Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both beast diffusing collect ram'.
Other Suggestions:
both blast diffusing college ram
both beast diffusing college ram
both beauty diffusing college ram
both base diffusing college ram
Monsters
Forgotten Realms: Adventures in Faerûn
dragons’ sinuous forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They
-shifts into a Small or Medium Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Forgotten Realms: Adventures in Faerûn
forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic
Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Mythic Odysseys of Theros
the god Keranos sought to test Nylea’s favorite champion, Renata of Setessa, by creating a beast so deadly that even she would balk at trying to hunt it. When Renata slayed this lion-ram-dragon
artistic depictions represent chimeras as an amalgam of lion, ram, and dragon, these beasts appear with nearly endless variations.
The Akroans tell a tale of the first chimera’s origin, wherein
Species
Mordenkainen Presents: Monsters of the Multiverse
Originating in the Feywild—a realm of pure emotion— satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic
;s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goat Goat
Medium beast, unaligned
Armor Class 10
Hit Points 4 (1d8)
Speed 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
2 (−4)
WIS
10 (+0
)
CHA
5 (−3)
Senses passive Perception 10
Languages —
Challenge 0 (10 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Elk Elk
Large beast, unaligned
Armor Class 10
Hit Points 13 (2d10 + 2)
Speed 50 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
2 (−4)
WIS
10 (+0
)
CHA
6 (−2)
Senses passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Goat Giant Goat
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
3
it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Goat Giant Goat
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
3
it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Sea Horse Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts. Giant Sea Horse
Large beast, unaligned
(−3)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goat Goat
Medium beast, unaligned
Armor Class 10
Hit Points 4 (1d8)
Speed 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
2 (−4)
WIS
10 (+0
)
CHA
5 (−3)
Senses passive Perception 10
Languages —
Challenge 0 (10 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Sea Horse Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts. Giant Sea Horse
Large beast, unaligned
(−3)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Elk Elk
Large beast, unaligned
Armor Class 10
Hit Points 13 (2d10 + 2)
Speed 50 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
2 (−4)
WIS
10 (+0
)
CHA
6 (−2)
Senses passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Elk Elk
Large beast, unaligned
Armor Class 10
Hit Points 13 (2d10 + 2)
Speed 50 ft.
STR
16 (+3)
DEX
10 (+0)
CON
12 (+1)
INT
2 (−4)
WIS
10 (+0
)
CHA
6 (−2)
Senses passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Goat Giant Goat
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
3
it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Sea Horse Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts. Giant Sea Horse
Large beast, unaligned
(−3)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goat Goat
Medium beast, unaligned
Armor Class 10
Hit Points 4 (1d8)
Speed 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
2 (−4)
WIS
10 (+0
)
CHA
5 (−3)
Senses passive Perception 10
Languages —
Challenge 0 (10 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath. Giant Elk
Huge beast, unaligned
Armor Class 14 (natural
and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Medium beast, unaligned
Armor Class 11
Hit Points 13 (2d8 + 4)
Speed 40 ft., climb 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
2 (−4)
WIS
10 (+0
)
CHA
5 (−3)
Senses passive Perception 10
Languages —
Challenge 1/8 (25 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath. Giant Elk
Huge beast, unaligned
Armor Class 14 (natural
and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath. Giant Elk
Huge beast, unaligned
Armor Class 14 (natural
and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Medium beast, unaligned
Armor Class 11
Hit Points 13 (2d8 + 4)
Speed 40 ft., climb 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
2 (−4)
WIS
10 (+0
)
CHA
5 (−3)
Senses passive Perception 10
Languages —
Challenge 1/8 (25 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Medium beast, unaligned
Armor Class 11
Hit Points 13 (2d8 + 4)
Speed 40 ft., climb 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
2 (−4)
WIS
10 (+0
)
CHA
5 (−3)
Senses passive Perception 10
Languages —
Challenge 1/8 (25 XP)
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, and claws. Owing to their draconic instincts, chimeras are greedy creatures that hoard treasures within cavernous lairs. They’re undiscerning about what they collect, gathering shiny objects
; PB +3)
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, and claws. Owing to their draconic instincts, chimeras are greedy creatures that hoard treasures within cavernous lairs. They’re undiscerning about what they collect, gathering shiny objects
; PB +3)
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, and claws. Owing to their draconic instincts, chimeras are greedy creatures that hoard treasures within cavernous lairs. They’re undiscerning about what they collect, gathering shiny objects
; PB +3)
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the ram, however, gives a character the ability to deal force damage. The simpler your approach, the easier it is for a character to use the item in play. Giving the item charges is fine, especially if
also grant, it’s a good idea to require attunement so that characters don’t try to collect too many of those items.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the ram, however, gives a character the ability to deal force damage. The simpler your approach, the easier it is for a character to use the item in play. Giving the item charges is fine, especially if
also grant, it’s a good idea to require attunement so that characters don’t try to collect too many of those items.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the character’s ability to do something they can do already. For example, a Ring of Jumping lets its wearer jump greater distances, thus augmenting what a character can already do. A Ring of the Ram
party pass an item around to gain its lasting benefits would be disruptive, the item should require Attunement. Limit Stacking. If the item grants a bonus that other items also grant, it’s a good idea to require Attunement so characters don’t try to collect too many of those items.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
Dumathoin’s Gulch, collect the weapon, and return to Leilon.” If the characters undertake this quest, see “Dumathoin’s Gulch.” Icingdeath and Twinkle Quest “Two rival factions vie for control of the High
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the character’s ability to do something they can do already. For example, a Ring of Jumping lets its wearer jump greater distances, thus augmenting what a character can already do. A Ring of the Ram
party pass an item around to gain its lasting benefits would be disruptive, the item should require Attunement. Limit Stacking. If the item grants a bonus that other items also grant, it’s a good idea to require Attunement so characters don’t try to collect too many of those items.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the ram, however, gives a character the ability to deal force damage. The simpler your approach, the easier it is for a character to use the item in play. Giving the item charges is fine, especially if
also grant, it’s a good idea to require attunement so that characters don’t try to collect too many of those items.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the character’s ability to do something they can do already. For example, a Ring of Jumping lets its wearer jump greater distances, thus augmenting what a character can already do. A Ring of the Ram
party pass an item around to gain its lasting benefits would be disruptive, the item should require Attunement. Limit Stacking. If the item grants a bonus that other items also grant, it’s a good idea to require Attunement so characters don’t try to collect too many of those items.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
Dumathoin’s Gulch, collect the weapon, and return to Leilon.” If the characters undertake this quest, see “Dumathoin’s Gulch.” Icingdeath and Twinkle Quest “Two rival factions vie for control of the High
Compendium
- Sources->Dungeons & Dragons->Divine Contention
cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
Dumathoin’s Gulch, collect the weapon, and return to Leilon.” If the characters undertake this quest, see “Dumathoin’s Gulch.” Icingdeath and Twinkle Quest “Two rival factions vie for control of the High
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, by creating a beast so deadly that even she would balk at trying to hunt it. When Renata slayed this lion-ram-dragon creation effortlessly, Keranos created another combination of deadlier beasts to
Chimera The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many artistic depictions represent chimeras as an amalgam of lion, ram






