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Returning 35 results for 'boss before diffusing cover reclusive'.
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Monsters
The Book of Many Things
few words. He shares leadership of the guild with Boss Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra
Bitterwind—have noticed he’s become more reclusive recently, and when he does appear, he’s restless.
Augustus is a natural-born lycanthrope, born to werewolf parents. His parents
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to a three-way intersection where a ladder leads up into a stone shaft capped by a circular metal cover. One of the familiar chalk symbols is marked on a wall nearby, and floating near the symbol is a
Xanathar Guild boss, guards this intersection. Once the characters defeat it, they can press on, following the corridor where the chalk symbol is located; they reach the hideout after following the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to a three-way intersection where a ladder leads up into a stone shaft capped by a circular metal cover. One of the familiar chalk symbols is marked on a wall nearby, and floating near the symbol is a
Xanathar Guild boss, guards this intersection. Once the characters defeat it, they can press on, following the corridor where the chalk symbol is located; they reach the hideout after following the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to a three-way intersection where a ladder leads up into a stone shaft capped by a circular metal cover. One of the familiar chalk symbols is marked on a wall nearby, and floating near the symbol is a
Xanathar Guild boss, guards this intersection. Once the characters defeat it, they can press on, following the corridor where the chalk symbol is located; they reach the hideout after following the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Story Overview Niho Koi, an imposing oni and Daask sub-boss in Sharn, ordered a half-ogre lieutenant named Garra to assemble a team and search the ruins of Old Sharn for arcane relics at the behest
of someone much higher up in the organization. With a lot of ground to cover beneath the City of Towers, Garra kidnapped Caden d’Orien, the only son of Alden d’Orien, forcing Alden to use his position
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
6 A beautifully illuminated treatise on the planes of existence, bound in ebony covers with metal corner caps and a cover boss set with polished gems
7 An etched crystal that projects a star
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Story Overview Niho Koi, an imposing oni and Daask sub-boss in Sharn, ordered a half-ogre lieutenant named Garra to assemble a team and search the ruins of Old Sharn for arcane relics at the behest
of someone much higher up in the organization. With a lot of ground to cover beneath the City of Towers, Garra kidnapped Caden d’Orien, the only son of Alden d’Orien, forcing Alden to use his position
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Important Members Here are some of the Moonstalkers’ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra Bitterwind—have noticed he’s become more reclusive recently
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Important Members Here are some of the Moonstalkers’ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra Bitterwind—have noticed he’s become more reclusive recently
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Important Members Here are some of the Moonstalkers’ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra Bitterwind—have noticed he’s become more reclusive recently
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Story Overview Niho Koi, an imposing oni and Daask sub-boss in Sharn, ordered a half-ogre lieutenant named Garra to assemble a team and search the ruins of Old Sharn for arcane relics at the behest
of someone much higher up in the organization. With a lot of ground to cover beneath the City of Towers, Garra kidnapped Caden d’Orien, the only son of Alden d’Orien, forcing Alden to use his position
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
6 A beautifully illuminated treatise on the planes of existence, bound in ebony covers with metal corner caps and a cover boss set with polished gems
7 An etched crystal that projects a star
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
6 A beautifully illuminated treatise on the planes of existence, bound in ebony covers with metal corner caps and a cover boss set with polished gems
7 An etched crystal that projects a star
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q7. Boss Fight Threadbare curtains hang on the east wall of a long hall, in the middle of which a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red
, intending to leave through the double door in the west wall. The mind flayer expects Grum’shar and the intellect devourer to cover its escape. Nihiloor carries a 3-inch-diameter stone orb carved to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q7. Boss Fight Threadbare curtains hang on the east wall of a long hall, in the middle of which a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red
, intending to leave through the double door in the west wall. The mind flayer expects Grum’shar and the intellect devourer to cover its escape. Nihiloor carries a 3-inch-diameter stone orb carved to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Q7. Boss Fight Threadbare curtains hang on the east wall of a long hall, in the middle of which a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red
, intending to leave through the double door in the west wall. The mind flayer expects Grum’shar and the intellect devourer to cover its escape. Nihiloor carries a 3-inch-diameter stone orb carved to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
monsters and kidnap travelers and isolated miners to work as slaves in their mines, but they’re careful to eliminate witnesses. So far no one suspects that “those reclusive monks” are behind the troubles. In
area M9). Disguises The Sacred Stone monks normally wear hooded robes and gargoyle masks made of gilded tin that cover their faces. If the characters acquire these articles, they can don the monks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
monsters and kidnap travelers and isolated miners to work as slaves in their mines, but they’re careful to eliminate witnesses. So far no one suspects that “those reclusive monks” are behind the troubles. In
area M9). Disguises The Sacred Stone monks normally wear hooded robes and gargoyle masks made of gilded tin that cover their faces. If the characters acquire these articles, they can don the monks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
monsters and kidnap travelers and isolated miners to work as slaves in their mines, but they’re careful to eliminate witnesses. So far no one suspects that “those reclusive monks” are behind the troubles. In
area M9). Disguises The Sacred Stone monks normally wear hooded robes and gargoyle masks made of gilded tin that cover their faces. If the characters acquire these articles, they can don the monks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
these caves, all the werebats in the four sections of area 16 quickly join the fray. The noise also alerts the werebat boss in area 14, who investigates. 16a. Werebats in Bat Form Werebats. Three goblin
twelfth, who is standing and telling a story.
Drawings. Crude chalk drawings cover the walls.
The stick-figure chalk drawings on the walls tell the story of a goblin tribe that became infected
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
loose just before sunrise this morning. He escaped during his transfer to Udzec, a maximum-security prison where he would have spent the rest of his days.” “His name is Krenko. He’s the boss of a large
back alive. Then we can interrogate him and keep him off the streets for good.” “I am prepared to give you ten zinos right now to cover any expenses you might incur during your investigation. Upon
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
loose just before sunrise this morning. He escaped during his transfer to Udzec, a maximum-security prison where he would have spent the rest of his days.” “His name is Krenko. He’s the boss of a large
back alive. Then we can interrogate him and keep him off the streets for good.” “I am prepared to give you ten zinos right now to cover any expenses you might incur during your investigation. Upon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
these caves, all the werebats in the four sections of area 16 quickly join the fray. The noise also alerts the werebat boss in area 14, who investigates. 16a. Werebats in Bat Form Werebats. Three goblin
twelfth, who is standing and telling a story.
Drawings. Crude chalk drawings cover the walls.
The stick-figure chalk drawings on the walls tell the story of a goblin tribe that became infected
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
loose just before sunrise this morning. He escaped during his transfer to Udzec, a maximum-security prison where he would have spent the rest of his days.” “His name is Krenko. He’s the boss of a large
back alive. Then we can interrogate him and keep him off the streets for good.” “I am prepared to give you ten zinos right now to cover any expenses you might incur during your investigation. Upon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
these caves, all the werebats in the four sections of area 16 quickly join the fray. The noise also alerts the werebat boss in area 14, who investigates. 16a. Werebats in Bat Form Werebats. Three goblin
twelfth, who is standing and telling a story.
Drawings. Crude chalk drawings cover the walls.
The stick-figure chalk drawings on the walls tell the story of a goblin tribe that became infected
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are two roaring polar bears that don’t look happy.
These goblins were rolling across the tundra when their advance scout, a trained hawk, spotted the abandoned sled. The one-eared goblin boss, Izobai
they come under attack, the goblins take cover behind the sled and retaliate with ranged attacks. On the goblins’ first turn in combat, one of them blows a horn to alert Izobai, who climbs to the roof
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and so on—the goblins in area H2 notice and attack them through the thicket, which provides three-quarters cover. H2: Goblin Guard Post When the characters cross to the east side of the stream, they
there right now!
Two goblins and one goblin boss are stationed here. If the goblins notice intruders in area H1, they open fire with their bows, shooting through the thickets and probably catching
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are two roaring polar bears that don’t look happy.
These goblins were rolling across the tundra when their advance scout, a trained hawk, spotted the abandoned sled. The one-eared goblin boss, Izobai
they come under attack, the goblins take cover behind the sled and retaliate with ranged attacks. On the goblins’ first turn in combat, one of them blows a horn to alert Izobai, who climbs to the roof
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are two roaring polar bears that don’t look happy.
These goblins were rolling across the tundra when their advance scout, a trained hawk, spotted the abandoned sled. The one-eared goblin boss, Izobai
they come under attack, the goblins take cover behind the sled and retaliate with ranged attacks. On the goblins’ first turn in combat, one of them blows a horn to alert Izobai, who climbs to the roof
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and so on—the goblins in area H2 notice and attack them through the thicket, which provides three-quarters cover. H2: Goblin Guard Post When the characters cross to the east side of the stream, they
there right now!
Two goblins and one goblin boss are stationed here. If the goblins notice intruders in area H1, they open fire with their bows, shooting through the thickets and probably catching
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and so on—the goblins in area H2 notice and attack them through the thicket, which provides three-quarters cover. H2: Goblin Guard Post When the characters cross to the east side of the stream, they
there right now!
Two goblins and one goblin boss are stationed here. If the goblins notice intruders in area H1, they open fire with their bows, shooting through the thickets and probably catching
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the party includes one or more members of the Lords’ Alliance, she offers to help them complete their mission. Otherwise, she is unwilling to break her cover. Driders These outcasts perch atop high
hidden cave containing 1d4 mind flayers 5–6 A hidden cave in which the party can rest without having to worry about random encounters 7–8 A hidden cave containing 4d8 goblins and a goblin boss, who will






