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Returning 8 results for 'boss before druids continued reborn'.
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boss before druids continue reborn
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bugbears 79–80 1 giant elk, or 1 gnoll pack lord with 1d3 giant hyenas 81–82 1d3 giant vultures or 1d3 hippogriffs 83–84 1 goblin boss with 1d6 + 2 goblins and 1d4 + 3 wolves, or 1d3 thri-kreen 85–89
1d3 druids patrolling the wilds 90–91 1d6 scarecrows or 1 wereboar 92–93 1d3 centaurs or 1d3 griffons 94 1d3 gnoll fangs of Yeenoghu, or 1 orc Eye of Gruumsh with 2d4 + 1 orcs 95–96 1 triceratops 97 1 cyclops or 1 bulette 98–99 1d4 manticores 00 1 tyrannosaurus rex
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
heart of the Sumber Hills stands Scarlet Moon Hall, the abode of the druids of the Circle of the Scarlet Moon. To folk of the Dessarin Valley, this is the most mysterious of the Haunted Keeps. It
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
possibility of establishing trade relations with the giants or bribing them, if necessary, to ensure their own continued wealth and prosperity. At the same time, the Zhentarim profits by selling the services of
1487 DR, the Year of the Rune Lords Triumphant
1488 DR, the Year of Dwarvenkind Reborn
1489 DR, the Year of the Warrior Princess
1490 DR, the Year of the Star Walker’s Return
1491 DR, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
first indication of new turmoil came in 1482 DR, when Bhaal, the long-dead god of murder, was reborn in Baldur’s Gate amid chaos and bloodshed, leaving two of the city’s dukes and many of its citizens
, while the Dalelands became a war zone. As if to offset the drought in the south, in the autumn of 1485 the Great Rain began to fall around the Sea of Fallen Stars and continued unceasingly. While
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
secret until the Frostmaiden is reborn at the next winter solstice. In addition, Auril’s demise causes the uppermost levels of the fortress to collapse, as described in the “Fall of Grimskalle
small chambers. Frost druids and other worshipers of Auril use these rooms as sleeping quarters, though no one is present when the characters arrive. Rink. The floor in this area is as smooth as an ice
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Island Inhabitants d6 Inhabitants 1 3d10 winged kobolds and 10d10 kobolds 2 1 goblin boss and 8d10 goblins 3 1d6 berserkers and 5d10 tribal warriors 4 1 orc war chief, 2d10 orogs, and 5d10 orcs 5 4d10
4 1d6 druids and 5d10 tribal warriors 5 3d10 centaurs 6 3d10 scouts and 5d10 commoners Welcoming Island Story Hooks d4 Story Hook 1 The island is a colony or outpost sponsored by a nation or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
caravan that came from Beliard through Westbridge, arriving in Red Larch two days ago. The caravan continued south without Zomith, but she can confirm that she brawled with Mirabaran guards from the
seen his boss Ilmeth Waelvur disappear into a hidden tunnel in the back of the work yard. He’s also seen other people sneak in after dark and follow Ilmeth to wherever they go, although everyone else






