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Returning 35 results for 'both bards diffusing captain runes'.
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Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bones of ancient, mysterious creatures festoon the ship. Potent runes crawl across these remains, emitting a sickly green radiance. When a humanoid dies aboard the ship, that creature must make a DC
12 Wisdom saving throw. On a successful save, it dies as normal. If it fails, it immediately rises as a zombie obedient to the ship’s captain. The zombie gains a working knowledge of the ship
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bones of ancient, mysterious creatures festoon the ship. Potent runes crawl across these remains, emitting a sickly green radiance. When a humanoid dies aboard the ship, that creature must make a DC
12 Wisdom saving throw. On a successful save, it dies as normal. If it fails, it immediately rises as a zombie obedient to the ship’s captain. The zombie gains a working knowledge of the ship
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bones of ancient, mysterious creatures festoon the ship. Potent runes crawl across these remains, emitting a sickly green radiance. When a humanoid dies aboard the ship, that creature must make a DC
12 Wisdom saving throw. On a successful save, it dies as normal. If it fails, it immediately rises as a zombie obedient to the ship’s captain. The zombie gains a working knowledge of the ship
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
Gargenhale, to be heard. Gargenhale is a chaotic neutral vampirate captain (see Boo’s Astral Menagerie). He strikes a dramatic pose as he addresses Krux and the characters, toward whom he is friendly: The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
Gargenhale, to be heard. Gargenhale is a chaotic neutral vampirate captain (see Boo’s Astral Menagerie). He strikes a dramatic pose as he addresses Krux and the characters, toward whom he is friendly: The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
Gargenhale, to be heard. Gargenhale is a chaotic neutral vampirate captain (see Boo’s Astral Menagerie). He strikes a dramatic pose as he addresses Krux and the characters, toward whom he is friendly: The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the ship’s captain, Inda, who Lysan and Zastra assume either died during the crash or is stranded elsewhere in the wreckage. Lysan and Zastra introduce Ilren to the party. If the characters are
extremely rare and powerful magic artifact. As a former pirate, Kycera helped Captain Inda design the security system to protect the artifact. Safe Room. The artifact was stored in a safe room at the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the ship’s captain, Inda, who Lysan and Zastra assume either died during the crash or is stranded elsewhere in the wreckage. Lysan and Zastra introduce Ilren to the party. If the characters are
extremely rare and powerful magic artifact. As a former pirate, Kycera helped Captain Inda design the security system to protect the artifact. Safe Room. The artifact was stored in a safe room at the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the ship’s captain, Inda, who Lysan and Zastra assume either died during the crash or is stranded elsewhere in the wreckage. Lysan and Zastra introduce Ilren to the party. If the characters are
extremely rare and powerful magic artifact. As a former pirate, Kycera helped Captain Inda design the security system to protect the artifact. Safe Room. The artifact was stored in a safe room at the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lock himself in his quarters, where one of the safe room’s ward runes is located. Characters approaching this wreck segment can land on either the sterncastle deck (area Z1a) or in the companionway
Segment The wreck of the Lambent Zenith’s prow impaled the dormant god’s heart. The ship’s captain, Inda, is here, as is the entrance to the safe room. Characters approaching this segment can land on either the prow segment’s top deck (area Z14a) or the lower deck (area Z17).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lock himself in his quarters, where one of the safe room’s ward runes is located. Characters approaching this wreck segment can land on either the sterncastle deck (area Z1a) or in the companionway
Segment The wreck of the Lambent Zenith’s prow impaled the dormant god’s heart. The ship’s captain, Inda, is here, as is the entrance to the safe room. Characters approaching this segment can land on either the prow segment’s top deck (area Z14a) or the lower deck (area Z17).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lock himself in his quarters, where one of the safe room’s ward runes is located. Characters approaching this wreck segment can land on either the sterncastle deck (area Z1a) or in the companionway
Segment The wreck of the Lambent Zenith’s prow impaled the dormant god’s heart. The ship’s captain, Inda, is here, as is the entrance to the safe room. Characters approaching this segment can land on either the prow segment’s top deck (area Z14a) or the lower deck (area Z17).
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
protect their investment?
Authorities across the Sword Coast might also want to arrest the crew for Captain Athgar’s misdeeds. If any crew members are caught, the authorities might learn about the
, and both wear ornate collars of silvery metal. Each stands within a square scribed onto the floor, ten feet on a side and edged with runes. The rune-marked boundaries appear to push the creatures back
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
protect their investment?
Authorities across the Sword Coast might also want to arrest the crew for Captain Athgar’s misdeeds. If any crew members are caught, the authorities might learn about the
, and both wear ornate collars of silvery metal. Each stands within a square scribed onto the floor, ten feet on a side and edged with runes. The rune-marked boundaries appear to push the creatures back
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
protect their investment?
Authorities across the Sword Coast might also want to arrest the crew for Captain Athgar’s misdeeds. If any crew members are caught, the authorities might learn about the
, and both wear ornate collars of silvery metal. Each stands within a square scribed onto the floor, ten feet on a side and edged with runes. The rune-marked boundaries appear to push the creatures back
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to be inscribed with ancient runes. A character who succeeds on a DC 14 Intelligence (Investigation) check deduces that the slab is the product of magic. A subsequent successful DC 16 Intelligence
(Arcana) check confirms it was made using a stone shape spell. The runes are in Elvish. They communicate a warning to stay away from the sealed rift and the horror that lies below. Inside the Ship
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thieves’ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
opens the doors without first removing or disabling the runes, they take thunder damage as per the spell. A window at the back of the inn on the second floor is open (see “The Upstairs” below). A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to be inscribed with ancient runes. A character who succeeds on a DC 14 Intelligence (Investigation) check deduces that the slab is the product of magic. A subsequent successful DC 16 Intelligence
(Arcana) check confirms it was made using a stone shape spell. The runes are in Elvish. They communicate a warning to stay away from the sealed rift and the horror that lies below. Inside the Ship
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to be inscribed with ancient runes. A character who succeeds on a DC 14 Intelligence (Investigation) check deduces that the slab is the product of magic. A subsequent successful DC 16 Intelligence
(Arcana) check confirms it was made using a stone shape spell. The runes are in Elvish. They communicate a warning to stay away from the sealed rift and the horror that lies below. Inside the Ship
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thieves’ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
opens the doors without first removing or disabling the runes, they take thunder damage as per the spell. A window at the back of the inn on the second floor is open (see “The Upstairs” below). A
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thieves’ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
opens the doors without first removing or disabling the runes, they take thunder damage as per the spell. A window at the back of the inn on the second floor is open (see “The Upstairs” below). A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see “Elder Runes”). Determine the rune randomly by drawing a card from the Elder Rune Deck
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see “Elder Runes”). Determine the rune randomly by drawing a card from the Elder Rune Deck
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see “Elder Runes”). Determine the rune randomly by drawing a card from the Elder Rune Deck
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Once reserved for the captain of the mining expedition, this private bedroom now serves as Ruxithid’s personal quarters. The door to the suite is locked, but a character can use thieves’ tools to try
. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Once reserved for the captain of the mining expedition, this private bedroom now serves as Ruxithid’s personal quarters. The door to the suite is locked, but a character can use thieves’ tools to try
. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and grouchily offer to escort the new arrivals to Rojkarn Ironhead, the captain of the guard (area 6c) — leading the party through areas 16c, 6b, and 6a. The duergar have nothing much to say to
out tremendous heat thanks to a fire elemental magically trapped inside it. Runes carved on the inside walls of the forge prevent the elemental from escaping or harming anyone outside the forge
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Once reserved for the captain of the mining expedition, this private bedroom now serves as Ruxithid’s personal quarters. The door to the suite is locked, but a character can use thieves’ tools to try
. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a






