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Returning 31 results for 'both bat diffusing came reciting'.
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Monsters
Curse of Strahd
, inbred lepers—came to the abbey seeking salvation. The deva rid them of their diseases, an act for which they were eternally grateful, but could not cure them of certain human defects that had been
meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Bat, a dimly lit roadside inn. They’re dressed to blend with the surrounding patrons. “I’m glad you came,” the agent says in a low voice. “My employer will be most grateful.”
Their voice quiets to a
Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the grove. They understand Gnomish but can’t speak it. The duergar, Iktarve Unsuttir, came up the river with some companions to cut down zurkhwoods and sell the wood — but he didn’t count on the grove’s
reveals the gnome druid’s old hovel: an igloo-like mound of hardened bat guano. Inside, characters find a ratty old blanket hiding two potions of healing in stoppered gourds. The awakened zurkhwoods attack characters who loot the druid’s abandoned home.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the grove. They understand Gnomish but can’t speak it. The duergar, Iktarve Unsuttir, came up the river with some companions to cut down zurkhwoods and sell the wood — but he didn’t count on the grove’s
reveals the gnome druid’s old hovel: an igloo-like mound of hardened bat guano. Inside, characters find a ratty old blanket hiding two potions of healing in stoppered gourds. The awakened zurkhwoods attack characters who loot the druid’s abandoned home.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the grove. They understand Gnomish but can’t speak it. The duergar, Iktarve Unsuttir, came up the river with some companions to cut down zurkhwoods and sell the wood — but he didn’t count on the grove’s
reveals the gnome druid’s old hovel: an igloo-like mound of hardened bat guano. Inside, characters find a ratty old blanket hiding two potions of healing in stoppered gourds. The awakened zurkhwoods attack characters who loot the druid’s abandoned home.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to corrupt him. Imperfections. The Abbot’s fall from grace started when the Belviews—a family of sickly, inbred lepers—came to the abbey seeking salvation. The deva rid them of their diseases, an act
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to corrupt him. Imperfections. The Abbot’s fall from grace started when the Belviews—a family of sickly, inbred lepers—came to the abbey seeking salvation. The deva rid them of their diseases, an act
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to corrupt him. Imperfections. The Abbot’s fall from grace started when the Belviews—a family of sickly, inbred lepers—came to the abbey seeking salvation. The deva rid them of their diseases, an act
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
year ago, his twenty-year-old son Doru and several other villagers stormed Castle Ravenloft in revolt, having been lured there by a wizard in black robes who came to Barovia from a faraway land (see
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
year ago, his twenty-year-old son Doru and several other villagers stormed Castle Ravenloft in revolt, having been lured there by a wizard in black robes who came to Barovia from a faraway land (see
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
year ago, his twenty-year-old son Doru and several other villagers stormed Castle Ravenloft in revolt, having been lured there by a wizard in black robes who came to Barovia from a faraway land (see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hag’s den, including bat wings, dried lizards, and far too many humanoid skulls. A trash can stands in one corner, with a small iron-bound chest next to it. On the kitchen’s preparation table sits a
Strength (Athletics) check to break open. Locked inside is a flumph named Phfffffffft. If freed, Phfffffffft shares how it sensed the aberrant horrors in this pocket dimension and came to help, but was
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hag’s den, including bat wings, dried lizards, and far too many humanoid skulls. A trash can stands in one corner, with a small iron-bound chest next to it. On the kitchen’s preparation table sits a
Strength (Athletics) check to break open. Locked inside is a flumph named Phfffffffft. If freed, Phfffffffft shares how it sensed the aberrant horrors in this pocket dimension and came to help, but was
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hag’s den, including bat wings, dried lizards, and far too many humanoid skulls. A trash can stands in one corner, with a small iron-bound chest next to it. On the kitchen’s preparation table sits a
Strength (Athletics) check to break open. Locked inside is a flumph named Phfffffffft. If freed, Phfffffffft shares how it sensed the aberrant horrors in this pocket dimension and came to help, but was
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
tombs and shrines left behind by an ancient civilization of bat-like humanoids whose history is largely forgotten. Devastating Magic. Almost a thousand years ago, the war between the Baklunish and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
tombs and shrines left behind by an ancient civilization of bat-like humanoids whose history is largely forgotten. Devastating Magic. Almost a thousand years ago, the war between the Baklunish and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and speaks: Cithcillion “I am Cithcillion of Silvanost. I came here with two dear friends, Madar and Tenadria. Do you know what’s become of them?”
Cithcillion is aware he’s dead, but he has no idea
uncooperatively to the speak with dead spell. Alstare Bellis. The neutral evil vampire and former high priest of Chemosh, Alstare Bellis, hides just above the entrance to the tomb in bat form. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and speaks: Cithcillion “I am Cithcillion of Silvanost. I came here with two dear friends, Madar and Tenadria. Do you know what’s become of them?”
Cithcillion is aware he’s dead, but he has no idea
uncooperatively to the speak with dead spell. Alstare Bellis. The neutral evil vampire and former high priest of Chemosh, Alstare Bellis, hides just above the entrance to the tomb in bat form. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
public use of magic in situations that could harm people or property. Mysteries of Greyhawk Eastern Oerik is a realm of many mysteries, several of which are described below. Bat-Folk of Hepmonaland
tombs and shrines left behind by an ancient civilization of bat-like humanoids whose history is largely forgotten. Devastating Magic. Almost a thousand years ago, the war between the Baklunish and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and speaks: Cithcillion “I am Cithcillion of Silvanost. I came here with two dear friends, Madar and Tenadria. Do you know what’s become of them?”
Cithcillion is aware he’s dead, but he has no idea
uncooperatively to the speak with dead spell. Alstare Bellis. The neutral evil vampire and former high priest of Chemosh, Alstare Bellis, hides just above the entrance to the tomb in bat form. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Shapechanger trait allows her to become a rat instead of a bat) rests in the coffin. The Humanoid and rat tracks in the room to the north were both hers. She appears dead, feigning as much until the
she’s been unimaginably bored. Lorry chatters at length and eventually provides the following information, only some of which is useful: Lorry came to the City of Lost Names about two hundred years
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Shapechanger trait allows her to become a rat instead of a bat) rests in the coffin. The Humanoid and rat tracks in the room to the north were both hers. She appears dead, feigning as much until the
she’s been unimaginably bored. Lorry chatters at length and eventually provides the following information, only some of which is useful: Lorry came to the City of Lost Names about two hundred years
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Shapechanger trait allows her to become a rat instead of a bat) rests in the coffin. The Humanoid and rat tracks in the room to the north were both hers. She appears dead, feigning as much until the
she’s been unimaginably bored. Lorry chatters at length and eventually provides the following information, only some of which is useful: Lorry came to the City of Lost Names about two hundred years
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
) watches over the palace. He has been feeding the fomorian in the banquet hall ever since she invaded the palace three days ago. Although it doesn’t know how Zybilna and her palace came to be frozen
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
) watches over the palace. He has been feeding the fomorian in the banquet hall ever since she invaded the palace three days ago. Although it doesn’t know how Zybilna and her palace came to be frozen
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has no reason to trust the characters, refuses to emerge from his hiding place. A character can earn the butler’s trust and coax him out by reciting Demitasse’s rhyme (see area P19) and then sharing a
) watches over the palace. He has been feeding the fomorian in the banquet hall ever since she invaded the palace three days ago. Although it doesn’t know how Zybilna and her palace came to be frozen
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the vampire is spoken of in whispers as the “Womford Bat.” Stillmarsh’s earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
with a steady geyser. This pool came to be known as Beorunna’s Well. Uthgardt exploring the cavern for the first time found what they thought were Beorunna’s bones, which actually belonged to a half-ogre
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the vampire is spoken of in whispers as the “Womford Bat.” Stillmarsh’s earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
with a steady geyser. This pool came to be known as Beorunna’s Well. Uthgardt exploring the cavern for the first time found what they thought were Beorunna’s bones, which actually belonged to a half-ogre
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the vampire is spoken of in whispers as the “Womford Bat.” Stillmarsh’s earth-filled coffin is hidden in the attic above his room at the Old Bargewright, accessible through a secret door in the ceiling
with a steady geyser. This pool came to be known as Beorunna’s Well. Uthgardt exploring the cavern for the first time found what they thought were Beorunna’s bones, which actually belonged to a half-ogre






