Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both bearer diffusing contains retract'.
Other Suggestions:
both better diffusing contained retract
both bearer defusing contain react
both bearer defusing contain retreat
both better diffusing contain retract
both better diffusing contacts retract
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bearer isn’t incapacitated. The upper floor of the tower contains 10 pieces of jewelry (250 gp each) in a red velvet sack, an alchemy jug, a helm of brilliance, a rod of the pact keeper, +1, and an
form can enter the tower through these slits. Treasure The ground floor of the Daern’s instant fortress contains 50,000 cp, 10,000 sp, 10,000 gp, 1,000 pp, 15 assorted gems (100 gp each), and a +2
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bearer isn’t incapacitated. The upper floor of the tower contains 10 pieces of jewelry (250 gp each) in a red velvet sack, an alchemy jug, a helm of brilliance, a rod of the pact keeper, +1, and an
form can enter the tower through these slits. Treasure The ground floor of the Daern’s instant fortress contains 50,000 cp, 10,000 sp, 10,000 gp, 1,000 pp, 15 assorted gems (100 gp each), and a +2
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bearer isn’t incapacitated. The upper floor of the tower contains 10 pieces of jewelry (250 gp each) in a red velvet sack, an alchemy jug, a helm of brilliance, a rod of the pact keeper, +1, and an
form can enter the tower through these slits. Treasure The ground floor of the Daern’s instant fortress contains 50,000 cp, 10,000 sp, 10,000 gp, 1,000 pp, 15 assorted gems (100 gp each), and a +2
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to an unlocked trapdoor in the roof. 2a. West Towers Two watchtowers flank the entrance to the village, forming a gatehouse of sorts. Each tower contains a winch, and both mechanisms must be turned to
extend or retract the chains that raise and lower the drawbridge. If both winches are operated simultaneously, it takes 1 round to raise or lower the drawbridge by 30 degrees. In other words, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to an unlocked trapdoor in the roof. 2a. West Towers Two watchtowers flank the entrance to the village, forming a gatehouse of sorts. Each tower contains a winch, and both mechanisms must be turned to
extend or retract the chains that raise and lower the drawbridge. If both winches are operated simultaneously, it takes 1 round to raise or lower the drawbridge by 30 degrees. In other words, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to an unlocked trapdoor in the roof. 2a. West Towers Two watchtowers flank the entrance to the village, forming a gatehouse of sorts. Each tower contains a winch, and both mechanisms must be turned to
extend or retract the chains that raise and lower the drawbridge. If both winches are operated simultaneously, it takes 1 round to raise or lower the drawbridge by 30 degrees. In other words, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sarcophagus draped in cobwebs. Its lid is carved to resemble a giant bat with folded wings. (The sarcophagus contains a vampire.) Floating above the vessel is a magic rune that glows as bright as a candle
crosses from one side of the pit to the other, the rune disappears and imprints itself as a death mark on a visible portion of the creature’s face or body. The mark disappears when its bearer dies or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sarcophagus draped in cobwebs. Its lid is carved to resemble a giant bat with folded wings. (The sarcophagus contains a vampire.) Floating above the vessel is a magic rune that glows as bright as a candle
crosses from one side of the pit to the other, the rune disappears and imprints itself as a death mark on a visible portion of the creature’s face or body. The mark disappears when its bearer dies or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sarcophagus draped in cobwebs. Its lid is carved to resemble a giant bat with folded wings. (The sarcophagus contains a vampire.) Floating above the vessel is a magic rune that glows as bright as a candle
crosses from one side of the pit to the other, the rune disappears and imprints itself as a death mark on a visible portion of the creature’s face or body. The mark disappears when its bearer dies or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Flying Saucer This room contains one of Halaster’s magical creations: a 20-foot-diameter flying saucer made of gleaming metal with its three landing struts extended. Surmounting the saucer is a
magic opens the dome, as does a successful DC 15 Dexterity check made by a character using thieves’ tools. The dome covers a cockpit that contains a padded leather seat and a slanted metal console
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Flying Saucer This room contains one of Halaster’s magical creations: a 20-foot-diameter flying saucer made of gleaming metal with its three landing struts extended. Surmounting the saucer is a
magic opens the dome, as does a successful DC 15 Dexterity check made by a character using thieves’ tools. The dome covers a cockpit that contains a padded leather seat and a slanted metal console
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Flying Saucer This room contains one of Halaster’s magical creations: a 20-foot-diameter flying saucer made of gleaming metal with its three landing struts extended. Surmounting the saucer is a
magic opens the dome, as does a successful DC 15 Dexterity check made by a character using thieves’ tools. The dome covers a cockpit that contains a padded leather seat and a slanted metal console
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
question, it always ends its sentences with “… so Ukurlahmu has spoken.” Treasure The armory contains ten suits of scale armor, fifty scimitars, twenty longbows, twenty shortbows, and fifty quivers
containing twenty arrows each. A detect magic spell reveals an aura of transmutation magic around the shield hanging on the wall. The shield has a minor magical property: words spoken by the shield’s bearer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
question, it always ends its sentences with “… so Ukurlahmu has spoken.” Treasure The armory contains ten suits of scale armor, fifty scimitars, twenty longbows, twenty shortbows, and fifty quivers
containing twenty arrows each. A detect magic spell reveals an aura of transmutation magic around the shield hanging on the wall. The shield has a minor magical property: words spoken by the shield’s bearer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
question, it always ends its sentences with “… so Ukurlahmu has spoken.” Treasure The armory contains ten suits of scale armor, fifty scimitars, twenty longbows, twenty shortbows, and fifty quivers
containing twenty arrows each. A detect magic spell reveals an aura of transmutation magic around the shield hanging on the wall. The shield has a minor magical property: words spoken by the shield’s bearer
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and is camped three days’ travel from here. I’m asking you now because this carnival might pack up and leave in a week or two, and it contains your only route to Prismeer—a fey crossing, if you will
named Madryck Roslof. This faerie dragon foretold the arrival of adventurers seeking a path to the Feywild through the carnival. Although you’ve heard that the carnival contains a fey crossing, you’ve
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brought within 10 feet of its sister shield in area 9b, the pit fiend is released. It appears within 5 feet of the shield’s bearer or in the nearest unoccupied space. The freed pit fiend attacks any
undertaking a quest to find its sister shield. The pit fiend suspects that the other shield is nearby, but does not know its location. 6c. Components Storeroom This room contains wooden trestle tables laden
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brought within 10 feet of its sister shield in area 9b, the pit fiend is released. It appears within 5 feet of the shield’s bearer or in the nearest unoccupied space. The freed pit fiend attacks any
undertaking a quest to find its sister shield. The pit fiend suspects that the other shield is nearby, but does not know its location. 6c. Components Storeroom This room contains wooden trestle tables laden
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cavern’s walls are contorted in the shapes of the hundreds of souls trapped within the house. This is the heart of the House of Lament, a tortured space formed around the amber monolith that contains the
focus their attacks on its bearer. Treasure. The opaque water hides the skeletal remains of dozens of the house’s past victims. Any character who uses an action to sift through the water and succeeds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and is camped three days’ travel from here. I’m asking you now because this carnival might pack up and leave in a week or two, and it contains your only route to Prismeer—a fey crossing, if you will
named Madryck Roslof. This faerie dragon foretold the arrival of adventurers seeking a path to the Feywild through the carnival. Although you’ve heard that the carnival contains a fey crossing, you’ve
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and is camped three days’ travel from here. I’m asking you now because this carnival might pack up and leave in a week or two, and it contains your only route to Prismeer—a fey crossing, if you will
named Madryck Roslof. This faerie dragon foretold the arrival of adventurers seeking a path to the Feywild through the carnival. Although you’ve heard that the carnival contains a fey crossing, you’ve
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brought within 10 feet of its sister shield in area 9b, the pit fiend is released. It appears within 5 feet of the shield’s bearer or in the nearest unoccupied space. The freed pit fiend attacks any
undertaking a quest to find its sister shield. The pit fiend suspects that the other shield is nearby, but does not know its location. 6c. Components Storeroom This room contains wooden trestle tables laden
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cavern’s walls are contorted in the shapes of the hundreds of souls trapped within the house. This is the heart of the House of Lament, a tortured space formed around the amber monolith that contains the
focus their attacks on its bearer. Treasure. The opaque water hides the skeletal remains of dozens of the house’s past victims. Any character who uses an action to sift through the water and succeeds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cavern’s walls are contorted in the shapes of the hundreds of souls trapped within the house. This is the heart of the House of Lament, a tortured space formed around the amber monolith that contains the
focus their attacks on its bearer. Treasure. The opaque water hides the skeletal remains of dozens of the house’s past victims. Any character who uses an action to sift through the water and succeeds
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
door contains a mechanical trap with a magical sensor. When a creature enters this area, giant spring-loaded gears hidden in the walls cause blocks of stone on either side of the hall to slam
save, the creature takes 44 (8d10) bludgeoning damage. A creature reduced to 0 hit points by this damage is crushed to a pulp. After they slam shut, the blocks take 1 minute to retract into the walls
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
door contains a mechanical trap with a magical sensor. When a creature enters this area, giant spring-loaded gears hidden in the walls cause blocks of stone on either side of the hall to slam
save, the creature takes 44 (8d10) bludgeoning damage. A creature reduced to 0 hit points by this damage is crushed to a pulp. After they slam shut, the blocks take 1 minute to retract into the walls
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
door contains a mechanical trap with a magical sensor. When a creature enters this area, giant spring-loaded gears hidden in the walls cause blocks of stone on either side of the hall to slam
save, the creature takes 44 (8d10) bludgeoning damage. A creature reduced to 0 hit points by this damage is crushed to a pulp. After they slam shut, the blocks take 1 minute to retract into the walls
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the south, a web-filled stairway spirals down into darkness. The north end of the hall ends at a wooden door. Map: Elevator Trap View Player Version This hallway contains an elevator trap, triggered
successful one. When the elevator comes to a stop, its portcullises retract. The elevator remains at the top of the shaft until the lever in area K31 is moved to the “down” position. When that happens, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the south, a web-filled stairway spirals down into darkness. The north end of the hall ends at a wooden door. Map: Elevator Trap View Player Version This hallway contains an elevator trap, triggered
successful one. When the elevator comes to a stop, its portcullises retract. The elevator remains at the top of the shaft until the lever in area K31 is moved to the “down” position. When that happens, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in years and doesn’t remember what’s there. Newmy’s Room. Newmy rests in a burial nook large enough to hold the corpse of a Medium creature. The nook contains old rags and a decrepit broom. Newmy
silver nameplate is worth 75 gp. B4: Vault This vault contains six pedestals, each bearing treasure.
Carvings encircling the base of each pedestal read, “What good are treasures when home is denied
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
represent a delicate balance of magical power, and Teremini’s ritual relies on this balance. If the lunar crystals’ magic is unbalanced, the ritual will be stopped. Moonlight Mirrors. The vault contains
occupy this grim chamber, ready for deployment at a moment’s notice. Unless the soldiers have been called elsewhere to defend the vault or perform drudge work, the garrison contains sixteen skeletons
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
represent a delicate balance of magical power, and Teremini’s ritual relies on this balance. If the lunar crystals’ magic is unbalanced, the ritual will be stopped. Moonlight Mirrors. The vault contains
occupy this grim chamber, ready for deployment at a moment’s notice. Unless the soldiers have been called elsewhere to defend the vault or perform drudge work, the garrison contains sixteen skeletons
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the south, a web-filled stairway spirals down into darkness. The north end of the hall ends at a wooden door. Map: Elevator Trap View Player Version This hallway contains an elevator trap, triggered
successful one. When the elevator comes to a stop, its portcullises retract. The elevator remains at the top of the shaft until the lever in area K31 is moved to the “down” position. When that happens, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in years and doesn’t remember what’s there. Newmy’s Room. Newmy rests in a burial nook large enough to hold the corpse of a Medium creature. The nook contains old rags and a decrepit broom. Newmy
silver nameplate is worth 75 gp. B4: Vault This vault contains six pedestals, each bearing treasure.
Carvings encircling the base of each pedestal read, “What good are treasures when home is denied
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in years and doesn’t remember what’s there. Newmy’s Room. Newmy rests in a burial nook large enough to hold the corpse of a Medium creature. The nook contains old rags and a decrepit broom. Newmy
silver nameplate is worth 75 gp. B4: Vault This vault contains six pedestals, each bearing treasure.
Carvings encircling the base of each pedestal read, “What good are treasures when home is denied






