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Returning 35 results for 'born broader diffusing currents reasons'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well.
Tales provide myriad reasons for these strange
the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.
Like other nobles, you were born
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
more than a few miles from where they were born. You aren’t one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
more than a few miles from where they were born. You aren’t one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
more than a few miles from where they were born. You aren’t one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
might find clues hinting to broader connections to the recent murders. In part 3, “Hemlock Pit,” the characters seek the councillor out at his warehouse and the home he keeps behind it — a ship held
larger, thriving settlement gives the characters plenty of potential reasons to visit the area, with the overall settlement ideally located in a nation that’s fallen on hard times. Alternatively, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
might find clues hinting to broader connections to the recent murders. In part 3, “Hemlock Pit,” the characters seek the councillor out at his warehouse and the home he keeps behind it — a ship held
larger, thriving settlement gives the characters plenty of potential reasons to visit the area, with the overall settlement ideally located in a nation that’s fallen on hard times. Alternatively, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
might find clues hinting to broader connections to the recent murders. In part 3, “Hemlock Pit,” the characters seek the councillor out at his warehouse and the home he keeps behind it — a ship held
larger, thriving settlement gives the characters plenty of potential reasons to visit the area, with the overall settlement ideally located in a nation that’s fallen on hard times. Alternatively, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
elves are born with or develop the qualities that mark them as potential adventurers, as other races define the term. Many traditional adventuring groups are happy to count an elf among their members, and
situations. On extremely rare occasions, an elf might join an adventuring party for reasons that are based in fear. A tiny percentage of elves develop an irrational fear of the serene, contemplative
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
work is among the reasons Waterdeep remained so strong for so many years. Even when much of the city’s navy lay disabled in its harbor, the strong ships of Orlumbor proved sturdy enough that folk could
can find a wider berth, and any minor damage to the new visitor is happily (and cheaply) repaired by the Orlumbor dockworkers. These are folk born and bred to work on ships. The homes on Orlumbor are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
work is among the reasons Waterdeep remained so strong for so many years. Even when much of the city’s navy lay disabled in its harbor, the strong ships of Orlumbor proved sturdy enough that folk could
can find a wider berth, and any minor damage to the new visitor is happily (and cheaply) repaired by the Orlumbor dockworkers. These are folk born and bred to work on ships. The homes on Orlumbor are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
work is among the reasons Waterdeep remained so strong for so many years. Even when much of the city’s navy lay disabled in its harbor, the strong ships of Orlumbor proved sturdy enough that folk could
can find a wider berth, and any minor damage to the new visitor is happily (and cheaply) repaired by the Orlumbor dockworkers. These are folk born and bred to work on ships. The homes on Orlumbor are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
elves are born with or develop the qualities that mark them as potential adventurers, as other races define the term. Many traditional adventuring groups are happy to count an elf among their members, and
situations. On extremely rare occasions, an elf might join an adventuring party for reasons that are based in fear. A tiny percentage of elves develop an irrational fear of the serene, contemplative
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
elves are born with or develop the qualities that mark them as potential adventurers, as other races define the term. Many traditional adventuring groups are happy to count an elf among their members, and
situations. On extremely rare occasions, an elf might join an adventuring party for reasons that are based in fear. A tiny percentage of elves develop an irrational fear of the serene, contemplative
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of a rare metal, willing to travel the world high and low in search of it. Even a deep gnome might be born with an irrepressible urge to leave the Underdark and join a group to pursue a life of shared
of better understanding the workings of the multiverse. A Gnome’s Role Gnomes are valuable members of an adventuring party for a number of reasons, derived from both their innate abilities and their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of a rare metal, willing to travel the world high and low in search of it. Even a deep gnome might be born with an irrepressible urge to leave the Underdark and join a group to pursue a life of shared
of better understanding the workings of the multiverse. A Gnome’s Role Gnomes are valuable members of an adventuring party for a number of reasons, derived from both their innate abilities and their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of a rare metal, willing to travel the world high and low in search of it. Even a deep gnome might be born with an irrepressible urge to leave the Underdark and join a group to pursue a life of shared
of better understanding the workings of the multiverse. A Gnome’s Role Gnomes are valuable members of an adventuring party for a number of reasons, derived from both their innate abilities and their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the Elements. A genie is born when the soul of a sentient living creature melds with the primordial matter of an elemental plane. Only under rare circumstances does such an elemental-infused soul
offspring, as all new genies are born out of the same mysterious fusion of spirit energy and elemental power. A genie with a stronger connection to its mortal soul might choose to sire a child with a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pronouncements of this sort are often personal in scope and brief, and those edicts that concern broader matters tend to be open to interpretation or debate. Priesthood Priesthood is a vocation like any
, but they aren’t taken into custody or punished as long as they obey the laws of the city. Some places take this form of persecution a step further, for a variety of reasons. A tyrant might outlaw
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the Elements. A genie is born when the soul of a sentient living creature melds with the primordial matter of an elemental plane. Only under rare circumstances does such an elemental-infused soul
offspring, as all new genies are born out of the same mysterious fusion of spirit energy and elemental power. A genie with a stronger connection to its mortal soul might choose to sire a child with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the Elements. A genie is born when the soul of a sentient living creature melds with the primordial matter of an elemental plane. Only under rare circumstances does such an elemental-infused soul
offspring, as all new genies are born out of the same mysterious fusion of spirit energy and elemental power. A genie with a stronger connection to its mortal soul might choose to sire a child with a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pronouncements of this sort are often personal in scope and brief, and those edicts that concern broader matters tend to be open to interpretation or debate. Priesthood Priesthood is a vocation like any
, but they aren’t taken into custody or punished as long as they obey the laws of the city. Some places take this form of persecution a step further, for a variety of reasons. A tyrant might outlaw
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pronouncements of this sort are often personal in scope and brief, and those edicts that concern broader matters tend to be open to interpretation or debate. Priesthood Priesthood is a vocation like any
, but they aren’t taken into custody or punished as long as they obey the laws of the city. Some places take this form of persecution a step further, for a variety of reasons. A tyrant might outlaw
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about. As part of Levistus’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about. As part of Levistus’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about. As part of Levistus’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the instruments of that will. Military Force Envoys You might join a military force for a wide range of reasons, or the military has reasons for seeking you out. Those with specialized skills
bridge or seaport. 3 Special Forces. You are assigned to a covert operation behind enemy lines. This is similar to the work of a spy or an assassin but with a broader scope. You engage in equipment
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the instruments of that will. Military Force Envoys You might join a military force for a wide range of reasons, or the military has reasons for seeking you out. Those with specialized skills
bridge or seaport. 3 Special Forces. You are assigned to a covert operation behind enemy lines. This is similar to the work of a spy or an assassin but with a broader scope. You engage in equipment
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the instruments of that will. Military Force Envoys You might join a military force for a wide range of reasons, or the military has reasons for seeking you out. Those with specialized skills
bridge or seaport. 3 Special Forces. You are assigned to a covert operation behind enemy lines. This is similar to the work of a spy or an assassin but with a broader scope. You engage in equipment
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
breathe in water as well. Tales provide myriad reasons for these strange transformations. “Be wary of falling in love with a sea elf or a merfolk,” some say. “Return to port before a storm, no matter how
among them. This is because babies born to the Rocklanders are cast into the sea and claimed by a kraken named Slarkrethel. The experience transforms the children into fanatics dedicated to the kraken
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
process, half-dragons come into being through a variety of means. The Half-Dragon Origin table below offers examples. Dragons create half-dragon progeny for a wide range of reasons. Some dragons create
Gift. Love occasionally blossoms between dragons and creatures of other kinds, and this life bond can result in half-dragon children. Most half-dragons born of love are created as a magical gift






