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Returning 35 results for 'both becoming diffusing contact rogues'.
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Classes
Player’s Handbook
to the law, no common criminal or officer of the law can match the subtle brilliance of the greatest Rogues.
Becoming a Rogue...
As a Level 1 Character
Gain all the traits in the Core Rogue
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
Classes
Player’s Handbook
typically means some kind of adventure.
Becoming a Warlock...
As a Level 1 Character
Gain all the traits in the Core Warlock Traits table.
Gain the Warlock’s level 1 features, which are listed
+3
Ability Score Improvement
6
3
9
2
4
9
+4
Contact Patron
7
3
10
2
5
10
+4
Subclass feature
7
4
10
2
5
11
+4
Mystic Arcanum (level 6 spell)
7
4
11
3
5
Monsters
Vecna: Eve of Ruin
Climb. Miska can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, Miska knows the exact location of any other
creature in contact with the same web.
Web Walker. Miska ignores movement restrictions caused by webbing.Multiattack. Miska makes one Lupine Bite attack and two Trident of Chaos attacks.
Lupine Bite
Classes
Tasha’s Cauldron of Everything
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself
Classes
Tasha’s Cauldron of Everything
. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves’ guilds value them as highly effective information gatherers and
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself
Monsters
The Wild Beyond the Witchlight
damage and be frightened of Iggwilv for 1 minute. A target can repeat the save at the end of each of its turns, ending the effect on itself on a success and thereby becoming immune to Iggwilv’s Dark
hideous laughter. Tasha’s magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used against her enemies. Tasha became known on the world of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogue’s level 1 features, which are listed in the Rogue Features
; or (B) 100 GP Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem. A few
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Bladecutter
When brute force won’t get the job done, or when magic isn’t available or appropriate, the rogue rises to the fore. With skills tied to stealth, subterfuge, and trickery, rogues can get
into and out of trouble in ways that few other characters can emulate. Some rogues who turn to adventuring are former criminals who have decided that dodging monsters is preferable to remaining one
Backgrounds
Baldur’s Gate: Descent into Avernus
chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more.
Characters with the faceless background don a disguise &mdash
comes to us all eventually.
2
I never make eye contact or hold it unflinchingly.
3
I have no sense of humor. Laughing is uncomfortable and embarrassing.
4
I overexert myself
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
criminal or officer of the law can match the subtle brilliance of the greatest Rogues. Becoming a Rogue... As a Level 1 Character Gain all the traits in the Core Rogue Traits table. Gain the Rogue’s
, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP; or (B) 100 GP Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
methods the locals use to placate their tempestuous gods. The characters’ contact hopes these techniques can be used to calm natural upheavals in other lands. Prepared for the Worst. The Shieldbearers of
the Radiant Citadel hire the characters to visit Tletepec to verify rumors that the region is becoming dangerous, so they can prepare for an influx of refugees. They suggest the characters start their investigations near Etizalan.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
nature of their profession that rogues often come into contact with criminal elements, whether out of choice or necessity. Some of those people can be adversaries too, and they’re likely to be harder to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom Collecting the souls of your defeated foes in everyday objects—what a good idea. Though, I’d probably need an encyclopedia to hold all my anti-admirers.
Tasha
Many rogues walk a fine line
between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
. Their brother, Xerrion, came to possess the tablet and used it to contact otherworldly beings in an attempt to destroy his family’s business rivals and political enemies. This contact drove Xerrion
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Attunement Some magic items require a creature to form a bond—called Attunement—with them before the creature can use an item’s magical properties. Without becoming attuned to an item that requires
attuned to it, but none of its magical properties. Attune during a Short Rest Attuning to an item requires you to spend a Short Rest focused on only that item while being in physical contact with it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Attunement Some magic items require a creature to form a bond—called Attunement—with them before the creature can use an item’s magical properties. Without becoming attuned to an item that requires
attuned to it, but none of its magical properties. Attune during a Short Rest Attuning to an item requires you to spend a Short Rest focused on only that item while being in physical contact with it
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill Student You have spent years practicing your writing and oration in the hope of becoming a student of Silverquill College. Your studies focus on language, literature, and the power of
Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven
magical effects.
Spider Climb. Miska can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, Miska knows the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
this room. The line near the west edge of the room is the illusion of a wall—the actual wall is 10 feet farther away. Objects that make contact with the illusory wall will pass through it and
. The creature takes 11 (2d10) damage at the start of each of its turns. If a victim is not cured by other means, it can repeat the saving throw at the end of every minute after becoming exposed, ending the effect on itself with a successful save.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
magic is cast on it. Any creature that touches the octopus figure sticks to the stone, becoming grappled (escape DC 15). Once a creature is stuck, the octopus-altar starts to spin, dragging the
destroyed, the altar stops spinning and the character is released. The gem is a cursed stone, but it appears to be a jewel of value, and it can be pried from the altar. If the gem comes in contact
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Witherbloom Student You filled your childhood with rudimentary alchemical experiments, all in the hope of becoming a student of Witherbloom College. The life sciences are the focus of your reading
some rogues learn how to create and use poisons during their studies at this college. Suggested Characteristics. Students of Witherbloom College are equally likely to be found picking herbs for a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell list.) If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like. Without becoming attuned
contact with it (this can't be the same short rest used to learn the item's properties). This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
class’s spell list.) If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like. Without becoming
physical contact with it (this can’t be the same short rest used to learn the item’s properties). This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
join the secret organization, and he agrees, becoming a member of the Harpers. With the aid of information from the Harpers, Vargan sneaks into Lord Rathmore’s manor during a banquet disguised as a
ancient crystal touched by the evil god Cyric. Though Vargan defeats the archmage, prolonged contact with the crystal corrupts the bard, convincing him that his former allies are too powerful and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inside it. Without significantly changing its mass, the statue shifts form every few seconds, becoming various members of the Shadowdusk family and, every so often, depicting Halaster Blackcloak or
other humanoid creatures that have come into contact with it over the years. When a humanoid creature touches the statue, it temporarily morphs into that creature before assuming one of its other forms
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the councillors impose steep taxes on the faithful, to prevent religious leaders from becoming too popular and eroding the council’s authority. But beyond this, even the most dedicated members of the
it difficult to avoid. Sewer plague (also described in the Dungeon Master’s Guide) is common in the Styes as well, but avoiding contact with the district’s ubiquitous rodents and vermin is usually sufficient protection against it.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
nearest knight investigates, but every knight has the magical means to contact the Solar Bastion’s headquarters and request help. Even so, it’s rare for knights to work together outside their
Bastion headquarters. The only requirement for becoming a knight is swearing an oath to the knights’ leader, promising to uphold the organization’s goals. Occasionally, knights of the Solar Bastion
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
group of stealthy characters moving slowly might be able to sneak past enemies that clumsier characters would alert. A pair of rogues moving at a slow pace are much harder to detect when they leave
group from becoming lost, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules to determine whether the group gets lost.) Draw a Map. The character can draw
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
once on the table of contacts from other guilds. That contact could be either an ally or a rival, or you might instead gain a third contact from your own guild. THE GUILDLESS
The guilds might be
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
companions that carry messages on scrolls as they fly, allowing agents to keep in contact with one another. Although the Zhentarim as a whole oppose the cult’s plans, not everyone in the Black Network
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
companions that carry messages on scrolls as they fly, allowing agents to keep in contact with one another. Although the Zhentarim as a whole oppose the cult’s plans, not everyone in the Black Network
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
profitable to sellswords, thieves, and rogues of every stripe. It’s plausible that adventurers in your campaign might become members of the organization—but like most residents of Faerûn, they won’t
companions that carry messages on scrolls as they fly, allowing agents to keep in contact with one another. Although the Zhentarim as a whole oppose the cult’s plans, not everyone in the Black Network
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the path you’ve chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
. 6 I do everything for those who were taken from me. Faceless Flaws d6 Flaw 1 I am callous about death. It comes to us all eventually. 2 I never make eye contact or hold it unflinchingly. 3 I have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the path you’ve chosen. Even so, that doesn’t stop you. You’ve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
do everything for those who were taken from me.
Faceless Flaws d6 Flaw
1 I am callous about death. It comes to us all eventually.
2 I never make eye contact or hold it






