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Returning 35 results for 'boss before diffusing clawing read'.
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Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Approaching the Mortuary When the characters arrive at the Mortuary for the first time, read or paraphrase the following text: A sinister jumble of sepulchral towers claws above the Hive Ward. Low
, partially obscuring the countless tombs that surround it. Somber and shadowy, the monument evokes a hand clawing up from the grave with fingers splayed.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Approaching the Mortuary When the characters arrive at the Mortuary for the first time, read or paraphrase the following text: A sinister jumble of sepulchral towers claws above the Hive Ward. Low
, partially obscuring the countless tombs that surround it. Somber and shadowy, the monument evokes a hand clawing up from the grave with fingers splayed.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Approaching the Mortuary When the characters arrive at the Mortuary for the first time, read or paraphrase the following text: A sinister jumble of sepulchral towers claws above the Hive Ward. Low
, partially obscuring the countless tombs that surround it. Somber and shadowy, the monument evokes a hand clawing up from the grave with fingers splayed.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, which is 3 feet deep. The balcony to the north stands 7 feet above the water’s surface, 10 feet above the floor. If the characters approach the “dark, low shapes” in the water, read: The dark shapes in
more characters move more than 10 feet into the room, six Strahd zombies rise slowly out of the water, their slime-gray arms clawing upward through the water as they attack.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, which is 3 feet deep. The balcony to the north stands 7 feet above the water’s surface, 10 feet above the floor. If the characters approach the “dark, low shapes” in the water, read: The dark shapes in
more characters move more than 10 feet into the room, six Strahd zombies rise slowly out of the water, their slime-gray arms clawing upward through the water as they attack.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, which is 3 feet deep. The balcony to the north stands 7 feet above the water’s surface, 10 feet above the floor. If the characters approach the “dark, low shapes” in the water, read: The dark shapes in
more characters move more than 10 feet into the room, six Strahd zombies rise slowly out of the water, their slime-gray arms clawing upward through the water as they attack.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Familiarize yourself with the individuals described in the Key NPCs table. The
Skeleton, Flaming Spirit Naga Tough Boss Treant Troll Yuan-ti Malison (Type 3) Key NPCs Name
Role
Stat Block
Location
Catacus Druidic elf elder who wants the dragon protected Archpriest
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Familiarize yourself with the individuals described in the Key NPCs table. The
Skeleton, Flaming Spirit Naga Tough Boss Treant Troll Yuan-ti Malison (Type 3) Key NPCs Name
Role
Stat Block
Location
Catacus Druidic elf elder who wants the dragon protected Archpriest
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Familiarize yourself with the individuals described in the Key NPCs table. The
Skeleton, Flaming Spirit Naga Tough Boss Treant Troll Yuan-ti Malison (Type 3) Key NPCs Name
Role
Stat Block
Location
Catacus Druidic elf elder who wants the dragon protected Archpriest
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
with cake-stained faces dance below.
A Goblin Boss and four Goblin Warriors are here celebrating the boss’s birthday. The goblins are initially Hostile toward the characters. When the goblins
notice the characters, they stop dancing. Read or paraphrase the following text: The goblin on the throne leaps to her feet and barks, “BREE-YARK! This is my party, and I don’t remember inviting you
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
with cake-stained faces dance below.
A Goblin Boss and four Goblin Warriors are here celebrating the boss’s birthday. The goblins are initially Hostile toward the characters. When the goblins
notice the characters, they stop dancing. Read or paraphrase the following text: The goblin on the throne leaps to her feet and barks, “BREE-YARK! This is my party, and I don’t remember inviting you
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
with cake-stained faces dance below.
A Goblin Boss and four Goblin Warriors are here celebrating the boss’s birthday. The goblins are initially Hostile toward the characters. When the goblins
notice the characters, they stop dancing. Read or paraphrase the following text: The goblin on the throne leaps to her feet and barks, “BREE-YARK! This is my party, and I don’t remember inviting you
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Using a Stat Block This book is a companion to the Monster Manual and uses a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction of the Monster
Monstrosity 4 Gaj Aberration 4 Neh-thalggu Aberration 4 Neogi void hunter Aberration 4 Plasmoid boss Ooze 5 Astral elf honor guard Humanoid 5 Astral elf star priest Humanoid 5 Feyr Aberration 5 Mercane
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Using a Stat Block This book is a companion to the Monster Manual and uses a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction of the Monster
Monstrosity 4 Gaj Aberration 4 Neh-thalggu Aberration 4 Neogi void hunter Aberration 4 Plasmoid boss Ooze 5 Astral elf honor guard Humanoid 5 Astral elf star priest Humanoid 5 Feyr Aberration 5 Mercane
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Using a Stat Block This book is a companion to the Monster Manual and uses a similar presentation. If you are unfamiliar with the monster stat block format, read the introduction of the Monster
Monstrosity 4 Gaj Aberration 4 Neh-thalggu Aberration 4 Neogi void hunter Aberration 4 Plasmoid boss Ooze 5 Astral elf honor guard Humanoid 5 Astral elf star priest Humanoid 5 Feyr Aberration 5 Mercane
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
tunnel branches east and west. H2: War Room The door to this makeshift war room is ajar, allowing the characters to hear two gruff voices bickering inside. When the characters enter or peek inside, read or
Warrior—the self-proclaimed boss of the cave—scolds two Goblin Warriors for sleeping on the job. When they notice the characters, the bugbear commands the goblins to fight and joins them in battle. The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
tunnel branches east and west. H2: War Room The door to this makeshift war room is ajar, allowing the characters to hear two gruff voices bickering inside. When the characters enter or peek inside, read or
Warrior—the self-proclaimed boss of the cave—scolds two Goblin Warriors for sleeping on the job. When they notice the characters, the bugbear commands the goblins to fight and joins them in battle. The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
tunnel branches east and west. H2: War Room The door to this makeshift war room is ajar, allowing the characters to hear two gruff voices bickering inside. When the characters enter or peek inside, read or
Warrior—the self-proclaimed boss of the cave—scolds two Goblin Warriors for sleeping on the job. When they notice the characters, the bugbear commands the goblins to fight and joins them in battle. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Blizzards”). Oobok’s Remains When the characters arrive at the location where the dwarves were forced to abandon their sled, read: You crest a snow-covered ridge and see a frozen, dismembered corpse
them for a half-hour catch up to the goblins, who are hindered by the sled they’re hauling. Goblins When the characters find the goblins, read: The creatures you’ve been following appear to be goblins
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
still take actions, such as biting or clawing an enemy that comes within his reach, but he knows Sparkrender is unaffected by his lightning Breath Weapon, so he doesn’t bother using it. He might use his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Blizzards”). Oobok’s Remains When the characters arrive at the location where the dwarves were forced to abandon their sled, read: You crest a snow-covered ridge and see a frozen, dismembered corpse
them for a half-hour catch up to the goblins, who are hindered by the sled they’re hauling. Goblins When the characters find the goblins, read: The creatures you’ve been following appear to be goblins
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Blizzards”). Oobok’s Remains When the characters arrive at the location where the dwarves were forced to abandon their sled, read: You crest a snow-covered ridge and see a frozen, dismembered corpse
them for a half-hour catch up to the goblins, who are hindered by the sled they’re hauling. Goblins When the characters find the goblins, read: The creatures you’ve been following appear to be goblins
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
still take actions, such as biting or clawing an enemy that comes within his reach, but he knows Sparkrender is unaffected by his lightning Breath Weapon, so he doesn’t bother using it. He might use his
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
still take actions, such as biting or clawing an enemy that comes within his reach, but he knows Sparkrender is unaffected by his lightning Breath Weapon, so he doesn’t bother using it. He might use his
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
there right now!
Two goblins and one goblin boss are stationed here. If the goblins notice intruders in area H1, they open fire with their bows, shooting through the thickets and probably catching
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
there right now!
Two goblins and one goblin boss are stationed here. If the goblins notice intruders in area H1, they open fire with their bows, shooting through the thickets and probably catching
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
there right now!
Two goblins and one goblin boss are stationed here. If the goblins notice intruders in area H1, they open fire with their bows, shooting through the thickets and probably catching
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
she has taken most recently. The only way into the shack is through the door on the east side. When a character first peers into the room, read: The inside of the shack is in a terrible state of
. A door on the west end of the building opens easily, revealing the following: The moment the door is opened, you are met with a cacophony of wild sounds. Clawing and gnashing at the cages that confine
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Nightstone Read the following boxed text as the characters approach Nightstone. You can adjust the boxed text for the time of day or night when the party arrives. After following the trail for ten
and an allied pair of ogres lurking in the caves. The villagers were ambushed, captured, and brought before Hark, the goblin boss. Hark interrogated them, learned of the giant attack on Nightstone
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
she has taken most recently. The only way into the shack is through the door on the east side. When a character first peers into the room, read: The inside of the shack is in a terrible state of
. A door on the west end of the building opens easily, revealing the following: The moment the door is opened, you are met with a cacophony of wild sounds. Clawing and gnashing at the cages that confine
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Nightstone Read the following boxed text as the characters approach Nightstone. You can adjust the boxed text for the time of day or night when the party arrives. After following the trail for ten
and an allied pair of ogres lurking in the caves. The villagers were ambushed, captured, and brought before Hark, the goblin boss. Hark interrogated them, learned of the giant attack on Nightstone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Nightstone Read the following boxed text as the characters approach Nightstone. You can adjust the boxed text for the time of day or night when the party arrives. After following the trail for ten
and an allied pair of ogres lurking in the caves. The villagers were ambushed, captured, and brought before Hark, the goblin boss. Hark interrogated them, learned of the giant attack on Nightstone
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
she has taken most recently. The only way into the shack is through the door on the east side. When a character first peers into the room, read: The inside of the shack is in a terrible state of
. A door on the west end of the building opens easily, revealing the following: The moment the door is opened, you are met with a cacophony of wild sounds. Clawing and gnashing at the cages that confine
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
black marble statue lie shattered on the floor. In the northeast corner of the room, four derro use hammers to clear rubble from a blocked passage. Four zombies accompany them, clawing mindlessly at the
rubble, read or paraphrase the following: The air in these ruins is thick with the smell of death. Shattered furniture, rubble, and the corpses of derro and hunters litter the floor. A pair of stylish
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
black marble statue lie shattered on the floor. In the northeast corner of the room, four derro use hammers to clear rubble from a blocked passage. Four zombies accompany them, clawing mindlessly at the
rubble, read or paraphrase the following: The air in these ruins is thick with the smell of death. Shattered furniture, rubble, and the corpses of derro and hunters litter the floor. A pair of stylish






