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Returning 35 results for 'both badly diffusing changes replace'.
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both body diffusing channel replaces
Monsters
Lorwyn: First Light
Magic Resistance. The incarnation has Advantage on saving throws against spells and other magical effects.Multiattack. The incarnation makes two Vine attacks and uses Radiant Blast. It can replace
incarnation changes its size to Medium, Large, or Huge.
Teleport. The incarnation teleports up to 60 feet to an unoccupied space it can see. The incarnation can’t teleport while it has a creature Grappled.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
throw, ending the effect on itself on a success.Multiattack. The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.
Longsword. Melee Weapon Attack
ruled by emotion—and due to their magical nature, they undergo physical changes to match their changes in temperament. Eladrin have spent centuries in the Feywild, and most of them have become Fey
Monsters
Mordenkainen Presents: Monsters of the Multiverse
two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Longsword"} to hit
emotion—and due to their magical nature, they undergo physical changes to match their changes in temperament. Eladrin have spent centuries in the Feywild, and most of them have become Fey
Monsters
Mordenkainen Presents: Monsters of the Multiverse
makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.
Longsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Longsword
, they undergo physical changes to match their changes in temperament. Eladrin have spent centuries in the Feywild, and most of them have become Fey creatures as a result—those presented here are
Monsters
Thieves’ Gallery
Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish. He can replace
with absolute seriousness of purpose—an outlook that clashes with Edgin Darvis;Edgin's nonchalance.Daggersword Shift. Xenk changes the form of his daggersword, choosing one of the following forms: a longsword, or a shortsword in one hand and a dagger in the other.
Species
Van Richten’s Guide to Ravenloft
enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid
with a hag. You are the result of that arrangement.
2
Fey kidnappers swapped you and your parents’ child.
3
A coven of hags lost one of its members. You were created to replace the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
attack and devour a badly injured foe, or otherwise act against your wishes. In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
attack and devour a badly injured foe, or otherwise act against your wishes. In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
attack and devour a badly injured foe, or otherwise act against your wishes. In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
attack and devour a badly injured foe, or otherwise act against your wishes. In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
attack and devour a badly injured foe, or otherwise act against your wishes. In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to
attack and devour a badly injured foe, or otherwise act against your wishes. In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Regarding Dragons Even with the suggested changes to the factions and locations, a key component of the Dragonlance setting is still missing: dragons! If you want to add a draconic influence to the
campaign, consider the following changes and additions. Draconic Influence In this variant, the Dragon Highlords are also interested in the power that the elemental nodes represent. They dispatch
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Regarding Dragons Even with the suggested changes to the factions and locations, a key component of the Dragonlance setting is still missing: dragons! If you want to add a draconic influence to the
campaign, consider the following changes and additions. Draconic Influence In this variant, the Dragon Highlords are also interested in the power that the elemental nodes represent. They dispatch
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Regarding Dragons Even with the suggested changes to the factions and locations, a key component of the Dragonlance setting is still missing: dragons! If you want to add a draconic influence to the
campaign, consider the following changes and additions. Draconic Influence In this variant, the Dragon Highlords are also interested in the power that the elemental nodes represent. They dispatch
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rating of 16 (15,000 XP) and is a purple worm, with these changes: The worm is a construct. It has immunity to poison and psychic damage, as well as bludgeoning, piercing, and slashing damage from
10 hit points at the start of each of its turns if it has at least 1 hit point. Replace its Multiattack and Bite action options with the options described below. Multiattack. The worm makes two attacks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rating of 16 (15,000 XP) and is a purple worm, with these changes: The worm is a construct. It has immunity to poison and psychic damage, as well as bludgeoning, piercing, and slashing damage from
10 hit points at the start of each of its turns if it has at least 1 hit point. Replace its Multiattack and Bite action options with the options described below. Multiattack. The worm makes two attacks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rating of 16 (15,000 XP) and is a purple worm, with these changes: The worm is a construct. It has immunity to poison and psychic damage, as well as bludgeoning, piercing, and slashing damage from
10 hit points at the start of each of its turns if it has at least 1 hit point. Replace its Multiattack and Bite action options with the options described below. Multiattack. The worm makes two attacks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
already exists. Adapting a stat block is far less time-consuming than creating one from scratch, and there are changes you can make to an existing monster that have no effect on its challenge rating, such
might need to change, as shown later. Switching Weapons If a monster wields a manufactured weapon, you can replace that weapon with a different one. For example, you could replace a hobgoblin’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
already exists. Adapting a stat block is far less time-consuming than creating one from scratch, and there are changes you can make to an existing monster that have no effect on its challenge rating, such
might need to change, as shown later. Switching Weapons If a monster wields a manufactured weapon, you can replace that weapon with a different one. For example, you could replace a hobgoblin’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tracts of frontier — plenty of room for a region the size and scope of the Dessarin Valley. Halfling barbarians from the Talenta Plains can replace the Uthgardt barbarians in the adventure. The border
translocate the Dessarin Valley wholesale; such remapping just needs a few location name changes. To get an Eberron feel, it’s more important that you come with campaign-specific equivalents for the following
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tracts of frontier — plenty of room for a region the size and scope of the Dessarin Valley. Halfling barbarians from the Talenta Plains can replace the Uthgardt barbarians in the adventure. The border
translocate the Dessarin Valley wholesale; such remapping just needs a few location name changes. To get an Eberron feel, it’s more important that you come with campaign-specific equivalents for the following
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tracts of frontier — plenty of room for a region the size and scope of the Dessarin Valley. Halfling barbarians from the Talenta Plains can replace the Uthgardt barbarians in the adventure. The border
translocate the Dessarin Valley wholesale; such remapping just needs a few location name changes. To get an Eberron feel, it’s more important that you come with campaign-specific equivalents for the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
already exists. Adapting a stat block is far less time-consuming than creating one from scratch, and there are changes you can make to an existing monster that have no effect on its challenge rating, such
might need to change, as shown later. Switching Weapons If a monster wields a manufactured weapon, you can replace that weapon with a different one. For example, you could replace a hobgoblin’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
character has proficiency with an appropriate gaming set, that tool proficiency can replace the relevant skill in any of the checks. The DC for each of the checks is 5 + 2d10; generate a separate DC for
guards raid the gambling hall and throw you in jail.* 3 A noble in town loses badly to you and loudly vows to get revenge.* 4 You won a sum from a low-ranking member of a thieves’ guild, and the guild
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
character has proficiency with an appropriate gaming set, that tool proficiency can replace the relevant skill in any of the checks. The DC for each of the checks is 5 + 2d10; generate a separate DC for
guards raid the gambling hall and throw you in jail.* 3 A noble in town loses badly to you and loudly vows to get revenge.* 4 You won a sum from a low-ranking member of a thieves’ guild, and the guild
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
character has proficiency with an appropriate gaming set, that tool proficiency can replace the relevant skill in any of the checks. The DC for each of the checks is 5 + 2d10; generate a separate DC for
guards raid the gambling hall and throw you in jail.* 3 A noble in town loses badly to you and loudly vows to get revenge.* 4 You won a sum from a low-ranking member of a thieves’ guild, and the guild
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hanging on the wall. If released, the creature rushes over to the rotting remains of its former bodies and begins devouring them. The creature is an ogre, with these changes: While lashed to the floor, the
creature is prone and restrained. It also suffers from two levels of exhaustion. It has an Intelligence of 1, and it can’t speak or understand any language. Replace the ogre’s action options with the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
morningstars. The mutated drow use the cloud giant statistics, with these changes: They are neutral evil. They have the following racial traits: They speak Elvish and Undercommon. They have darkvision
Wisdom (Perception) checks that rely on sight. Replace the cloud giant’s spells with the following: dancing lights at will, and darkness and faerie fire (save DC 15) each once per day.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hanging on the wall. If released, the creature rushes over to the rotting remains of its former bodies and begins devouring them. The creature is an ogre, with these changes: While lashed to the floor, the
creature is prone and restrained. It also suffers from two levels of exhaustion. It has an Intelligence of 1, and it can’t speak or understand any language. Replace the ogre’s action options with the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
morningstars. The mutated drow use the cloud giant statistics, with these changes: They are neutral evil. They have the following racial traits: They speak Elvish and Undercommon. They have darkvision
Wisdom (Perception) checks that rely on sight. Replace the cloud giant’s spells with the following: dancing lights at will, and darkness and faerie fire (save DC 15) each once per day.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
morningstars. The mutated drow use the cloud giant statistics, with these changes: They are neutral evil. They have the following racial traits: They speak Elvish and Undercommon. They have darkvision
Wisdom (Perception) checks that rely on sight. Replace the cloud giant’s spells with the following: dancing lights at will, and darkness and faerie fire (save DC 15) each once per day.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hanging on the wall. If released, the creature rushes over to the rotting remains of its former bodies and begins devouring them. The creature is an ogre, with these changes: While lashed to the floor, the
creature is prone and restrained. It also suffers from two levels of exhaustion. It has an Intelligence of 1, and it can’t speak or understand any language. Replace the ogre’s action options with the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
governs the slow changes wrought by the passage of time, such as the weathering of rocks and the erosion of beaches. Where Nylea controls the eternal cycle of the seasons and Kruphix monitors the flow of
of her fellow gods, most of whom have convinced themselves that they can impose lasting order on the cosmos. At the same time, her realm is unassailable, and she believes that the changes she
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
governs the slow changes wrought by the passage of time, such as the weathering of rocks and the erosion of beaches. Where Nylea controls the eternal cycle of the seasons and Kruphix monitors the flow of
of her fellow gods, most of whom have convinced themselves that they can impose lasting order on the cosmos. At the same time, her realm is unassailable, and she believes that the changes she






