Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both barriers down called removing'.
Other Suggestions:
boat barrier down carved removing
body barrier down carved removing
Magic Items
Waterdeep: Dungeon of the Mad Mage
This circlet is an uncommon magic item called a circlet of human perfection. Only humanoids can attune to it. The circlet transforms its attuned wearer into an attractive human of average height
and weight. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color, and voice. Except for size, the wearer’s statistics and racial traits don’t change, nor do items worn or carried by the wearer. Removing the circlet ends the effect.
Monsters
Icewind Dale: Rime of the Frostmaiden
feet of it and can use an action to pinpoint the location of any creature, object, or area in that range that bears magic. This sense penetrates barriers but is blocked by a thin sheet of lead.
Tunneler
free to catch the weapon.The Netherese arcanists who created these creatures called them “thaluud,” which means “faceless.” Wrought from the fusion of magic and elemental earth, each of these sexless
Monsters
Candlekeep Mysteries
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
role as Candlekeep’s defender, Miirym can move anywhere within the library fortress, passing through walls and other solid barriers. She can’t enter extradimensional spaces, since they
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lichlike state.
Elder brains forbid mind flayers from pursuing magic power aside from psionics
reality, a group of nine mind flayer arcanists used their arcane magic and psionics to weave a new truth. These nine called themselves the Alhoon, and those who follow in their footsteps are referred to by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
some characteristics of another plane can bleed through into the material world. These places are called manifest zones, and the nature of each one is strongly shaped by the plane it connects to. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
highest mountains. Most visitors to the plane arrive by way of caves and caverns that honeycomb the mountains. The largest cavern beneath the mountains, called the Great Dismal Delve or the Sevenfold
nearest the Fountains of Creation (on the Plane of Fire) are called the Furnaces. Lava seeps through their caverns, and the air reeks of sulfur. The dao have great forges and smelting furnaces here to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monuments, tombs, and pyramids of past golden ages litter Har’Akir. These countless tombs are interconnected, forming a vast, semi-hidden underground network called the Labyrinth. Akirran death rituals call
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature that can see you and that isn't incapacitated. THE SCHOOLS OF MAGIC
Academies of magic group spells into eight categories called schools of magic. Scholars, particularly wizards, apply these
; they have no rules of their own, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
massive undertaking, and Severin has called on every resource he can. Though many of his allies among the Red Wizards are well schooled in summoning and commanding devils, doing so is never a
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
still loyal to him. Ordinarily, the Cult of the Dragon has nothing to do with devils. However, releasing Tiamat into the world is a massive undertaking, and Severin has called on every resource he can
, and though Asmodeus can bend these laws, he seldom does. Most devils in the Material Plane were summoned there by mortal mages who expended tremendous amounts of magical power to breach the barriers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
possibly against the dangers they perceive from the city’s less-well-off districts, which all lie outside the main wall. The walls are impressive barriers of massive, fitted stone. Like other structures
in Port Nyanzaru, they’re decorated with colorful paintings of geometric designs, animals, and mythic figures. The city is defined by four steep hills. The westernmost hill, called Temple Hill
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tomb Tapper The Netherese arcanists who created these creatures called them “thaluud,” which means “faceless.” Wrought from the fusion of magic and elemental earth, each of these sexless, hairless
magic. This sense penetrates barriers but is blocked by a thin sheet of lead.
Tunneler. The tomb tapper can burrow through solid rock at half its burrowing speed and leaves a 10-foot-wide, 20-foot-tall
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
massive undertaking, and Severin has called on every resource he can. Though many of his allies among the Red Wizards are well schooled in summoning and commanding devils, doing so is never a
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
relics of the ancient giants weren’t meant for the eyes of prying adventurers. No one knows better than the scholars of Morgrave University how to circumvent those barriers and plunder the continent’s
deadly enemies to any who would attempt to steal or debase the history of Xen’drik. Most drow of Xen’drik worship a fierce scorpion-god called Vulkoor. Some theologians of the Sovereign Host and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overlords. Under the teachings of Zerthimon, who called on his people to abandon the warlike ambitions of Gith, the githzerai focused their mental energy on creating physical and psychic barriers to
called zerths. These powerful and disciplined monks can shift their bodies from one plane to another using only the power of their minds. Beyond Limbo. Though githzerai rarely deal with the realms beyond
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fulfill your curse, for you have called it down with power in my name. But I also curse you, Amun Sa, that you shall not voyage into the beyond until some mortal soul does as you so feared, removing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Ooze but denies knowing anything. Removing Halaster’s geas spell makes the mephit somewhat more helpful but doesn’t change its wicked disposition. In exchange for its newfound freedom, Urm shares the
following information, which is a mixture of truth and lies: The ooze that spills from the orb and fills these caverns comes from a place called the Swamp of Oblivion (true). Halaster captured a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
eldritch machines or interaction with extraplanar entities. There are also manifest zones: places in the material plane where the barriers are thin and where some aspects of a plane can bleed through
, Kythri is a morphic realm in constant flux. Lamannia: The Twilight Forest. While it is called a “Forest”, Lamannia embodies primordial nature, and contains every possible natural environment. It is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
perform somatic components. THE SCHOOLS OF MAGIC
Academies of magic group spells into eight categories called schools of magic. Scholars, particularly wizards, apply these categories to all spells
, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
presume?” the figure asks wearily. “I still haven’t disposed of the last poor souls the so-called master of the tomb sent here.” The homunculus then pulls the alchemist’s face into an expression of wry
covered with dials, switches, and buttons—including three emerald-green buttons recognizable as missing components from the Infernal Machine. Removing these missing components deactivates the controls and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
alternative way to escape the permanency of death, but that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lich-like state. Elder brains forbid mind
reality, a group of nine mind flayer arcanists used their arcane magic and psionics to weave a new truth. These nine called themselves the Alhoon, and those who follow in their footsteps are referred
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the whole room. Removing the mirror from the ceiling requires no special effort. Saving Valendar. Valendar can’t transform into his true form as long as he is in the area of moonlight emanating from the
. He also explains that each of the vault’s three towers is topped with a special room called a lunarium, which is an observatory containing a model. Lunariums and Crystals. Within each lunarium is a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
bronze with a weapon or tool. If the weapon or tool is nonmagical, it is destroyed after removing the bronze. A creature with a passive Wisdom (Perception) score of 15 or higher notices the tripwire
no character has successfully made the check that round, Lhammaruntosz attacks. A character who succeeds on a DC 20 Intelligence (Arcana) check knows the barnacles are a madness-inducing demon called
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Each bugbear carries a large pouch that contains 15 gp. Yek’s circlet is an uncommon magic item called a circlet of human perfection. Only humanoids can attune to it. The circlet transforms its
, the wearer’s statistics and racial traits don’t change, nor do items worn or carried by the wearer. Removing the circlet ends the effect. 1f. Yek’s Treasure This room contains the following treasure
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
against it with advantage. Any spell or effect that cures disease also cures grackle-lung, effectively removing all levels of exhaustion brought on by the affliction.
Clan Cairngorm The stone giants of
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
will soon complete what Brimskarda is sure will be her magnum opus: a titanic war machine called a runic colossus. Theldin fears for his life and therefore does whatever Brimskarda demands. Brimskarda
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
gain a random form of short-term madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide). Removing a crystal from the wall causes that crystal to stop glowing and become worthless. Removing
. If called out on their lies, the hags reveal their true nature and ask for the characters’ help in overthrowing Granny Nightshade. They agree to give the characters a share of the night hag’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
thri-kreen mystic, who serves as the spelljammer (see Boo’s Astral Menagerie for their stat blocks). Dock 8. Vocath’s yacht, a damselfly ship called the Devil’s Deal, is moored at the end of this dock
of Force. Transparent, soundproof walls of force separate areas 1, area 2, and area 3. Vocath can pass through these magical barriers, as can creatures that are tattooed with his personal sigil
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that suffer from gruesome diseases are brought into Yurtrus’s fold and tended like prized cattle. These orcs are called nurtured ones, and they are considered the chosen of Yurtrus because they have
, posing as ordinary warriors. These agents single out the weakest members of the fighting force, because removing these weak links strengthens the rest of the group. Soon after being born, an orc must
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
called Chrissy’s Clan travels from town to town hoping to cross her path and bask in her music, which is said to soothe all troubles. Dabney Holrow became an apothecary up north. He sells potions and
door from sliding along its tracks. Removing the planks allows the door to be slid open. Ingredient: Milk Inside the barn, cows chew away on troughs of Arthur’s special bovine feed. A Detect Magic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
effect. Removing either orb from the shelf triggers a trap. A character who searches the area for traps and succeeds on a DC 16 Wisdom (Perception) check notes a slight depression in the floor in front of
Cult, conducting evil rituals and humanoid sacrifices in the name of his patron. Viallis is under the direct influence of an otherworldly entity called Gaernoo, and is gathering followers in the out
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
after hours except in the direst circumstances, and each drudach is instead patrolled by a militia of young unmarried warriors (guards with scimitars instead of spears) called amlakkars. While
Calimshan. Seeing the Guild as fundamentally an outsider organization, a Calishite gang called the Right Pashas seeks to oust Guild agents from Little Calimshan’s underworld. The Guild’s popular half
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
(guards with scimitars instead of spears) called amlakkars. Mike Schley Little Calimshan While Little Calimshan presents a unified face to the rest of the city, it has all the problems of any settlement
with the wider city. Yet by far the largest issue is the gang war currently ravaging Little Calimshan. Seeing the Guild as fundamentally an outsider organization, a Calishite gang called the Right
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
characters arrive, a withered beholder called Xabash floats into view and greets them. Xabash has an Intelligence of 6, is indifferent to the characters, and is highly forgetful. In a dreamy voice, Xabash
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
the face in the wall to stretch its mouth wide as a shimmering gray portal appears within. Removing the gem from the wall causes the doorway to disappear, trapping anything in area B30 in the






