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Returning 22 results for 'both barons diffusing compound rule'.
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Species
Eberron: Rising from the Last War
were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond
)
Represented by the hippogriff, House Vadalis plays an important role in daily life, offering meat, mounts, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hometown heroes. They are immigrants who’ve made good, common people who’ve risen to rival the barons and kings. They give the people what they want, whether it’s untaxed gambling, cheap spirits, or
dreamlily. The clan operates with a degree of impunity because its operatives adhere to an unspoken rule: whenever possible, criminal acts against individuals should target tourists and travelers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hometown heroes. They are immigrants who’ve made good, common people who’ve risen to rival the barons and kings. They give the people what they want, whether it’s untaxed gambling, cheap spirits, or
dreamlily. The clan operates with a degree of impunity because its operatives adhere to an unspoken rule: whenever possible, criminal acts against individuals should target tourists and travelers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hometown heroes. They are immigrants who’ve made good, common people who’ve risen to rival the barons and kings. They give the people what they want, whether it’s untaxed gambling, cheap spirits, or
dreamlily. The clan operates with a degree of impunity because its operatives adhere to an unspoken rule: whenever possible, criminal acts against individuals should target tourists and travelers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plotting in secret against the Great Kingdom, hoping to ally with Medegia or the Sea Baronies Sea Baronies, the Four sea barons, including High Admiral Kalashe Asperdi (human) Independent island
Kingdom, with their king and prelate remaining distant from the common people they rule. The independent states of the Iron League are more egalitarian, sharing that trait with the peoples of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plotting in secret against the Great Kingdom, hoping to ally with Medegia or the Sea Baronies Sea Baronies, the Four sea barons, including High Admiral Kalashe Asperdi (human) Independent island
Kingdom, with their king and prelate remaining distant from the common people they rule. The independent states of the Iron League are more egalitarian, sharing that trait with the peoples of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plotting in secret against the Great Kingdom, hoping to ally with Medegia or the Sea Baronies Sea Baronies, the Four sea barons, including High Admiral Kalashe Asperdi (human) Independent island
Kingdom, with their king and prelate remaining distant from the common people they rule. The independent states of the Iron League are more egalitarian, sharing that trait with the peoples of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
advance themselves. At the very top of the hierarchy is Asmodeus, who has yet to be bested. If he were vanquished, the victor would rule the plane in turn. Such is the law of the Nine Hells. The Nine
pouring down its outer walls, the city resembles the sculpted centerpiece of a gigantic, hellish fountain. Abriymoch is the seat of power for the two archdevils who rule Phlegethos in tandem: Belial and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
advance themselves. At the very top of the hierarchy is Asmodeus, who has yet to be bested. If he were vanquished, the victor would rule the plane in turn. Such is the law of the Nine Hells. The Nine
pouring down its outer walls, the city resembles the sculpted centerpiece of a gigantic, hellish fountain. Abriymoch is the seat of power for the two archdevils who rule Phlegethos in tandem: Belial and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
advance themselves. At the very top of the hierarchy is Asmodeus, who has yet to be bested. If he were vanquished, the victor would rule the plane in turn. Such is the law of the Nine Hells. The Nine
pouring down its outer walls, the city resembles the sculpted centerpiece of a gigantic, hellish fountain. Abriymoch is the seat of power for the two archdevils who rule Phlegethos in tandem: Belial and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
might also organize into guilds. Merchant barons who effectively rule a city or nation through iron-clad control of the economy or a network of innkeepers who share news and supply routes could both
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
might also organize into guilds. Merchant barons who effectively rule a city or nation through iron-clad control of the economy or a network of innkeepers who share news and supply routes could both
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
might also organize into guilds. Merchant barons who effectively rule a city or nation through iron-clad control of the economy or a network of innkeepers who share news and supply routes could both
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
power does—the power to influence, administer, and evade the rule of law. Despite its luxuries and breathtaking vistas, the Lady’s Ward is quieter than other wards, its solemn streets frequented by
for 300 gp apiece. Barracks Riccardo Moscatello Factol Sarin of the Harmonium Hushed streets surround the Barracks, a wide compound of cold granite at the opposite end of the Lady’s Ward from the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
power does—the power to influence, administer, and evade the rule of law. Despite its luxuries and breathtaking vistas, the Lady’s Ward is quieter than other wards, its solemn streets frequented by
for 300 gp apiece. Barracks Riccardo Moscatello Factol Sarin of the Harmonium Hushed streets surround the Barracks, a wide compound of cold granite at the opposite end of the Lady’s Ward from the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
power does—the power to influence, administer, and evade the rule of law. Despite its luxuries and breathtaking vistas, the Lady’s Ward is quieter than other wards, its solemn streets frequented by
for 300 gp apiece. Barracks Riccardo Moscatello Factol Sarin of the Harmonium Hushed streets surround the Barracks, a wide compound of cold granite at the opposite end of the Lady’s Ward from the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shields the Northlanders prefer. Each Ship accepts new candidates from time to time to fill vacancies caused by death, but as a rule, the Ships don’t expand their ranks by taking on a large number of
to warehouses, caravan yards, and workspace. It includes the Mirabar Shield, the fortified compound that represents Mirabar’s trading interest in Luskan. Mirabar uses it as a base to trade with the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shields the Northlanders prefer. Each Ship accepts new candidates from time to time to fill vacancies caused by death, but as a rule, the Ships don’t expand their ranks by taking on a large number of
to warehouses, caravan yards, and workspace. It includes the Mirabar Shield, the fortified compound that represents Mirabar’s trading interest in Luskan. Mirabar uses it as a base to trade with the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shields the Northlanders prefer. Each Ship accepts new candidates from time to time to fill vacancies caused by death, but as a rule, the Ships don’t expand their ranks by taking on a large number of
to warehouses, caravan yards, and workspace. It includes the Mirabar Shield, the fortified compound that represents Mirabar’s trading interest in Luskan. Mirabar uses it as a base to trade with the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The three Waterdhavian families with the most influence in Amphail are Houses Amcathra, Ilzimmer, and Roaringhorn. These houses rule the town, with the controlling family changing each Shieldmeet
Calling Horns and report their fire giant sighting to Tamalin, she is satisfied and gives them her letter. Carnath Roadhouse This walled compound served as a hostelry on the High Road between Waterdeep and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The three Waterdhavian families with the most influence in Amphail are Houses Amcathra, Ilzimmer, and Roaringhorn. These houses rule the town, with the controlling family changing each Shieldmeet
Calling Horns and report their fire giant sighting to Tamalin, she is satisfied and gives them her letter. Carnath Roadhouse This walled compound served as a hostelry on the High Road between Waterdeep and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The three Waterdhavian families with the most influence in Amphail are Houses Amcathra, Ilzimmer, and Roaringhorn. These houses rule the town, with the controlling family changing each Shieldmeet
Calling Horns and report their fire giant sighting to Tamalin, she is satisfied and gives them her letter. Carnath Roadhouse This walled compound served as a hostelry on the High Road between Waterdeep and






