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Returning 28 results for 'both been did curse rising'.
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Classes
Forgotten Realms: Heroes of Faerûn
yetis and crag cats, and the rising threat of Underdark invaders. Due to their cold pragmatism, terrifying magic, and mastery of the region, Winter Walkers are regarded with equal parts respect and
fear. Ten-Towns citizens say that Winter Walkers’ frequent exposure to malignant entities gives them their fearsome powers. Many Reghed nomads, on the other hand, believe that nature spirits bestow on Winter Walkers a unique curse.
Magic Items
Tasha’s Cauldron of Everything
existential threats, and the crook was largely forgotten. In recent ages, though, the Crook of Rao was rediscovered and leveraged against the rising power of the Witch Queen Iggwilv (one of the names of the
wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curse—and the potential for future victory. In the aftermath, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Reflections This swampy cavern has a 50-foot-high ceiling of jagged rock. Rising from the mire is an island of dry rock, upon which are the following features: Ruins and Statue. Amid the ruins of
. Until the curse is ended with a remove curse spell or similar magic, the character is beset by nightmares and gains no benefit from a long rest.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
emerging through the floor of a large cavern. The ceiling arches sixty feet overhead, bristling with stalactites that drip water onto stalagmites rising from the uneven and broken floor. Here and there
torment of their fate have driven them mad. No spell can undo the angels’ curse or free them from their petrified state.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
by Wong-Ha’s curse. Kun Ahn-Jun Magistrate Kun Ahn-Jun (neutral good, human noble) is a rising star in Yeonido’s city bureaucracy despite their unassuming presence. They are humble and shy but show
their inner strength during crises. Thanks to their ring of mind shielding—a gift from their mother, who was also a magistrate—they have not been affected by Wong-Ha’s curse, as the spirit can’t
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Conflicted Souls Despite its celestial origin, an aasimar is mortal and possesses free will. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These
forward on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar’s guide is wise but not infallible. FALLING FROM GRACE OR RISING
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, mortals developed their own methods of dealing with existential threats, and the crook was largely forgotten. In recent ages, though, the Crook of Rao was rediscovered and leveraged against the rising
power of the Witch Queen Iggwilv (one of the names of the wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curse—and the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
High City Rising above the rest of Bral on the trailing edge of the asteroid, the High City is a green, spacious expanse that holds Prince Andru’s palace, called Starhaven, and various noble estates
exchange for a donation in coins, gems, or art objects of a certain value, as noted in the Helpful Spells table. Helpful Spells Spell Donation Commune 1,000 gp Legend lore 1,500 gp Lesser restoration 150 gp Raise dead 2,000 gp Remove curse 250 gp Scrying 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, rising out of dust in close proximity to the canopic jar containing its heart. A mummy lord can be destroyed or prevented from re-forming by burning its heart to ashes. For this reason, a mummy lord
cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the description in Eberron: Rising from the Last War, the Dream Dark has three objectives in the City of Towers: To cause chaos and strife by undermining what little faith in law enforcement exists in
discussion of the Dreaming Dark in Eberron: Rising from the Last War includes suggestions for incorporating dreams into your game.) Levels 5–10. Investigating a series of grisly crimes, the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
clenched fists. Timber from broken rafters and smashed doors lies strewn across the floor. The ice statue is harmless. Nevertheless, anyone who damages the statue is cursed. Until the curse is lifted
with a remove curse spell or similar magic, the afflicted creature has vulnerability to cold damage. This curse negates any resistance or immunity to cold damage the creature might otherwise possess. 4B
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
aberrant dragonmarks in the desperate hope of preventing another War of the Mark. 2 The villain is suffering under a terrible curse, and their increasingly serious crimes are an effort to fight off the curse
. 3 The villain is rising to power through entirely legal means, winning popular support (through generous campaign promises) and working within the system. 4 The villain’s schemes are directed at
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
form once the shadows are dealt with. H12. Curse of Hunger This twenty-foot-high cavern tapers to a dead end. A dozen human skeletons sheathed in frost lie on the uneven floor, but their skulls
one level of exhaustion. The saving throw must be repeated every hour until the creature succeeds or dies, or until the effect is ended on that creature by magic that can remove a curse. A creature
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wakenreth was once part of the City of Lost Names—he knows only that Silvanesti writings speak of a magical tower rising from the wasteland. The Doomed Mausoleum In addition to being a symbol of
from the room becomes cursed for as long as they remain within the tower or until the curse is removed by a remove curse spell or similar magic. While cursed, the character has disadvantage on all
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
to area 77 is locked. Curse Glyph. Ihanvas wants to block direct access to her lair from area 77, so a magic glyph has been placed in the area marked on the map. Any creature that enters the marked
curse that lasts until Ihanvas dies. Pools. A lip around the interior edge of each pool forms a 5-foot shelf where the water is only 3 feet deep. Further, a tunnel connects each pool to the other at
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
see any demon within 60 feet of it and ends its turn not having attempted to attack a demon. This curse can be removed with a remove curse spell or similar magic. At the end of each long rest, a cursed
following as the characters enter this area: This huge chamber is lined by funerary shelves along the stone walls above six bare daises, creating a display of dusty humanoid bones rising from floor to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
rebelled against, who banished them as punishment for their insurrection. The sense of malice in this room is palpable. A powerful curse protects the sculpture from any who would deface it. Dragon
-Prowed Ship. This magical Airship rests on a pillar rising up from the dragon’s lair (area G14) and is equipped with two Ballistae. Activating the ship’s magic and launching it into the air requires
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
magic, identify, and remove curse). Lahnis also has a scroll describing the ritual used to turn soul-bound undead back into non-undead creatures in area 31. Cell B. One Red Wizard evoker (see appendix B
has been worn through the rubble, winding between double doors to the west and a rough flight of stairs rising to the larger and lit open space to the east.
Path. Except on the path, the ground in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against her. Seeing other wizards as a threat, paranoia rules her life. Avarice has been a member of the Arcane Brotherhood for almost two years. She fantasizes about rising to fame and prominence in
title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
benefit from this effect only once per day. F11. Foot of the Obelisk This cavern is a vertical shaft. Rising up the shaft is a black stone obelisk, twenty feet on a side, with a stone staircase
Ghaunadaur’s curse. The curse is like a polymorph spell, except it turns the offender into an ochre jelly that lacks the Split reaction. A greater restoration or remove curse spell ends this effect. F20. Hall of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
succeed on a DC 16 Wisdom saving throw or be cursed. For as long as the curse lasts, members of the Elk tribe recognize the cursed creature as a hated enemy and are hostile toward it. In addition
, the creature can’t benefit from natural healing until the curse is removed with a remove curse spell or similar magic. Forgotten Forest The Forgotten Forest has long been the domain of fey creatures and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, rising to a vent in the cave ceiling. The water itself sparkles with an inviting, tranquil glow.
The hot spring has magical restorative properties that were used by the ancient duergar who inhabited the
character has vulnerability to psychic damage. The effect lasts until it is ended by a spell or magical effect that lifts a curse, such as greater restoration or remove curse. Treasure. A character who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
trapdoor entrance that leads up from Murky Lake. A recessed pool lined with moldy clay tiles takes up most of this large square room. Stagnant water fills the depression to a depth of one foot. Rising
cherished possession (chosen by you). This possession disappears and is not regained until the curse ends. Bavlorna can end the curse on a character (no action required), as can any spell that ends a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
covered with strangling vines that render the treant sluggish and distant. A Remove Curse spell or similar effect causes the blighted vines around Abalahin to dissolve. Once the vines are gone, Abalahin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-ranking wizard) to send messages and aid to Rassalantar. Rauvin Mountains This purple-hued mountain range has peaks rising to heights of seven and eight thousand feet. Orcs live here in seemingly
, beasts with a challenge rating of 2 or lower treat the cursed creature as hostile and do everything they can to avoid it. A remove curse spell or similar magic lifts the curse. Silver Marches Also known as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dark clouds churns below. A marble tower rising from the maelstrom is encircled by seven turrets. Four stone staircases extend from the outer areas of the palace to the tower, each one part of a
, remove curse, shield, suggestion, and Tasha’s hideous laughter. Unicorn Horn. If the Story Tracker indicates that the unicorn horn is here, Shon has it. He doesn’t want Kelek to get his hands on the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
you, its sheer walls rising overhead. Fallen rocks—the result of a recent rockslide—block the canyon’s exit.
Six centaurs stand nearby. One trots forward and calls out to you. “Unfortunate timing
sigils of Iggwilv’s design. The bronze scrolls are inscribed with the following warning: Iggwilv’s treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
south wall.
The skeletons date back to the time before the citadel plunged into the earth. That calamity killed all three archers, at the same time instilling in them the curse of undeath. If anyone
smell the stench of rotten meat coming from the other side. 30. Mama Rat An oppressive smell suffuses the air, rising from chewed carcasses of cave rats, smaller vermin, and a few humanoid-looking






