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Returning 35 results for 'both bards diffusing conjures radiant'.
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Monsters
Monster Manual
":"Radiant"} Radiant damage.
Animal Spirit. The animal lord conjures an animal spirit that strikes at a creature and then disappears. Dexterity Saving Throw: DC 20, one creature the animal lord can see
animal lord has Advantage on saving throws against spells and other magical effects.Multiattack. The animal lord makes two attacks, using Rend or Radiant Ray in any combination, and uses Animal Spirit
Monsters
Monster Manual
Advantage on saving throws against spells and other magical effects.Multiattack. The animal lord makes two attacks, using Rend or Radiant Ray in any combination, and uses Animal Spirit.
Rend. Melee Attack
":"Slashing"} Slashing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Force"} Force damage.
Radiant Ray. Ranged Attack Roll: +12;{"diceNotation":"1d20
Monsters
Monster Manual
other magical effects.Multiattack. The animal lord makes two attacks, using Rend or Radiant Ray in any combination, and uses Animal Spirit.
Rend. Melee Attack Roll: +13;{"diceNotation":"1d20+13
);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Force"} Force damage.
Radiant Ray. Ranged Attack Roll: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction
Monsters
Monster Manual
other magical effects.Multiattack. The animal lord makes two attacks, using Rend or Radiant Ray in any combination, and uses Animal Spirit.
Rend. Melee Attack Roll: +13;{"diceNotation":"1d20+13
);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Force"} Force damage.
Radiant Ray. Ranged Attack Roll: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage
in that area must make a DC 12 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType":"radiant"} radiant
Monsters
Guildmasters’ Guide to Ravnica
","rollType":"damage","rollAction":"Touch of Order","rollDamageType":"radiant"} radiant damage, and Trostani can choose one magic item she can see in the target’s possession. Unless it’s an
Mat'Selesnya"}. Trostani conjures a momentary whirl of branches and vines at a point she can see within 60 feet of her. Each creature in a 30-foot cube on that point must make a DC 24 Dexterity
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit
(6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Horn"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5","rollType":"damage","rollAction":"Horn","rollDamageType":"radiant
"} radiant damage.
Sacred Fire. Ranged Spell Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Sacred Fire"} to hit, range 120 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation
Monsters
Fizban's Treasury of Dragons
than 1 hour is restored to life with all its hit points.
Platinum Breath. The aspect exhales radiant platinum flames in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving
throw, taking 66 (12d10);{"diceNotation":"12d10","rollType":"damage","rollAction":"Platinum Breath","rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +9
":"radiant"} radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 15 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +13
":"radiant"} radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 25 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"5d8+7", "rollType":"damage", "rollAction":"Necrotic Bolt", "rollDamageType":"necrotic"} necrotic damage.
Conjure Undead (1/Day). While holding the Wand of Orcus, Orcus conjures Undead
creature and any friendly Undead are immune to the frightened condition and have resistance to radiant damage. Enemies have disadvantage on death saving throws while in the aura.
Necrotic, Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire, Lightning
Compendium
- Sources->Dungeons & Dragons->Monster Manual
conjures an animal spirit that strikes at a creature and then disappears. Dexterity Saving Throw: DC 20, one creature the animal lord can see within 120 feet. Failure: 28 (4d10 + 6) Radiant damage. Success
, Athletics +13, Perception +18, Stealth +13
Resistances Cold, Fire, Necrotic, Psychic, Radiant
Immunities Charmed, Frightened, Stunned
Senses Truesight 120 ft.; Passive Perception 28
Languages All
Compendium
- Sources->Dungeons & Dragons->Monster Manual
conjures an animal spirit that strikes at a creature and then disappears. Dexterity Saving Throw: DC 20, one creature the animal lord can see within 120 feet. Failure: 28 (4d10 + 6) Radiant damage. Success
, Athletics +13, Perception +18, Stealth +13
Resistances Cold, Fire, Necrotic, Psychic, Radiant
Immunities Charmed, Frightened, Stunned
Senses Truesight 120 ft.; Passive Perception 28
Languages All
Compendium
- Sources->Dungeons & Dragons->Monster Manual
conjures an animal spirit that strikes at a creature and then disappears. Dexterity Saving Throw: DC 20, one creature the animal lord can see within 120 feet. Failure: 28 (4d10 + 6) Radiant damage. Success
, Athletics +13, Perception +18, Stealth +13
Resistances Cold, Fire, Necrotic, Psychic, Radiant
Immunities Charmed, Frightened, Stunned
Senses Truesight 120 ft.; Passive Perception 28
Languages All
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
open plazas, and plentiful work is available here for talented adventurers. The Speakers for the Ancestors—the leaders of the Radiant Citadel—employ freelancers from the Court of Whispers to keep track
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
open plazas, and plentiful work is available here for talented adventurers. The Speakers for the Ancestors—the leaders of the Radiant Citadel—employ freelancers from the Court of Whispers to keep track
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
open plazas, and plentiful work is available here for talented adventurers. The Speakers for the Ancestors—the leaders of the Radiant Citadel—employ freelancers from the Court of Whispers to keep track
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
open plazas, and plentiful work is available here for talented adventurers. The Speakers for the Ancestors—the leaders of the Radiant Citadel—employ freelancers from the Court of Whispers to keep track
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
open plazas, and plentiful work is available here for talented adventurers. The Speakers for the Ancestors—the leaders of the Radiant Citadel—employ freelancers from the Court of Whispers to keep track
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
open plazas, and plentiful work is available here for talented adventurers. The Speakers for the Ancestors—the leaders of the Radiant Citadel—employ freelancers from the Court of Whispers to keep track
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, lightning, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, deafened, frightened, paralyzed, stunned
Senses truesight 120 ft., passive Perception
points.
Platinum Breath. The aspect exhales radiant platinum flames in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw, taking 66 (12d10) radiant damage on a failed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, lightning, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, deafened, frightened, paralyzed, stunned
Senses truesight 120 ft., passive Perception
points.
Platinum Breath. The aspect exhales radiant platinum flames in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw, taking 66 (12d10) radiant damage on a failed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) force damage.
Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) radiant damage.
Sacred Fire. Ranged
Spell Attack: +9 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) radiant damage.
Spellcasting. The ki-rin casts one of the following spells, requiring no material components and using Wisdom as
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, lightning, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, deafened, frightened, paralyzed, stunned
Senses truesight 120 ft., passive Perception
points.
Platinum Breath. The aspect exhales radiant platinum flames in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw, taking 66 (12d10) radiant damage on a failed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) force damage.
Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) radiant damage.
Sacred Fire. Ranged
Spell Attack: +9 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) radiant damage.
Spellcasting. The ki-rin casts one of the following spells, requiring no material components and using Wisdom as
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) force damage.
Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) radiant damage.
Sacred Fire. Ranged
Spell Attack: +9 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) radiant damage.
Spellcasting. The ki-rin casts one of the following spells, requiring no material components and using Wisdom as
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. When you use a spell slot to cast a spell that restores Hit Points or deals Radiant damage, you can expend the Charm (no action required) to treat the spell as if it were cast using a spell slot 1 level
above the slot expended.
Lamannia, the Twilight Forest. When you use a spell slot to cast a spell that conjures or summons a Beast, an Elemental, or a Fey (including Conjure Animals, Conjure
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
Touch of Order. Melee Spell Attack: +16 to hit, reach 5 ft., one creature. Hit: 23 (3d8 + 10) radiant damage, and Trostani can choose one magic item she can see in the target’s possession. Unless
it’s an artifact, the item’s magic is suppressed until the start of Trostani’s next turn.
Wrath of Mat’Selesnya (Recharge 5–6). Trostani conjures a momentary whirl of branches and vines at a point
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
Touch of Order. Melee Spell Attack: +16 to hit, reach 5 ft., one creature. Hit: 23 (3d8 + 10) radiant damage, and Trostani can choose one magic item she can see in the target’s possession. Unless
it’s an artifact, the item’s magic is suppressed until the start of Trostani’s next turn.
Wrath of Mat’Selesnya (Recharge 5–6). Trostani conjures a momentary whirl of branches and vines at a point
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. When you use a spell slot to cast a spell that restores Hit Points or deals Radiant damage, you can expend the Charm (no action required) to treat the spell as if it were cast using a spell slot 1 level
above the slot expended.
Lamannia, the Twilight Forest. When you use a spell slot to cast a spell that conjures or summons a Beast, an Elemental, or a Fey (including Conjure Animals, Conjure
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
Touch of Order. Melee Spell Attack: +16 to hit, reach 5 ft., one creature. Hit: 23 (3d8 + 10) radiant damage, and Trostani can choose one magic item she can see in the target’s possession. Unless
it’s an artifact, the item’s magic is suppressed until the start of Trostani’s next turn.
Wrath of Mat’Selesnya (Recharge 5–6). Trostani conjures a momentary whirl of branches and vines at a point
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. When you use a spell slot to cast a spell that restores Hit Points or deals Radiant damage, you can expend the Charm (no action required) to treat the spell as if it were cast using a spell slot 1 level
above the slot expended.
Lamannia, the Twilight Forest. When you use a spell slot to cast a spell that conjures or summons a Beast, an Elemental, or a Fey (including Conjure Animals, Conjure
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the Wand of Orcus, Orcus conjures Undead creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within
Undead are immune to the frightened condition and have resistance to radiant damage. Enemies have disadvantage on death saving throws while in the aura.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the Wand of Orcus, Orcus conjures Undead creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within
Undead are immune to the frightened condition and have resistance to radiant damage. Enemies have disadvantage on death saving throws while in the aura.






