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Returning 35 results for 'boss berries diffusing contact reclusive'.
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Monsters
Forgotten Realms: Adventures in Faerûn
restrictions caused by webs, and it knows the location of any other creature in contact with the same web.Multiattack. The aranea makes two attacks, using Bite, Slam, or Sling in any combination.
Bite
components and using Charisma as the spellcasting ability (spell save DC 12):
At Will: Friends, Silent Image
1/Day: Hold PersonAraneas are reclusive shape-shifters. An aranea’s natural form resembles
Monsters
Vecna: Eve of Ruin
, without needing to make an ability check.
Web Sense. When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.
Web Walker. The kakkuu ignores
foot soldiers, but they prefer to avoid more powerful Fiends, who boss them around. Left on their own, kakkuus lurk in ambush and use their webs to snare prey.
Spyder-Fiends
Demonic beasts that
Monsters
The Book of Many Things
few words. He shares leadership of the guild with Boss Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra
Bitterwind—have noticed he’s become more reclusive recently, and when he does appear, he’s restless.
Augustus is a natural-born lycanthrope, born to werewolf parents. His parents
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this contact. Syndicate Contact d8 Contact 1 A surrogate parent who views you as challenging but beloved children 2 A no-nonsense boss who treats the syndicate’s work as just another business 3 A
Crime Syndicate Contacts Everyone has a well-defined place in the Boromar Clan hierarchy. You report to a contact who oversees your work, giving you assignments, and collecting the syndicate’s cut
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this contact. Syndicate Contact d8 Contact 1 A surrogate parent who views you as challenging but beloved children 2 A no-nonsense boss who treats the syndicate’s work as just another business 3 A
Crime Syndicate Contacts Everyone has a well-defined place in the Boromar Clan hierarchy. You report to a contact who oversees your work, giving you assignments, and collecting the syndicate’s cut
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this contact. Syndicate Contact d8 Contact 1 A surrogate parent who views you as challenging but beloved children 2 A no-nonsense boss who treats the syndicate’s work as just another business 3 A
Crime Syndicate Contacts Everyone has a well-defined place in the Boromar Clan hierarchy. You report to a contact who oversees your work, giving you assignments, and collecting the syndicate’s cut
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-fleshed fruit larger than bush berries. Waterdeep, Secomber, Yartar, and points beyond consume the temple’s reliable output: carefully husbanded grains and dried, oil-packed, or salted foodstuffs
“food for a tenday or more on the road, and seeds for the future beyond that.” Reason to Visit. Darovik is a useful contact for characters with a connection to the Emerald Enclave. Goldenfields is also an intended destination of the missing delegation, though they obviously never arrived.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-fleshed fruit larger than bush berries. Waterdeep, Secomber, Yartar, and points beyond consume the temple’s reliable output: carefully husbanded grains and dried, oil-packed, or salted foodstuffs
“food for a tenday or more on the road, and seeds for the future beyond that.” Reason to Visit. Darovik is a useful contact for characters with a connection to the Emerald Enclave. Goldenfields is also an intended destination of the missing delegation, though they obviously never arrived.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-fleshed fruit larger than bush berries. Waterdeep, Secomber, Yartar, and points beyond consume the temple’s reliable output: carefully husbanded grains and dried, oil-packed, or salted foodstuffs
“food for a tenday or more on the road, and seeds for the future beyond that.” Reason to Visit. Darovik is a useful contact for characters with a connection to the Emerald Enclave. Goldenfields is also an intended destination of the missing delegation, though they obviously never arrived.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The reclusive anchorites of the Circle of Thunder gather on this hill to make sacrifices to Talos the storm god. In stormy weather, the anchorites also perform rituals to summon
trapped inside. Otherwise, the cell is empty.
D: Anchorite’s Retreat. This unfurnished room serves as the anchorite’s quarters. Niches in the walls hold clay dishware, wooden utensils, gathered berries
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The reclusive anchorites of the Circle of Thunder gather on this hill to make sacrifices to Talos the storm god. In stormy weather, the anchorites also perform rituals to summon
trapped inside. Otherwise, the cell is empty.
D: Anchorite’s Retreat. This unfurnished room serves as the anchorite’s quarters. Niches in the walls hold clay dishware, wooden utensils, gathered berries
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The reclusive anchorites of the Circle of Thunder gather on this hill to make sacrifices to Talos the storm god. In stormy weather, the anchorites also perform rituals to summon
trapped inside. Otherwise, the cell is empty.
D: Anchorite’s Retreat. This unfurnished room serves as the anchorite’s quarters. Niches in the walls hold clay dishware, wooden utensils, gathered berries
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Forest Gnomes The reclusive forest gnomes live simply in hillside dwellings deep in the woods. A neighbor could live only a few miles from a forest gnome settlement for a lifetime and never know it
. In these communities, anonymity and stealth help to ensure protection, peace, and survival. If they are discovered and treated well, forest gnomes make fine neighbors, but they usually avoid contact
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Forest Gnomes The reclusive forest gnomes live simply in hillside dwellings deep in the woods. A neighbor could live only a few miles from a forest gnome settlement for a lifetime and never know it
. In these communities, anonymity and stealth help to ensure protection, peace, and survival. If they are discovered and treated well, forest gnomes make fine neighbors, but they usually avoid contact
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Forest Gnomes The reclusive forest gnomes live simply in hillside dwellings deep in the woods. A neighbor could live only a few miles from a forest gnome settlement for a lifetime and never know it
. In these communities, anonymity and stealth help to ensure protection, peace, and survival. If they are discovered and treated well, forest gnomes make fine neighbors, but they usually avoid contact
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
most numerous and least intelligent spyder-fiends. In large conflicts, they serve as foot soldiers, but they prefer to avoid more powerful Fiends, who boss them around. Left on their own, kakkuus lurk
on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.
Web Walker
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
most numerous and least intelligent spyder-fiends. In large conflicts, they serve as foot soldiers, but they prefer to avoid more powerful Fiends, who boss them around. Left on their own, kakkuus lurk
on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.
Web Walker
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
most numerous and least intelligent spyder-fiends. In large conflicts, they serve as foot soldiers, but they prefer to avoid more powerful Fiends, who boss them around. Left on their own, kakkuus lurk
on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.
Web Walker
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Important Members Here are some of the Moonstalkers’ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra Bitterwind—have noticed he’s become more reclusive recently
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Important Members Here are some of the Moonstalkers’ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra Bitterwind—have noticed he’s become more reclusive recently
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Important Members Here are some of the Moonstalkers’ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
Delour and has a knack for planning heists. Guild members consider him a brutal but fair leader. Some perceptive guild members—like Kathra Bitterwind—have noticed he’s become more reclusive recently
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
feather of diatryma summoning (see appendix A). For Jarlaxle, the parade is a chance to show off and be cheered; he has no ulterior motive for participating in the event. While the Boss Is Away As the
Sea Maidens Faire parades through Waterdeep, the characters can slip aboard one or more of Jarlaxle’s ships. If things turns violent aboard a ship, its captain uses a sending spell to contact Jarlaxle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
feather of diatryma summoning (see appendix A). For Jarlaxle, the parade is a chance to show off and be cheered; he has no ulterior motive for participating in the event. While the Boss Is Away As the
Sea Maidens Faire parades through Waterdeep, the characters can slip aboard one or more of Jarlaxle’s ships. If things turns violent aboard a ship, its captain uses a sending spell to contact Jarlaxle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
feather of diatryma summoning (see appendix A). For Jarlaxle, the parade is a chance to show off and be cheered; he has no ulterior motive for participating in the event. While the Boss Is Away As the
Sea Maidens Faire parades through Waterdeep, the characters can slip aboard one or more of Jarlaxle’s ships. If things turns violent aboard a ship, its captain uses a sending spell to contact Jarlaxle
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
businesses, primarily as fronts for laundering money. When you buy from one of these businesses, you get a 5 percent discount. The DM decides what goods and services are available. Criminal Syndicate Contact
Each member of the syndicate has a place in the organization. You report to a contact who handles your contribution by giving you assignments, collecting the syndicate’s cut of your swag, or seeing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
businesses, primarily as fronts for laundering money. When you buy from one of these businesses, you get a 5 percent discount. The DM decides what goods and services are available. Criminal Syndicate Contact
Each member of the syndicate has a place in the organization. You report to a contact who handles your contribution by giving you assignments, collecting the syndicate’s cut of your swag, or seeing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
businesses, primarily as fronts for laundering money. When you buy from one of these businesses, you get a 5 percent discount. The DM decides what goods and services are available. Criminal Syndicate Contact
Each member of the syndicate has a place in the organization. You report to a contact who handles your contribution by giving you assignments, collecting the syndicate’s cut of your swag, or seeing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dilettantes, reclusive scholars, correspondents from other domains, and hucksters. At any time, members of the organization might call upon their contacts to uncover some esoteric secret, engage in a
you encounter a mysterious being that you want to understand? Is membership a family tradition? Are you trying to contact someone beyond the grave? Do you seek some other knowledge?
What esoteric
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dilettantes, reclusive scholars, correspondents from other domains, and hucksters. At any time, members of the organization might call upon their contacts to uncover some esoteric secret, engage in a
you encounter a mysterious being that you want to understand? Is membership a family tradition? Are you trying to contact someone beyond the grave? Do you seek some other knowledge?
What esoteric
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dilettantes, reclusive scholars, correspondents from other domains, and hucksters. At any time, members of the organization might call upon their contacts to uncover some esoteric secret, engage in a
you encounter a mysterious being that you want to understand? Is membership a family tradition? Are you trying to contact someone beyond the grave? Do you seek some other knowledge?
What esoteric
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to a table in the center of the Yawning Portal’s taproom, where her boss waits with drink in hand. Davil Starsong Davil Starsong (see appendix B) is the characters’ primary contact in the Black
Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to a table in the center of the Yawning Portal’s taproom, where her boss waits with drink in hand. Davil Starsong Davil Starsong (see appendix B) is the characters’ primary contact in the Black
Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to a table in the center of the Yawning Portal’s taproom, where her boss waits with drink in hand. Davil Starsong Davil Starsong (see appendix B) is the characters’ primary contact in the Black
Zhentarim The Doom Raiders try to contact evil-aligned or morally ambiguous characters. A flying snake with a parchment tied about its body visits one character in the dead of night. The message
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
there right now!
Two goblins and one goblin boss are stationed here. If the goblins notice intruders in area H1, they open fire with their bows, shooting through the thickets and probably catching
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
there right now!
Two goblins and one goblin boss are stationed here. If the goblins notice intruders in area H1, they open fire with their bows, shooting through the thickets and probably catching
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3






