Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 7 results for 'both barest diffusing change resolving'.
Other Suggestions:
both bards diffusing channel resolving
both bards diffusing charge resolving
both bards diffusing change resolving
both bards diffusing chance resolving
both bards diffusing chants resolving
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
nearest unoccupied space that isn’t in the ship’s path. After resolving the effect of the crash, determine whether the ship’s gravity plane is suppressed (see “Overlapping Gravity Planes” earlier in
the chapter). If the suppression of a ship’s gravity plane would cause the creatures on or inside that ship to fall, they fall in whatever direction is appropriate for the sudden change in gravity. To
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can take when adjudicating success and failure to make things a little less black-and-white. Success at a Cost Failure can be tough, but the agony is compounded when a character fails by the barest
as these, try to make them obstacles and setbacks that change the nature of the adventuring situation. In exchange for success, players must consider new ways of facing the challenge. You can also use
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of its initiative counts, after all creatures with that same initiative count have acted, the trap’s features activate. Apply the effects detailed in the trap’s description. After resolving the
damage the longer it is active, or a swinging blade might change which area of a chamber it attacks. The trap’s constant elements allow it to have effects when it isn’t the trap’s turn. At the end of each
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of stars until the stars change and then follow new stars. (I swear by Garl’s nugget that’s what he said!) Those who stray from the path are lost. How I wish I could have asked the captain where the
took the basket in which I was hidden and placed it on a sandy beach. What I Saw I felt it before I saw it. With the barest glimmer of golden light through the basket weave all that I could see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Rogue Stole Your Coins, We Have a Job to Do. You help advance the franchise by calling for votes, making sure you’re always on the side with the most votes, and resolving disputes within the
no idea. In fact, you’re constantly plagued by indecision.
4 Democracy is the greatest force for change in the world, but is ruined by everyone else voting.
5 All the other positions were
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Resolving Interactions The Player’s Handbook provides guidelines for balancing roleplaying and ability checks in a social interaction (see chapter 8, "Adventuring"). This section adds to that
adventurers make their points, trying to frame their statements in terms that are meaningful to the creature they are interacting with. Changing Attitude. The attitude of a creature might change over
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and Gorat are both given keys to the vault.
11:30 AM Drinks and lunch in the tavern. Rala steals Gorat’s key, then sneaks off to steal the belt of dwarvenkind from the vault.
1:30 PM Change
situation so they can reach the caravan departure phase in one piece. The characters could try to save the marriage, perhaps resolving the crime by pinning it on one person (or convincing Rala to take the






