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Returning 27 results for 'both balor diffusing covering ruin'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rivalry between two merchant families escalates from mischief to mayhem. 6 A new sinkhole has revealed a long-buried dungeon thought to hold treasure. 7 Miners discovered an underground ruin and were
from the law in an old ruin or abandoned mine. 11 A contagion in a forest is causing spiders to grow massive and become aggressive. 12 To take revenge against a village for an imagined slight, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rivalry between two merchant families escalates from mischief to mayhem. 6 A new sinkhole has revealed a long-buried dungeon thought to hold treasure. 7 Miners discovered an underground ruin and were
from the law in an old ruin or abandoned mine. 11 A contagion in a forest is causing spiders to grow massive and become aggressive. 12 To take revenge against a village for an imagined slight, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rivalry between two merchant families escalates from mischief to mayhem. 6 A new sinkhole has revealed a long-buried dungeon thought to hold treasure. 7 Miners discovered an underground ruin and were
from the law in an old ruin or abandoned mine. 11 A contagion in a forest is causing spiders to grow massive and become aggressive. 12 To take revenge against a village for an imagined slight, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glabrezu, yochlol 4 nalfeshnee 5 marilith 6 balor, goristro VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon
chooses what to summon and attempts a magical summoning.
A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.
A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glabrezu, yochlol 4 nalfeshnee 5 marilith 6 balor, goristro VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon
chooses what to summon and attempts a magical summoning.
A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.
A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glabrezu, yochlol 4 nalfeshnee 5 marilith 6 balor, goristro VARIANT: DEMON SUMMONING
Some demons can have an action option that allows them to summon other demons.
Summon Demon (1/Day). The demon
chooses what to summon and attempts a magical summoning.
A balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.
A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
provides several ideas. NPC Secrets 1d10 Secret 1 The NPC is in disguise, concealing their identity or some aspect of their appearance. 2 The NPC is currently planning, executing, or covering up a
way. 5 The NPC is seriously ill or in terrible pain. 6 The NPC feels responsible for someone’s death or ill fortune. 7 The NPC is on the brink of financial ruin. 8 The NPC is desperately lonely or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
provides several ideas. NPC Secrets 1d10 Secret 1 The NPC is in disguise, concealing their identity or some aspect of their appearance. 2 The NPC is currently planning, executing, or covering up a
way. 5 The NPC is seriously ill or in terrible pain. 6 The NPC feels responsible for someone’s death or ill fortune. 7 The NPC is on the brink of financial ruin. 8 The NPC is desperately lonely or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
provides several ideas. NPC Secrets 1d10 Secret 1 The NPC is in disguise, concealing their identity or some aspect of their appearance. 2 The NPC is currently planning, executing, or covering up a
way. 5 The NPC is seriously ill or in terrible pain. 6 The NPC feels responsible for someone’s death or ill fortune. 7 The NPC is on the brink of financial ruin. 8 The NPC is desperately lonely or
Compendium
- Sources->Dungeons & Dragons->Divine Contention
library contains dozens of tomes covering a variety of esoteric subjects: magic, alchemy, religion, and the cosmos. B13. Planar Beacon This room is dominated by the planar beacon: a 5-foot-high, egg-shaped
) occupy the cells when the characters first enter the tower. B14. Ethereal Spire Thalivar built this spire long ago, but it collapsed when the town fell into ruin. Its lingering form remains on the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
library contains dozens of tomes covering a variety of esoteric subjects: magic, alchemy, religion, and the cosmos. B13. Planar Beacon This room is dominated by the planar beacon: a 5-foot-high, egg-shaped
) occupy the cells when the characters first enter the tower. B14. Ethereal Spire Thalivar built this spire long ago, but it collapsed when the town fell into ruin. Its lingering form remains on the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
library contains dozens of tomes covering a variety of esoteric subjects: magic, alchemy, religion, and the cosmos. B13. Planar Beacon This room is dominated by the planar beacon: a 5-foot-high, egg-shaped
) occupy the cells when the characters first enter the tower. B14. Ethereal Spire Thalivar built this spire long ago, but it collapsed when the town fell into ruin. Its lingering form remains on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
an inscription on the ceiling, but the ice covering it renders it unreadable (see “Inscription” below). The central brazier is enchanted. A single spark created inside it causes it to blaze with
covering the outside of the tower were caused during the crash, when the magic protecting the tower strained to keep it from collapsing. Describe the interior of the tower as follows: The tower’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
an inscription on the ceiling, but the ice covering it renders it unreadable (see “Inscription” below). The central brazier is enchanted. A single spark created inside it causes it to blaze with
covering the outside of the tower were caused during the crash, when the magic protecting the tower strained to keep it from collapsing. Describe the interior of the tower as follows: The tower’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
an inscription on the ceiling, but the ice covering it renders it unreadable (see “Inscription” below). The central brazier is enchanted. A single spark created inside it causes it to blaze with
covering the outside of the tower were caused during the crash, when the magic protecting the tower strained to keep it from collapsing. Describe the interior of the tower as follows: The tower’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
net falls from the ceiling, covering the area in front of the gate in area 1. Each creature standing under the net as it falls must make a successful DC 16 Dexterity saving throw or be restrained. A
that immersion in saltwater will ruin them. The sahuagin have removed for storage or use elsewhere all the nonmagical gear found on Elmo’s and his companions’ bodies. Coffer. The locked coffer can be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
net falls from the ceiling, covering the area in front of the gate in area 1. Each creature standing under the net as it falls must make a successful DC 16 Dexterity saving throw or be restrained. A
that immersion in saltwater will ruin them. The sahuagin have removed for storage or use elsewhere all the nonmagical gear found on Elmo’s and his companions’ bodies. Coffer. The locked coffer can be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
probably once a large and ornate hall, long since fallen into ruin. Not only are the walls and supports crumbling, but a ten-foot-deep rift has opened up in the floor. Two wooden bridges span the rift
covering the walls keep the portal active. During combat, the characters notice these sigils continuing to pulse in sync with the portal and the gibbering mouther’s blinking. As an action, a character
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
net falls from the ceiling, covering the area in front of the gate in area 1. Each creature standing under the net as it falls must make a successful DC 16 Dexterity saving throw or be restrained. A
that immersion in saltwater will ruin them. The sahuagin have removed for storage or use elsewhere all the nonmagical gear found on Elmo’s and his companions’ bodies. Coffer. The locked coffer can be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
probably once a large and ornate hall, long since fallen into ruin. Not only are the walls and supports crumbling, but a ten-foot-deep rift has opened up in the floor. Two wooden bridges span the rift
covering the walls keep the portal active. During combat, the characters notice these sigils continuing to pulse in sync with the portal and the gibbering mouther’s blinking. As an action, a character
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
probably once a large and ornate hall, long since fallen into ruin. Not only are the walls and supports crumbling, but a ten-foot-deep rift has opened up in the floor. Two wooden bridges span the rift
covering the walls keep the portal active. During combat, the characters notice these sigils continuing to pulse in sync with the portal and the gibbering mouther’s blinking. As an action, a character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
entertaining. This area has the following features: A magically lit, circular chamber has a thin layer of blood-soaked sand covering the floor and stone buttresses supporting its 40-foot-high domed ceiling
beholder into a thrall. Qrr’zarq is waiting for an opportunity to implant the tadpole while Xanathar is alone and asleep. The mind flayer doesn’t want adventurers to complicate or ruin its brilliant plan
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
entertaining. This area has the following features: A magically lit, circular chamber has a thin layer of blood-soaked sand covering the floor and stone buttresses supporting its 40-foot-high domed ceiling
beholder into a thrall. Qrr’zarq is waiting for an opportunity to implant the tadpole while Xanathar is alone and asleep. The mind flayer doesn’t want adventurers to complicate or ruin its brilliant plan
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
entertaining. This area has the following features: A magically lit, circular chamber has a thin layer of blood-soaked sand covering the floor and stone buttresses supporting its 40-foot-high domed ceiling
beholder into a thrall. Qrr’zarq is waiting for an opportunity to implant the tadpole while Xanathar is alone and asleep. The mind flayer doesn’t want adventurers to complicate or ruin its brilliant plan
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where its victims can ferment. The lair is
and around the dragon’s lair. A sinkhole can be spotted from a safe distance with a successful DC 20 Wisdom (Perception) check. Otherwise, the first creature to step on the thin crust covering the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where its victims can ferment. The lair is
and around the dragon’s lair. A sinkhole can be spotted from a safe distance with a successful DC 20 Wisdom (Perception) check. Otherwise, the first creature to step on the thin crust covering the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where its victims can ferment. The lair is
and around the dragon’s lair. A sinkhole can be spotted from a safe distance with a successful DC 20 Wisdom (Perception) check. Otherwise, the first creature to step on the thin crust covering the






