity. Thus was Acquisitions Incorporated born. In the years since, Omin and longtime employee (though less-longtime friend) James Winifred
hotly contested position with the company. (Any deaths incurred in this process were incidental, and not the result of the actions or negligence of Acq Inc.)
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
unfulfillment, Ominifis Hereward “Omin” Dran saw a business opportunity. Thus was Acquisitions Incorporated born. In the years since, Omin and longtime employee (though less-longtime friend) James Winifred
hotly contested position with the company. (Any deaths incurred in this process were incidental, and not the result of the actions or negligence of Acq Inc.)
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
unfulfillment, Ominifis Hereward “Omin” Dran saw a business opportunity. Thus was Acquisitions Incorporated born. In the years since, Omin and longtime employee (though less-longtime friend) James Winifred
hotly contested position with the company. (Any deaths incurred in this process were incidental, and not the result of the actions or negligence of Acq Inc.)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
Bodyguards, mercenaries Shadow Phiarlan
Thuranni
Elf
Elf
Entertainment, espionage
Entertainment, assassination
Storm Lyrandar Half-elf Air and sea transportation Warding Kundarak Dwarf Banking, storage, prisons
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
contested by the goblins’ passive Wisdom (Perception) score to avoid being surprised. See the Basic Rules for more information on ability check contests. Thickets. The thickets around the clearing are
difficult terrain, but they aren’t dangerous—just annoying. They provide half cover to creatures behind them. (See “Difficult Terrain” and “Cover” in the Basic Rules for more information.)
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
contested by the goblins’ passive Wisdom (Perception) score to avoid being surprised. See the Basic Rules for more information on ability check contests. Thickets. The thickets around the clearing are
difficult terrain, but they aren’t dangerous—just annoying. They provide half cover to creatures behind them. (See “Difficult Terrain” and “Cover” in the Basic Rules for more information.)
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
contested by the goblins’ passive Wisdom (Perception) score to avoid being surprised. See the Basic Rules for more information on ability check contests. Thickets. The thickets around the clearing are
difficult terrain, but they aren’t dangerous—just annoying. They provide half cover to creatures behind them. (See “Difficult Terrain” and “Cover” in the Basic Rules for more information.)
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, twenty feet above the floor.
Any character who can see the bridge in area 5 might also notice the goblin guarding the bridge. Doing so requires a Wisdom (Perception) check contested by the goblin’s
the Basic Rules). The ledge between the two escarpments is fragile. Any weight in excess of 100 pounds loosens the whole mass and sends it tumbling down to the east. Any creature on the ledge when it
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, twenty feet above the floor.
Any character who can see the bridge in area 5 might also notice the goblin guarding the bridge. Doing so requires a Wisdom (Perception) check contested by the goblin’s
the Basic Rules). The ledge between the two escarpments is fragile. Any weight in excess of 100 pounds loosens the whole mass and sends it tumbling down to the east. Any creature on the ledge when it
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, twenty feet above the floor.
Any character who can see the bridge in area 5 might also notice the goblin guarding the bridge. Doing so requires a Wisdom (Perception) check contested by the goblin’s
the Basic Rules). The ledge between the two escarpments is fragile. Any weight in excess of 100 pounds loosens the whole mass and sends it tumbling down to the east. Any creature on the ledge when it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
outlander backgrounds. Arayat Arayat (neutral, human assassin) was born to a family of Dayawlongon freedom fighters who had no more wars to fight. Peace did not bring them prosperity, and the family’s
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
outlander backgrounds. Arayat Arayat (neutral, human assassin) was born to a family of Dayawlongon freedom fighters who had no more wars to fight. Peace did not bring them prosperity, and the family’s
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
outlander backgrounds. Arayat Arayat (neutral, human assassin) was born to a family of Dayawlongon freedom fighters who had no more wars to fight. Peace did not bring them prosperity, and the family’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
outlander backgrounds. Arayat Arayat (neutral, human assassin) was born to a family of Dayawlongon freedom fighters who had no more wars to fight. Peace did not bring them prosperity, and the family’s
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
outlander backgrounds. Arayat Arayat (neutral, human assassin) was born to a family of Dayawlongon freedom fighters who had no more wars to fight. Peace did not bring them prosperity, and the family’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
outlander backgrounds. Arayat Arayat (neutral, human assassin) was born to a family of Dayawlongon freedom fighters who had no more wars to fight. Peace did not bring them prosperity, and the family’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beings, such as the sphinx Medomai, an oracle like Atris or Kydele, or a repository of mystical knowledge. Some heroes are born with supernatural power or born as a result of supernatural events. A
rules from chapter 6 of the Player’s Handbook, your Dungeon Master might allow you to take a feat as a variant supernatural gift. You gain one feat of your choice. This list suggests twelve feats from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beings, such as the sphinx Medomai, an oracle like Atris or Kydele, or a repository of mystical knowledge. Some heroes are born with supernatural power or born as a result of supernatural events. A
rules from chapter 6 of the Player’s Handbook, your Dungeon Master might allow you to take a feat as a variant supernatural gift. You gain one feat of your choice. This list suggests twelve feats from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
beings, such as the sphinx Medomai, an oracle like Atris or Kydele, or a repository of mystical knowledge. Some heroes are born with supernatural power or born as a result of supernatural events. A
rules from chapter 6 of the Player’s Handbook, your Dungeon Master might allow you to take a feat as a variant supernatural gift. You gain one feat of your choice. This list suggests twelve feats from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Things, complete with magical effects created by the constellations as well as a zodiac that might influence the destiny of those born under its signs.
The latter part of the chapter, intended for the
DM, includes details and rules for observatories: locations that facilitate stargazing and astronomical studies.
The Sky of Many Things A zodiac is a series of constellations that appear to rotate
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Things, complete with magical effects created by the constellations as well as a zodiac that might influence the destiny of those born under its signs.
The latter part of the chapter, intended for the
DM, includes details and rules for observatories: locations that facilitate stargazing and astronomical studies.
The Sky of Many Things A zodiac is a series of constellations that appear to rotate
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Things, complete with magical effects created by the constellations as well as a zodiac that might influence the destiny of those born under its signs.
The latter part of the chapter, intended for the
DM, includes details and rules for observatories: locations that facilitate stargazing and astronomical studies.
The Sky of Many Things A zodiac is a series of constellations that appear to rotate
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
“Cover” in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
) check contested by the monsters’ Wisdom (Insight) checks, and give the characters advantage on their checks if the deception is particularly well planned or roleplayed. If at least one character wins
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
“Cover” in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
) check contested by the monsters’ Wisdom (Insight) checks, and give the characters advantage on their checks if the deception is particularly well planned or roleplayed. If at least one character wins






